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The maximum score gain for each stage is provided, with the following assumptions and caveats:
- Tick points are not included.
- Every enemy listed here is killed, except for destructible missiles.
- Every item listed here is collected, as well as bombs.
- No miss, no bomb.
Beginner Course
Stage 1
Stage 2
Stage 3
Medium Course
Stage 1
Stage 2
Stage 3
Expert Course
Stage 1: Disorder
Maximum score gain (up to and including wave 63):
- Without bomb bonus: 554,900
- With bomb bonus (4 bombs): 594,900
Wave-based Enemies
Time-based Events
Stage 2: Ishtar
Maximum score gain (up to and including wave 25):
- Without bomb bonus: 934,500
- With bomb bonus (5 bombs): 984,500
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.
Time-based Events
Time
|
Enemy
|
Item
|
Notes
|
1:56
|
|
x2
|
Minmay dolls are hidden at the top and bottom, before entering the passageway
|
1:53 - 1:48
|
x15
|
x15
|
|
1:48
|
|
x6
|
|
1:47 - 1:43
|
x10
|
x10
|
Upper path
|
1:47 - 1:43
|
|
x23
|
Lower path
|
1:43
|
|
x3
|
|
1:42 - 1:38
|
|
x20
|
Upper path
|
1:42 - 1:38
|
x12
|
x12
|
Lower path
|
1:38
|
|
x3
x2
|
One Minmay doll on each path, already revealed
|
1:37
|
|
x3
|
|
1:37 - 1:34
|
x16
|
x16
|
Upper path
|
1:37 - 1:34
|
|
x17
|
Lower path
|
1:34 - 1:32
|
|
x4
x2
x2
|
Upper path (continues from the previous section) Big medals and emblems are hidden on the topmost path
|
1:34 - 1:32
|
|
x4
|
Lower path (continues from the previous section)
|
1:30
|
x3
|
x2
|
|
1:30 - 1:27
|
x5
|
x5
|
|
1:24 - 1:23
|
x4
|
|
|
1:23
|
x2
|
x2
|
|
1:21
|
x6
|
|
|
1:20
|
x2
x2
|
x2
x2
|
|
1:18 - 1:09
|
x36
|
|
|
1:08
|
|
|
|
1:06
|
|
x2
x6
|
Items are hidden around the entrance of the passageway
|
1:06 - 0:56
|
|
|
BONUS: Deal damage to it before it self-destructs (10,000 to 100,000 points, in increments of 10,000 points)
Value of the bonus depends on how much damage is dealt to it
|
0:53 - 0:45
|
x5
|
|
BONUS: Destroy the red mech (30,000 points each)
The green mechs cannot be destroyed Order of appearance: right, up, left, down, center
|
0:42
|
|
x8
|
Power up spawns at the start of the boss fight Five destructible parts, each worth 10,000 points Boss itself is worth 50,000 points
|
0:38
|
|
|
|
0:29
|
|
|
|
0:24
|
|
|
|
0:15
|
|
|
|
0:11
|
|
|
|
0:01
|
|
|
|
Wave-based Enemies
Wave
|
Enemy
|
Drop
|
Notes
|
1
|
x6
|
x6
|
Spawns only after boss is defeated
|
2
|
x8
|
|
Drops item only when the whole group is defeated
|
3
|
x8
|
|
Drops item only when the whole group is defeated
|
4
|
|
|
|
5
|
x16
|
x2
|
Split into two groups Drops item for each group defeated
|
6
|
x8
|
x2
|
Split into two groups Drops item for each group defeated
|
7
|
x16
|
x2
|
Split into two groups Drops item for each group defeated
|
8
|
x8
|
x2
|
Split into two groups Drops item for each group defeated
|
9
|
x16
|
x2
|
Split into two groups Drops item for each group defeated
|
10
|
x8
|
x2
|
Split into two groups Drops item for each group defeated
|
11
|
|
|
Fires two destructible missiles worth 500 points each
|
12
|
|
|
Fires two destructible missiles worth 500 points each
|
13
|
|
|
Fires two destructible missiles worth 500 points each
|
14
|
x16
|
x2
|
Split into two groups Drops item for each group defeated
|
15
|
x6
|
x6
|
|
16
|
|
|
|
17
|
x2
|
x2
|
|
18
|
|
|
|
19
|
x2
|
x2
|
|
20
|
|
|
|
21
|
x3
|
x3
|
|
22
|
x6
|
x6
|
|
23
|
|
|
Fires two destructible missiles worth 500 points each
|
24
|
|
|
Fires two destructible missiles worth 500 points each
|
25
|
|
|
Fires two destructible missiles worth 500 points each
|
Stage 3: Feff
All Courses
Stage 4: Ingues