Gundemonium
Writing etiquette
- Write from a neutral point of view, avoid personal opinions and overly subjective explanations.
- Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag
{{unconfirmed}}
to the statement in question. This way, other people can work on this part and eventually confirm it.
Title screen
Developer: | Platine Dispositif |
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Music: | Aeju Murasame (Arrange by DM Ashura |
Program: | Aeju Murasame |
Art: | Aeju Murasame |
Release date: | 2003 (Gundemonium), 2011 (Gundemonium Recollection), 2018 (Gundemoniums) |
Next game: | Gundeadligne |
Contents
( Gundemonium )
(Gundemonium), released in 2003, remastered as "Gundemonium Recollection" for PC in 2011 and remastered again for PS4 in 2018 as "Gundemoniums", is a fast paced, horizontal shoot 'em up created by [Platine Dispositif], whose sole members is known as [Aeju Murasame]. The game is structured around five stages, which are farther divided into 40-second "sections" which have named enemies that must be defeated before the timer expires, creating somewhat of a hybrid between a traditional and a caravan style schmup. While there are technically only three characters, Eryth, Earl Types and the unlockable Elixirel, Earl Types are fully customizable, offering a choice between four shot types, four mana actions and four bombs for a wide variety of playstyles.
Gameplay Overview
Gundemonium only has four commands, but two macro options makes it a six-button game:
Controls
- Shot: Fire button. Can be tapped rapidly using some characters for a "Rapid Shot".
- Rapid Shot: Functionally the same as rapidly tapping the shot button, but can be bound as an individual command, the Rapid Shot changes shot properties for some shot types, notably offering a damage increase for Eryth.
- Mana Action: Fires the character's Mana Action, a special character-dependant shot.
- Bomb: Fires the character's bomb.
- Slow Movement: Bound to the same key as "Shot" by default, slows movement down for precise dodging.
- Demonic Shift: Can also be activated through pressing Mana Action and Bomb together, Demonic Shift consumes a life to significantly increase rank, risk and reward.
Unlockable Secrets
A third character, Elixirel, can be unlocked by defeating the true final boss in Unlimited Mode.
Play Orders Section goes here Matrix Orders Section goes here
Characters / Ships / Styles
- Eryth: The game's main character, Eryth, is a good all-rounder with a lot of options and a lot of potential. Her main shot comes from alternating revolver shots, though Rapid Shot can make her fire both at once, significantly increasing damage. This, however, makes the weapons heat up, and improper management will lead to a weapon overheat, preventing Eryth from firing for a notable amount of time. Her Mana Action, the Fortune Wheel, is a slow-moving projectile that causes Plane Shift (slowdown) whenever it is in contact with an enemy unit, also slowly dealing damage as it passes through. Her bomb summons a large cannon which fires a high-damage wide-shot burst in front of her.
- Earl Types: The Earl Types' customizable nature provides a wide variety of arsenals and speeds for anyone's needs. Their weapon choices will be covered in the weapons section.
- Elixirel: A secret unlockable third character.
Weapons
Need to go over weapon properties.
Items
- Mana Gems: Large green mana gems are the game's main scoring item. Every enemy drops an amount of mana gems that varies by rank. Every large gem collected counts for 10 gems, increases the value of the next one and recovers mana.
- Green Gems: Small green gems that drop from named enemy kills and bullet cancels, these are worth 10x your Phase Level in gems, but do not recover mana.
- Blue Gems: Blue gems appear from bullets cancelled from bombs or by getting hit. They recover mana, but decrease the Gem value by 10 each.
Rank
Phase Level is the game's rank system. It is capped at 2 for novice mode, 5 for Revised difficulty and is uncapped in Unlimited. Rank is fixed at 11 for Demonic Challenge. Rank control is as follows: +1 phase level for a Named Enemy kill. +1 phase level when using Demonic Shift +1 phase level if Eryth's guns overheat If the phase level is below the difficulty's default, an Onslaught Bonus will raise the phase level by 1 +1 phase level when Deathbombing -1 phase level for getting hit -1 phase level when using a bomb -1 phase level when recieving an extend at max lives
(Ability Level should probably go here as well)
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
I don't know much, but the game has been removed from steam.
Version Differences
Details about the three versions.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
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