User:1ccsDontMatter/cleo
Revision as of 07:18, 29 January 2021 by 1ccsDontMatter (talk | contribs)
RAM
410988 - 16 - game state var?
41098A - 16 - game state var?
410996 - 16 - demo move timer (does the next move at 0)
410998 - 16 - demo move instruction index (points to table of demo moves)
4109ED - 32 - score (not BCD)
410A00 - 32 - "blocks"
410A16 - 16 - current block X index (visual only?)
410A18 - 16 - current block Y index (visual only?)
410A1A - 16 - timer, dec until block pushed down at 0
410ACB - arr - current game board state
410F8E - arr - elements of current selected block (9 16-bit values)
410FDD - arr - elements of NEXT block (9 16-bit values)