ZeroRanger

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ZeroRanger is a vertical scrolling shoot'em up developed and published by SystemErasure, released on Steam and ichi.io in 2018. A new game mode called White Vanilla was added in 2020, along with the official soundtrack. The game is notable for its unique color pallet, and for being densely packed with references to other shooters and anime. A demo that serves as a prologue to the story can be found on the developer's website.

Controls

ZeroRanger uses 3 buttons by default. An optional Slow and Auto-fire 3 can be set in the options menu if the player desires.

  • A: Fire 1 (Main Weapon).
  • B: Fire 2 (Back/Side Shot).
  • C: Fire 3 (Charge/Lock-on).
  • Fire 1+2+3: Alternates between Fighter and ZeroRanger Mode.

Weapons

Both playable crafts in ZeroRagner share the same weaponry, but with unique properties depending on the chosen ship. After the first three bosses, the player can choose which weapon they wish to collect. It's possible to collect none at all by destroying the Power-Ups or simply letting the time run out. However, doing so with the ZeroRagner Power-Up will lock you into the Fake Ending. Charge, Lock-on, and Type-B's Sword can only be Auto-fired by mapping the Auto-fire 3 button.

Weapon Type-B Type-C
Main Shot Wide forward shot. Must point-blank for maximum damage. Narrow forward shot. Always does full damage but requires precise aiming. Resembles the main shot in Ikaruga.
Back Shot A flamethrower that pierces targets. Sticks to the borders of the screen for just a second before disappearing. Fires a stream of bullets backwards, with powerful afterburners to the sides. A weak forward fire is also included. Point-blank for maximum damage. Resembles the back shot in Radiant Silvergun.
Side Shot A lightning pillar fired directly to the side and at a 45-degree angle on both sides of the ship. Does continuous damage. Fires bullets at the same angle as Type-B's. They are slower but much more powerful.
Lock-on Creates a lock-on reticle around the ship that can lock up to 8 targets. Release the button to fire. If tapped, it will quickly lock and fire at the nearest enemy. Can hit background enemies. Same as Type-B's, but the reticle appears a set distance in front of the ship.
Charge Shot Fires a piercing plasma ball. If charged, it creates a field around the ship that absorbs bullets and contact damage. If too much damage is absorbed, the ship will be unable to fire the Charge Shot for a while. A fully charged shot will linger on screen as a big fireball for a while. Resembles the Charge Shot in Recca'92. A hidden, extremely powerful variant can be used if the charge is held for a full minute. Also fires a piecing plasma ball. Charging it creates a small plasma shot directly in front of the ship, that can absorb a limitless number of shots and does damage on contact. The hidden variant is also present as works the same way as Type-B's.
Sword Tapping the button will unleash a single sword slash with high damage. Holding the button will charge a more powerful slash. A low charge does more damage and reflects bullets. At max charge, Type-B unleashes a flurry of slashes that besides reflecting bullets, also fire short range projectiles. Tapping the button result in a single slash that can reflect bullets. Tapping at the right rhythm will unleash a 3-hit combo. The third attack will hit multiple times. Mashing or holding the button will do a continuous sword swing, but with less range and no bullet reflection.
Drill Holding the button will unleash a big drill that can gather debris from hitting enemies. It slows down big bullets and outright destroy weaker ones. The debris circle around the ship, further shielding Type-B from enemies and bullets. Holding it unleashes a small drill that grows in size and damage as it hit enemies. Otherwise, it's the same as Type-B's drill.

Items

Extends

Loops

Scoring

Green Orange

White Vanilla