Sexy Parodius

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( Sexy Parodius )

Sexy parodius logo 2.png
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Gameplay Overview


  • There are 3 Power up schemes to choose from in this game: Manual, Semiauto and Auto. These also influence your button layout/button functions.
  • Manual:
  • Semiauto:
  • Auto:

Controls


  • A: Fires standard shots.

Characters / Ships

Weapons


Items

  • Power-up Icon:
  • Blue Bell: Gives you a screen clearing super bomb.
  • Green Bell: Turns your character big and invulnerable.
  • White Bell: Summons a little pink ball character named Alex to help you out by attacking enemies. It has its own HP pool starting at 10 out of a maximum of 20 regaining HP by eating bells.
  • Red Bell: Gives you the Kiku Beam, a decently long laser wall, that can block bullets and damage enemies. You get 3 of these per red bell.
  • Purple Bell: This bell will turn most small enemies on screen into power up icons.

Rank


  • Starting game rank is determined by the power up style chosen at the character select screen.

Loops



Scoring


Strategy


Story

Development History

  • This is the final arcade game in the Parodius series.


Version Differences

  • Saturn and Psx ports play very close, if not exactly the same, to the arcade pcb version.


Gallery



(Template Page)
FatDragonHats

References & Contributors

Neo_Antwon