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- 01:13, 29 July 2020 diff hist +4,341 Ibara →Item Drop Table: Added Item Drop Table information, including notable exceptions and strategic implications
- 18:06, 27 July 2020 diff hist -41 Ibara →Shot Power Ups: Verified point values for Shot items
- 17:38, 27 July 2020 diff hist -23 Ibara →Aura Flash
- 17:38, 27 July 2020 diff hist -48 Ibara →Screen Elements
- 17:37, 27 July 2020 diff hist -2 Ibara →Dead Zones
- 17:36, 27 July 2020 diff hist +33 Ibara →Aura Flash: Added Clear float behavior to the end of the Aura Flash section to disambiguate with following sections
- 17:35, 27 July 2020 diff hist +58 Ibara →Screen Elements: Added proper Clear Float behavior instead of just using a bunch of newlines
- 17:21, 27 July 2020 diff hist +288 Ibara →Point Medals: Split medal table into two smaller tables
- 08:40, 27 July 2020 diff hist +100 Ibara →Ibara 鋳薔薇: Added IKBL link
- 08:39, 27 July 2020 diff hist +8 Ibara →Ibara 鋳薔薇
- 08:38, 27 July 2020 diff hist +102 Ibara →Scoring: Added Hall of Records links
- 08:38, 27 July 2020 diff hist +94 Ibara →Ibara 鋳薔薇: Added Hall of Records link
- 08:36, 27 July 2020 diff hist +73 STG Hall of Records →CAVE: Added Anchors for Ibara and IKBL
- 08:26, 27 July 2020 diff hist +5 m Ibara →Rose Items
- 08:25, 27 July 2020 diff hist +5 Ibara →Point Medals
- 04:21, 27 July 2020 diff hist +7 CAVE →Shooting games developed by CAVE: Adjusted Ibara Kuro to no longer point to Ibara page - the games are very different and should not be one combined entry. Also added abbreviation for DFK since it was missing.
- 04:18, 27 July 2020 diff hist -6 CAVE →Shooting games developed by CAVE
- 04:10, 27 July 2020 diff hist +4 Ibara →Dead Zones
- 04:08, 27 July 2020 diff hist -10 Ibara →Rank System In-Depth
- 04:06, 27 July 2020 diff hist 0 File:Ibara HUD.png Softdrink uploaded a new version of File:Ibara HUD.png current
- 04:01, 27 July 2020 diff hist 0 File:Ibara Dead Zones.png Softdrink uploaded a new version of File:Ibara Dead Zones.png
- 04:00, 27 July 2020 diff hist -1 m Ibara →Dead Zones
- 03:59, 27 July 2020 diff hist +13 m Ibara →Dead Zones
- 03:59, 27 July 2020 diff hist +1,764 Ibara →Screen Elements: Added explanation of Dead Zones and adjusted formatting of all sections
- 03:47, 27 July 2020 diff hist 0 File:Ibara Screen Scroll Example.png Softdrink uploaded a new version of File:Ibara Screen Scroll Example.png current
- 03:22, 27 July 2020 diff hist +409 N File:Ibara Dead Zone Example.png Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop. current
- 03:16, 27 July 2020 diff hist 0 File:Ibara Dead Zones.png Softdrink uploaded a new version of File:Ibara Dead Zones.png
- 03:14, 27 July 2020 diff hist +308 N File:Ibara Dead Zones.png Diagram depicting the 'no damage' and 'no item' Dead Zones in Ibara. Red = no damage. Blue = no items. Purple = neither damage nor items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop and Illustrator.
- 02:21, 27 July 2020 diff hist +1,121 Ibara →Screen Elements
- 00:38, 27 July 2020 diff hist +387 N File:Ibara Screen Scroll Example.png An example of the horizontal screen scrolling in Ibara. Composite image created using the clean stage background provided by Cave's official site (https://www.cave.co.jp/gameonline/ibara/stage.html) and a screenshot (captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation). Postprocessed in Adobe Photoshop and Illustrator.
- 23:44, 26 July 2020 diff hist 0 Ibara →HUD
- 23:41, 26 July 2020 diff hist +119 Ibara →Rank System In-Depth
- 23:33, 26 July 2020 diff hist +8 Ibara →Main Shot
- 23:30, 26 July 2020 diff hist +305 m Ibara →HUD
- 23:23, 26 July 2020 diff hist +1,398 Ibara →Gameplay Overview: Added HUD explanation with images, created Screen Elements section and added Dead Zone header (not yet populated)
- 23:18, 26 July 2020 diff hist +840 File:Ibara HUD.png →Summary
- 22:45, 26 July 2020 diff hist +262 N File:Ibara HUD.png The game screen and HUD of Ibara, with callouts and overlays indicating various elements. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Overlays created in Adobe Photoshop and Illustrator.
- 22:42, 26 July 2020 diff hist +219 Ibara →Aura Flash
- 22:37, 26 July 2020 diff hist +183 N File:Ibara Aura Flash Radius.png Screenshot depicting the Aura Flash radius and effect in Ibara. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. current
- 08:55, 18 July 2020 diff hist +40 Ibara →Items: Adjusted Shot Power up table to reflect surplus bonus mechanic more appropriately, standardized terminology for 'surplus bonus' across other item categories
- 08:47, 18 July 2020 diff hist -3 Ibara →Bomb Items: Removed Base Value and added note explaining surplus bonus
- 00:30, 18 July 2020 diff hist +5 Ibara →Bombs: Renamed section to 'Bomb Items' to disambiguate from the Weapons subheader for Bombs
- 00:28, 18 July 2020 diff hist +481 Ibara →Options
- 00:27, 18 July 2020 diff hist +351 Ibara →Options
- 00:19, 18 July 2020 diff hist -8 Ibara →Options: Edited broken link
- 00:19, 18 July 2020 diff hist +280 Ibara →Items: Added Option backlink to Weapons section
- 00:10, 18 July 2020 diff hist +2,228 Ibara →Options: Added Special Option Formation info
- 20:20, 17 July 2020 diff hist -1,029 Ibara →Items: Removed rank info because it was a bit too cluttered
- 20:00, 17 July 2020 diff hist -1 Ibara Adjusted a translation error on the lead artist's name. Toshiyuki Kotani (wrong) ==> Tomoyuki Kotani (correct per game credits)
- 19:59, 17 July 2020 diff hist +1,432 Ibara →Items: Adjusted info tables for all items to include point values and rank contribution data