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Giga Wing
Title screen
| Developer: | Takumi | 
|---|---|
| Release date: | 1999 | 
| Next game: | Mars Matrix: Hyper Solid Shooting | 
Contents
Giga Wing
Gameplay Overview
Controls
| Button | Function | 
|---|---|
| Once this is used, the gauge must cool down before it becomes active again. Fully invincible upon successful activation. | |
| 
 | 
Ships
| Sinnosuke | Power | Weapon | Speed | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Low | Wide Shot | Average | ||||||||||
| Raijin | ||||||||||||
Items
| Item | Description | 
|---|---|
| Power-Up | Power-up item. | 
| Bomb Item | Bomb item. Adds a bomb to the stock. | 
| Gold Medal | Primary score item. Adds to the score multiplier. | 
Scoring
Strategy
See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
Endings
Development History
TBD
Version Differences
World Version (vs. Japan Version)
Trivia
TBD
Gallery
See Giga Wing/Gallery for our collection of images and scans for the game.
Video References
References & Contributors
- Page text, info, and formatting by CHA-STG




