Noisz
Box art
Developer: | Anarch Entertainment |
---|---|
Release date: | August 31, 2018 |
Previous game: | None |
Next game: | NOISZ STΔRLIVHT |
NOISZ is a vertical hybrid between shoot-em-up, rhythm and visual novel genres developed by Anarch Entertainment in 2018 for Windows and Mac. It plays like a boss rush game, with individual battles featuring as stages, bridged by story sections. It has plenty of accesibility on its difficulty for first-time bullet hell players, as well as unmerciful challenges for skilled wizards.
Contents
Gameplay Overview
NOISZ is a three-button game, where the player is controllable around a 2D axis on any direction. There are up to 7 possible styles to use, while those are further modifier by any of the 7 modules available, which brings the total to 49 possible shot types to use. There are also special, song-gated styles.
Controls
The game defaults to keyboard and an usual set of keys for its gameplay with no option to change ingame, although those are editable on its Local AppData folder.
Note that the keys do not have any hold function outside of exiting to menus; the game must be played by pressing. There also is no pause button.
- Z: Shoot
- X: Shield
- C: Special
- Enter: Select (menus)
- Esc: Leave menu/battle
Unlockable Secrets
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.
Characters / Ships / Styles
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.
If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.
Weapons
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
---|
put your stuff here |
References & Contributors
- Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.