User:CHA-STG/Sandbox

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GW Logo.png
Giga Wing
GW Title.png

Title screen

Developer: Takumi
Release date: 1999
Next game: Mars Matrix: Hyper Solid Shooting


Giga Wing

Gameplay Overview

Controls


Button Function
A (Tap)
Shot
Fire the player's Shot weapon. Requires several taps before it starts firing at maximum rate, but tap intervals are very wide, reducing the overall rate of button mashing.
A (Hold)
Reflect Force
Charges up a meter that, when full, unleashes a massive blast that reflects enemy bullets.
Once this is used, the gauge must cool down before it becomes active again.
Fully invincible upon successful activation.
B
Bomb
Releases a massive, explosive bomb attack. Bombs are similar in functionality between characters, aside from aesthetics and projectiles; they are fully invincible immediately upon button press, clears all bullets from the screen, and deals massive damage.

Ships


Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Low Wide Shot Average
Raijin

GW Ship Raijin.png


Items


Item Description
Power-Up
Power-up item.
Bomb Item
Bomb item. Adds a bomb to the stock.
Gold Medal
Primary score item. Adds to the score multiplier.

Scoring



Strategy

See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

Endings

Development History

TBD


Version Differences

World Version (vs. Japan Version)


Trivia

TBD


Gallery

See Giga Wing/Gallery for our collection of images and scans for the game.


Video References

Video Index

References & Contributors

  1. Page text, info, and formatting by CHA-STG