Schildmaid MX

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Schildmaid MX Logo
Schildmaid MX
Schildmaid MX Title Screen.png

Title screen

Developer: HitP Studio
Music: Ed Tremblay
Release date: November 2021 (itch.io)



Schildmaid MX

Schildmaid MX is a horizontal side-scrolling shmup created by HitP Studio and released on itch.io for Windows, macOS and Linux on November 4th, 2021. Other platforms including Steam and Switch are expected to follow at a later date.

Gameplay Overview

8-way digital movement, main shot, EX weapon, barrel roll

Controls


Controls can be fully customized and support a wide range of gamepads and sticks, as well as mouse and keyboard.

  • Shot (Tap): Fire all weapons except homing missiles
  • Shot (Hold): Fire all weapons
  • EX (Hold): Fire the EX weapon
  • Roll: Perform a barrel roll

Unlockable Secrets


Of the three main game modes, two are locked at the start and can be unlcoked by meeting certain conditions. The current final mode gives access to a new ship. Achievements and titles shown on the leaderboards can also be unlocked through gameplay but have no effect on it and are purely cosmetic.

Characters / Ships / Styles


There are three main and one secret ship for the player to choose from.

  • Wivern: Description
  • Hydra: Description
  • Greif: Description
  • Chimera: Description
Wivern
Hydra
Greif

Weapons


There are three main weapon types in the game, used by the player as well as enemies.

  • Bullets: Description
  • Lasers: Description
  • Missiles: Description


Rank


The game features a dynamic difficulty system which increases or decreases enemy health, movement speed, reload time and projectile velocity based on player performance. Rank increases by 2 every time the player completes a stage without losing a life, and decreases by 1 for every life lost. In effect, gameplay becomes incrementally more challenging the longer a player is able to stay alive, but slightly reduces in difficulty in response to their mistakes. A high rank can also improve scoring opportunities in certain situations, by shortening the pauses between waves of enemies or increasing the number of golden bullets available to the player.


Example changes to enemy attributes* vs base values:

Rank Movement Speed Bullet Speed Missile Speed Cooldown Time Health
10 +20% +20% +10% -10% +2%
25 +50% +50% +25% -25% +5%
50 (max) +100% +100% +50% -50% +10%
  • Note that enemy lasers fire at fixed intervals, and are therefore unaffected by changes to cooldown time based on rank.
  • Green “danger” bullets from corrupted enemies travel at a fixed velocity, and so are unaffected by changes to bullet speed.

Loops


Loops/Phases

Scoring


The scoring system

Story

The story


Development History

Development started in August of 2020, alpha and beta testing running up to the release of the game with a ton of help from the community on the developer's Discord server.


Trivia

The name of the game is German and translates to shield maiden, paying hommage to Japanese developers using German title or terms in their games. The MX part of the title refers to the original intention to make a smaller (mini) game, but the game has since outgrown this initial plan.



References & Contributors

  • AlterHowdegen