Super XYX
Super XYX is an indie shmup developed and published by Team Grybanser Fox and released on Windows PC on August 10, 2020.
Contents
Controls
Note: All buttons may be freely mapped on a keyboard or controller.
- Shot: Fires the ship's main shot
- Bomb: Uses a bomb if the player has one in stock
- Focus: Hold the focus button to slow the ship's movement speed
- Option: Changes the formation of the ship's options
- Start: Start button
- Menu Confirm: Confirm button for menus
- Menu Cancel: Cancel button for menus
Game Modes
Arcade The standard game mode. Play through the six main stages of the game in succession.
Boss Rush Fight the bosses of the six main stages in succession.
Gauntlet Play through the secret unlockable "Gauntlet" stage from Arcade mode.
Super Arcade A caravan-style mode that consists of three longer and harder stages.
GZR Start Not a separate game mode, but will allow the player to respawn from mid-stage checkpoints instead of immediately upon death when selected.
Green Knight | |
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Main Shot Rapid-fire wide shot Option Formations
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Helltiger | |
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Main Shot Rapid-fire forward shot Option Formations
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Blue Fox | |
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Main Shot Piercing wave shot Option Formations
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Carrotyzer | |
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Main Shot Rapid-fire homing shot. The shots travel at odd forward angles briefly before changing directions to home in on nearby targets. Option Formations
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Cobra | |
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Main Shot Rapid-fire wide shot with homing missiles Option Formations
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General Overview
Scoring in Super XYX comes from three main sources: medals, enemy chaining, and a no-miss bonus. Uniquely, the score from these sources is compiled during a stage end bonus screen after each stage. This has the important consequence that score penalties from dying are incredibly punishing.
Ideally, a high-scoring run will involve obtaining a 1000-hit enemy chain as soon as possible and collecting as many medals as possible while not dying.
Medals
All enemies drop medals that may be collected for score. The score awarded for collecting medals is geometric and increases with higher medal totals. However, the score awarded is calculated based upon the medal count the player has at stage end. Dying will reduce the player's medal count to 1/3 of their total before death.
The medals dropped by a particular enemy is dependent upon an enemy-specific base value and a combo multiplier based upon the highest enemy chain value the player has obtained during the current life.
Chain Value | Multiplier |
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<50 | x0 |
50-249 | x1 |
250-749 | x2 |
750-999 | x3 |
1000+ | x4 |
Chaining
The easiest way to survive in this game is not to die.
No, wait, don't go! I'm not memeing, I'm serious!
Dying powers you down, which makes it harder to survive. In addition, power ups are rare (especially option power ups) so regaining your lost firepower can take a while, if it is even possible. Finally, dying tanks your end stage bonus, meaning you will gain far fewer bombs and lives. Basically, it is always worth saving yourself with a bomb. It is likely you will get the bombs you used back at stage end, and you avoid putting yourself in a far worse position.
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