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Giga Wing
Title screen
Developer: | Takumi |
---|---|
Release date: | 1999 |
Next game: | Mars Matrix: Hyper Solid Shooting |
Contents
Giga Wing
Gameplay Overview
Controls
Giga Wing uses two buttons for its control scheme, with the Shot button also controlling the game's bullet reflection mechanic. On the Sega Dreamcast port, the player can set up dedicated buttons for auto-firing the Shot and using the reflection weapon.
Button | Function |
---|---|
Tap intervals are very wide, reducing the overall rate of button mashing. | |
Takes a second to charge, and once used, the gauge must cool down before it can be used again. Fully invincible upon successful activation. | |
|
Ships
There are four ships to play in Giga Wing, each one being piloted by a different character, which feature their own unique dialogue between stages.
Sinnosuke | Power | Weapon | Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Low | Wide Shot | Average | ||||||||||
Raijin |
Items
Item | Description |
---|---|
Power-Up
|
Power-up item. |
Bomb Item
|
Bomb item. Adds a bomb to the stock. |
Gold Medal
|
Primary score item. Adds to the score multiplier. |
Scoring
Strategy
See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
Endings
Development History
TBD
Version Differences
World Version (vs. Japan Version)
Trivia
TBD
Gallery
See Giga Wing/Gallery for our collection of images and scans for the game.
Video References
References & Contributors
- Page text, info, and formatting by CHA-STG