Operation STEEL

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Operation STEEL logo.png
Operation S.T.E.E.L
Operation STEEL boxart.jpg

Box art

Developer: Undermog Games aka. BB
Music: Dolphin
Release date: Late 2021


Operation S.T.E.E.L

Operation S.T.E.E.L is a roguelike horizontal shoot-em-up with a focus on a good shmup feel combined with randomised levels and powerups.

The game also features a soundtrack by Dolphin and a hand-painted art-style.


Gameplay Overview

Snake.jpg
Ufo.jpg
Beetle.jpg
Shop.jpg

Levels have a set number of randomly generated waves of enemies, one or more random midbosses, and a random boss (from a pool for each level.)

Mid and level bosses drop a selection of three items, of which you can choose one to take. Items dropped include weapons, usable items, passive items, ship upgrades (weapon power/speed/armour), repairs, and coin purses if there is nothing desirable available.

Before each level you can choose between two planets to visit, and after each level you will visit a shop to upgrade/buy weapons and items.

Controls

Controls listed are for a Xbox controller, keyboard and other controller types are supported. 8-way movement is standard, but analog is supported too.

  • X: Fire weapon
  • X (Release): Charge weapon & attract coins
  • Y: Use item
  • B: Use bomb
  • A: Focus / Slow movement
  • RB: Switch weapon
  • LB: Switch item

Characters / Ships / Styles

Cid Cobra: The default ship, and most well-rounded.

  • Speed: ★★☆
  • Armour: ★★☆ (starts with 3)
  • Weapon: Blaster (Spread-shot)

Pignon: First unlockable ship. Unlock by playing the game. Has more armour than the default ship, but moves slower and has a larger hitbox.

  • Speed: ★☆☆
  • Armour: ★★★ (starts with 5)
  • Weapon: Charger (Fires straight ahead, can charge up for high damage)

Bluewing: Second unlockable ship. Unlock by ???. Has less armour than the default ship, but moves faster.

  • Speed: ★★★
  • Armour: ★☆☆ (starts with 2)
  • Weapon: ???

Weapons

Arrow.png

Arrow Homing shot.

Blade.png

Blade Very short-range, high damage.

Blaster.png

Blaster Spread-shot. Default weapon for the Cid Cobra ship.

Bore.png

Bore High-powered laser. Increases damage while holding fire, but slows movement while in use.

Charger.png

Charger Straight shot which increases damage while not firing. Default weapon for the Pignon ship.

Devastator.png

Devastator Rocket launcher with high fire-rate. Rockets damage in a small area of effect.

Flamer.png

Flamer Fires multiple rotating flame jets. Short range with high damage.

Gatling.png

Gatling Fast fire-rate and swivels to match your vertical movement direction.

Helix.png

Helix Fires in a helix pattern.

Nova.png

Nova Fires large slow moving projectiles that deals damage to nearby enemies.

Plasma.png

Plasma A wibbly-wobbly pink laser that locks onto enemies hit.

Poison.png

Poison Straight shot that deals damage over time to any enemy hit.

Shotgun.png

Shotgun A short-range, high-damage spread shot.

Threeway.png

Threeway Fires ahead, above and below your ship. The angle of spread is related to your horizontal movement.

Usable Items

TBD

Passive Items

TBD

Rank

Rank increases when you score points, and decreases when taking damage or using a bomb. There are five levels of rank, from very easy to very difficult. Rank begins at level 2/5.

Scoring

Kill enemies and collect coins dropped for score. Enemies are spawned in waves, and each wave survived contributes +5% to a score multiplier. Each wave completely cleared contributes a further 5%. Multiplier is reduced by 50% if damage is taken, and caps at +100%. Score per enemy is increased based on the current rank level.

Story

Fleets of robotic ships are invading planets and causing destruction all over the galaxy. It is up to you to search for the source of the electronic legion and shut it down once and for all.

References & Contributors

  • This page was assembled by BB.