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General Information
How Enemies Spawn
Enemies are grouped into 2 categories, based on how their spawning mechanic work:
- Time-based
- Wave-based
Time-based enemies only spawn when the stage scrolls to a specific part. These enemies will always spawn, regardless of whether there are any enemies still on-screen.
Wave-based enemies only spawn when there are no enemies on-screen. However, if a time-based enemy is going to spawn at the same time, priority will be given to the time-based enemy, effectively "blocking" the next wave from spawning until that enemy is also removed.
It should be noted that while time-based enemies may be grouped up in a single row on this page, it may be possible to spawn an enemy wave in between 2 time-based enemies if the 1st one is killed sufficiently quickly.
Finally, some stages have autoscroller sections, where only time-based enemies are allowed to spawn, while wave-based enemies will be delayed until the end of the autoscroller section.
Tick Points
Tick points are acquired when the player's shot hits an enemy or an obstacle.
Before the boss battle, the player gets 10 tick points per hit.
Once the boss battle has started, the player gets 100 tick points per hit until the end of the stage.
Maximum Score Gain Per Stage
The maximum score gain for each stage is provided, with the following assumptions and caveats unless specified otherwise:
- Tick points are not included.
- Every enemy listed here is killed, except for destructible missiles.
- Every item listed here is collected, as well as bombs.
- No miss, no bomb.
Additional assumptions, if required, are stated in the respective stage's section.
Limitations
The list of enemy waves listed on this page may be non-exhaustive, as this information is pieced together from high scoring replays. Reverse engineering will be required to determine the full list of enemy waves.
While the utmost effort has been taken to ensure the data presented on this page is accurate, trying to extract the data from watching replays is a method that is prone to human error. Reverse engineering will also be beneficial in this regard, as it can be used to validate the data on this page.
Beginner Course
Stage 1
Stage 2
Stage 3
Medium Course
Stage 1
Stage 2
Stage 3
Expert Course
Stage 1: Disorder
Maximum score gain (up to and including wave 63):
- Without bomb bonus: 554,900
- With bomb bonus (4 bombs): 594,900
Wave-based Enemies
Time-based Events
Stage 2: Ishtar
Maximum score gain (up to and including wave 25):
- Without bomb bonus: 918,600
- With bomb bonus (6 bombs): 978,600
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.
Time-based Events
Time
|
Enemy
|
Item
|
Notes
|
1:56
|
|
x2
|
Hidden at the top and bottom, before entering the passageway
|
1:53 - 1:48
|
x15
|
x15
|
|
1:48
|
|
x6
|
|
1:47 - 1:43
|
x10
|
x10
|
Upper path
|
1:47 - 1:43
|
|
x23
|
Lower path
|
1:43
|
|
x3
|
|
1:42 - 1:38
|
|
x20
|
Upper path
|
1:42 - 1:38
|
x12
|
x12
|
Lower path
|
1:38
|
|
x3
x2
|
1 Minmay doll on each path, already revealed
|
1:37
|
|
x3
|
|
1:37 - 1:34
|
x16
|
x16
|
Upper path
|
1:37 - 1:34
|
|
x17
|
Lower path
|
1:34 - 1:32
|
|
x4
x2
x2
|
Upper path (continues from the previous section) Big medals and emblems are hidden on the topmost path
|
1:34 - 1:32
|
|
x4
|
Lower path (continues from the previous section)
|
1:30
|
x3
|
x2
|
|
1:30 - 1:27
|
x5
|
x5
|
|
1:24 - 1:23
|
x4
|
|
|
1:23
|
x2
|
x2
|
|
1:21
|
x6
|
|
|
1:20
|
x2
x2
|
x2
x2
|
|
1:18 - 1:09
|
x36
|
|
|
1:08
|
|
|
|
1:06
|
|
x2
x6
|
Items are hidden around the entrance of the passageway
|
1:06 - 0:56
|
|
|
BONUS: Deal damage to it before it self-destructs (10,000 to 100,000 points, in increments of 10,000 points)
Value of the bonus depends on how much damage is dealt to it
|
0:53 - 0:45
|
x5
|
|
BONUS: Destroy the red mech (30,000 points each)
The green mechs cannot be destroyed Order of appearance: right, up, left, down, center
|
0:42
|
|
x8
|
Power up spawns at the start of the boss fight
5 destructible parts, each worth 10,000 points Boss itself is worth 50,000 points
|
0:38
|
|
|
|
0:29
|
|
|
|
0:24
|
|
|
|
0:15
|
|
|
|
0:11
|
|
|
|
0:01
|
|
|
|
Wave-based Enemies
Wave
|
Enemy
|
Drop
|
Notes
|
1
|
x6
|
x6
|
Spawns only after boss is defeated
|
2
|
x8
|
|
Drops item only when the whole group is defeated
|
3
|
x8
|
|
Drops item only when the whole group is defeated
|
4
|
|
|
|
5
|
x16
|
x2
|
Split into 2 groups Drops item for each group defeated
|
6
|
x8
|
x2
|
Split into 2 groups Drops item for each group defeated
|
7
|
x16
|
x2
|
Split into 2 groups Drops item for each group defeated
|
8
|
x8
|
x2
|
Split into 2 groups Drops item for each group defeated
|
9
|
x16
|
x2
|
Split into 2 groups Drops item for each group defeated
|
10
|
x8
|
x2
|
Split into 2 groups Drops item for each group defeated
|
11
|
|
|
Fires 2 destructible missiles worth 500 points each
|
12
|
|
|
Fires 2 destructible missiles worth 500 points each
|
13
|
|
|
Fires 2 destructible missiles worth 500 points each
|
14
|
x16
|
x2
|
Split into 2 groups Drops item for each group defeated
|
15
|
x6
|
x6
|
|
16
|
|
|
|
17
|
x2
|
x2
|
|
18
|
|
|
|
19
|
x2
|
x2
|
|
20
|
|
|
|
21
|
x3
|
x3
|
|
22
|
x6
|
x6
|
|
23
|
|
|
Fires 2 destructible missiles worth 500 points each
|
24
|
|
|
Fires 2 destructible missiles worth 500 points each
|
25
|
|
|
Fires 2 destructible missiles worth 500 points each
|
Stage 3: Feff
Maximum score gain (up to and including wave 10):
- Without bomb bonus: 1,147,600
- With bomb bonus (7 bombs): 1,217,600
Additional assumptions:
- For the 3 mechs that leave trails of big coins, 31 big coins are collected.
