Sophstar/Strategy

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Revision as of 15:03, 30 October 2022 by Hook (talk | contribs) (→‎Hyper bosses: fix links)
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See (Template Page)/Strategy (Scoring) for routing and techniques that are primarily focused on achieving high scores.

See (Template Page)/Strategy (Survival) for optimized safe routes, speed-kill strategies, and helpful information that prioritizes clearing the game over scoring high.

Basic Strategy

  • Include some good "starter advice" for a player interested in playing this game.
  • It's probably not a bad idea to explain good "times" to take advantage of certain mechanics (such as, "leave lots of bullets on screen and then do a big cancel for big points").
  • Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc.

Advanced Strategy

Hyper bosses

If you trigger and pick up all three question-mark (?) items in a stage, the end boss of that stage will be in its hyper mode, which makes it much more difficult, but also more rewarding.

As long as you pick up all three question-mark items, you will be awarded with a 1UP item at the beginning of the next stage.

If you beat the boss in its hyper mode (without losing a life), you will be awarded a very substantial secret bonus it the end of the stage – 190.000 on original scoring (? – double-check, also for advanced scoring).

In case you lose a life during the hyper mode boss fight, the boss will revert to its normal (non-hyper) attack pattern and you will continue fighting it, but not get the secret bonus.


Stage 1: The Mysterious Planet

The first (?) item you get if by the time you got to the mid-stage boss – the three eyes – you have accumulated a big enough score. The score depends on the scoring mode as well as on the ship type.

The second (?) item will appear if you manage to kill all boxy X-shaped enemies before they reach the middle of the screen.

The third (?) item is obtained by point-blanking both of the two round-robot-like-looking enemies. The second one will drop the item.

Watch the official video for details[1] (and ideally add images here)

Enemy Overview

In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!


Individual Stage Breakdown