Danmaku Unlimited 2

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Danmaku Unlimited 2

Gameplay Overview

Controls


Styles


Ship Upgrades


Items


Scoring


Scoring in Danmaku Unlimited 2 is exponential. The goal is to continuously build up the scoring factors from the start to the end of the run without having them reset by getting hit or losing a ship. This section will list all scoring factors and conclude with how to cash in on score efficiently.

  • Stage Multiplier: The stage multiplier multiplies any points obtained. After clearing a stage its value does not get directly get carried over to the next stage. Instead a fraction of its value will be added to the Trance multiplier (Easy: 1/20, Normal: 1/?, Hard: 1/?, Extreme: 1/4). The base value is increased by less than 0.1 (exact value TBD) with every square shaped object acquired. During Trance the multiplier will be multiplied by 4. Getting hit while Trance is not active will half the stage multiplier. Losing a ship will reset its base value to 1.
  • Graze: The graze counter gets increased by one with every projectile grazed by the ship. However, once the ship gets hit the graze counter will be reset to 0.
  • Trance Multiplier: The Trance multiplier multiplies the point value during Trance. Its value gets increased at the end of a stage by a fraction of the end stage multiplier. Losing a ship will reset its value to 1.
  • Points: Points is the factor used for scoring which results out of the graze counter and the Trance multiplier. Its base value is Graze*16. During Trance the value will be multiplied by the Trance Multiplier.

There are multiple ways to score in the game:

  • Destroying enemies: Apart from the stage multiplier and the points value, two additional factors determine the amount of score obtained by destroying enemies:
    • Base value: Every enemy has a base value. (WIP)
    • Proximity Multiplier: The proximity multiplier multiplies the score obtained by an enemy. This multiplier is bigger based on how close the ship is.
The formula for score obtained by an enemy is: (base enemy value + points value) * proximity multiplier * stage multiplier
  • Damaging enemies:
  • Collecting stars:

Strategy

References

  1. Gameplay Overview information (WIP) provided by AlvaLynsis