Sexy Parodius
Contents
( Sexy Parodius )
Gameplay Overview
- There are 3 Power up schemes to choose from in this game: Manual, Semiauto and Auto. These also influence your button layout/button functions.
- Manual:
- Semiauto:
- Auto:
Controls
- A: Fires standard shots.
Characters / Ships
Weapons
Items
- Power-up Icon:
- Blue Bell: Gives you a screen clearing super bomb.
- Green Bell: Turns your character big and invulnerable.
- White Bell: Summons a little pink ball character named Alex to help you out by attacking enemies. It has its own HP pool starting at 10 out of a maximum of 20 regaining HP by eating bells.
- Red Bell: Gives you the Kiku Beam, a decently long laser wall, that can block bullets and damage enemies. You get 3 of these per red bell.
- Purple Bell: This bell will turn most small enemies on screen into power up icons.
Rank
- Starting game rank is determined by the power up style chosen at the character select screen.
Loops
Scoring
Strategy
Story
Development History
- This is the final arcade game in the Parodius series.
Version Differences
- Saturn and Psx ports play very close, if not exactly the same, to the arcade pcb version.
Gallery
(Template Page) |
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FatDragonHats |
References & Contributors
Neo_Antwon