- Only 10 enemy waves are included, in favour of getting the bonus from the boss. Items and enemies after wave 10 are ignored.
As the stage is mainly an autoscroller, the time-based events will be listed first.
Time-based Events
Time
|
Enemy
|
Item
|
Notes
|
2:00 - 1:58
|
x8
|
x8
|
|
1:57
|
|
|
|
1:55 - 1:50
|
x4
x16
|
|
BONUS: Destroy the red ship (20,000 points each)
Red ships will not collide with the player ship
|
1:50 - 1:47
|
x3
|
|
BONUS: Destroy the leftmost red turret (10,000 points)
|
1:46
|
|
x8
|
Hidden at where the doors will be
|
1:43 - 1:30
|
x7
|
|
Does not prevent wave-based enemies from spawning Order of appearance: both sides, bottom, top, bottom, both sides
|
1:42 - 1:15
|
|
|
Wave-based enemies are able to spawn
|
1:15
|
x8
|
|
Spawns a clone when shot, up to 8 times
BONUS: Destroy the main ship and all 8 clones (50,000 points)
|
1:15 - 1:06
|
x12
|
x20
|
Medals are hidden at where the doors will be, except the 2nd door
|
1:02 - 0:56
|
x11
x2
x2
|
|
BONUS: Destroy specific red turrets (10,000 points each)
The turrets that give the bonus are:
- The 6 turrets on the left side
- The rightmost turret in the small passageway on the right
|
0:51
|
|
x4
x5
|
Enemy is invincible, moves in a rectangle, counter-clockwise
Medals are located at the top and bottom Emblems are located at the right side of the enemy's path
|
0:49
|
x2
|
|
|
0:48
|
|
x3
|
Enemy is invincible, moves up and down
Emblems are located on the enemy's path
|
0:46
|
x2
|
|
|
0:45
|
|
x2
|
Enemy is invincible, moves left and right
Minmay dolls are located on the enemy's path, already revealed
|
0:43
|
|
x7
|
Enemy is invincible, moves left and right
3 medals are located at the top, before a pillar 4 medals are located at the bottom, below the enemy's path
|
0:39
|
x4
|
x6
|
Enemy is invincible, moves straight down
Emblems are located on the enemy's path Minmay doll is located at the very bottom, already revealed
|
0:38
|
x2
|
|
BONUS: Destroy all 32 red turrets (60,000 points)
|
0:32
|
|
x4
x4
x4
x8
|
Boss itself is worth 80,000 points
Fires 9 destructible bullets every 3rd attack Power up and missile items are dropped by destructible bullets (2 of each per attack)
BONUS: Destroy 18 destructible bullets (80,000 points)
|
Wave-based Enemies
Wave
|
Enemy
|
Drop
|
Notes
|
1
|
x3
|
x29+
|
Cannot be destroyed, flees to the right after being shot Spawns items as it is fleeing
There appears to be a limit of 29 items on-screen?
|
2
|
x2
x8
|
x8
|
BONUS: Destroy the red ship (20,000 points each)
Red ships will not collide with the player ship
|
3
|
x5
|
x5
|
|
4
|
x32
|
|
BONUS: Destroy the red mech (30,000 points)
|
5
|
x8
|
x8
|
|
6
|
x2
|
x2
|
Fires 10 destructible missiles worth 300 points each
BONUS: Destroy all 10 missiles, then destroy the mech (40,000 points each)
|
7
|
x2
x16
|
x2
|
BONUS: Destroy the red ship (20,000 points each)
Red ships will not collide with the player ship The first red ship appears from below, the second appears from above
Zako are split into 2 groups Drops item for each group defeated
|
8
|
x3
|
|
BONUS: Destroy (10,000 points each)
BONUS: Destroy all 3 mechs (30,000 points)
|
9
|
x8
|
x8
|
|
10
|
x8
|
|
BONUS: Destroy the entire group (20,000 points)
|
11
|
x10
|
x2
|
Zako are split into 2 groups Drops a coin for each group defeated
|
12
|
x8
|
|
Drops item only when the whole group is defeated
|
13
|
x16
|
x2
|
Split into 2 groups Drops a coin for each group defeated
|
14
|
x8
|
|
Drops item only when the whole group is defeated
|
15
|
x8
|
|
Drops item only when the whole group is defeated
|
All Courses
Stage 4: Ingues