Illvelo Swamp

From Shmups Wiki -- The Digital Library of Shooting Games
Revision as of 03:36, 29 August 2025 by Mirashar (talk | contribs) (Added/Changed some headers)
Jump to navigation Jump to search
Illvelo Swamp
Illvelo swamp logo.jpg

Nintendo Switch game logo

Developer: RS34
Music: Daisuke Nagata
Program: Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe
Art: Daisuke Nagata
Release date: November 1, 2021

Illvelo Swamp is a vertically scrolling shoot-em-up developed and published by RS34 for Nintendo Switch in 2021. Like Radirgy Swag, it plays in horizontal orientation, with a slightly angled perspective.

The game's title and general aesthetics draw from the original Illvelo, though this game introduces new mechanics and has a radically different stage structure. There are 100 stages in total (as a reference to the 100 bonus stages in the original Illvelo)

Gameplay Overview

Illvelo Swamp is a twin-stick, four-button game with one playable ship. The left analog stick is used to control the ship (with uniform speed) in any direction, or with the directional pad in a total of eight directions. The right analog stick can be used to control the detachable Doll (modules) independently from the ship.

Controls

Buttons are configurable in the options menu.

  • Shot: Shoots a forward-facing shot
  • Doll: Various Doll-related features
    • If Doll are docked to the ship : Launches Doll/Activates Megalodoll
    • If Doll are detached : (Hold) Moves the Doll in the same direction the ship is moving/(Double tap) Returns Doll to the ship
    • If Megalodoll is activated : (Double tap) Deactivates Megalodoll and returns Doll to the ship
  • Megalophaz: Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.
  • A. Shot: A toggle to turn continuous shot on or off. With this toggle enabled, the ship (and Doll) will continuously shoot as if the shot button is pressed down. This can reduce finger strain for the player.

Also, a shield appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again.

Doll and Megalodoll

Items

Level-up mechanic

Unlocking Stage Branches

Map Orders

Advanced Strategies



Story

Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.


Trivia

  • Cool facts and random tidbits go here!


Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  • Information on gameplay mechanics gained by mojilove through playing the game.