Chaos Field
Arcade ver. title screen
Developer: | Milestone Inc. |
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Publisher: | Able Corporation |
Director: | Manabu Matsumoto |
Producer: | Hiroshi Kimura |
Music: | Kō Hayashi Daisuke Nagata |
Art: | Ryohei Murakami |
Release date: | Arcade (NAOMI) : May 25, 2004 Dreamcast : December 16, 2004 Gamecube : February 24, 2005 (JP), December 20, 2005 (US) PlayStation 2 : December 21, 2005 |
Previous game: | n/a |
Next game: | Radirgy |
Contents
About
Chaos Field (カオスフィールド) is a 2004 vertical-scrolling shooter arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game by Milestone, and, like their other games, is a vertical shoot-'em-up. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called Chaos Field Extended. One day after the western release, a PlayStation 2 version, called Chaos Field New Order, was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (Ultimate Shooting Collection and Milestone Shooting Collection 2).
The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel worlds.
(Note from page creator: Some languages might be off due to my inferiority in english, it's not my first language, after all. Also, some medias shown in this page might be in a low res due to my lack of good hardware to get the high res one straight from the game. I might consider to get one from the internet instead, though... Anyway, this article is so incomplete and I'm still new to making this kind of thing, so please feel free to edit or fix this article if you wish. Thank you.)
Gameplay
Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called "Phases" in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system ("Shield" in-game) and the game can be set to have the player to have a maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the "Shield" meter drops to zero will either take the player to the Continue screen (if the player still got at least one credit left) or the game ends. Selecting to continue lets the player to choose another character to play as or not, and their score will reset to zero.
Each ship are also equipped with short-ranged swords in each side of the ship that can wipes out almost all bullets from the enemy, as well as damaging the enemy too. Aside of primary weapons that differs between the characters' ships, all ships share two special abilities; one is offense-centered and one is defense-centered. First special (called "Lock-On") lets the player's ship locks onto enemies and releases multiple homing beams that strikes the locked target within it's range, and the second special (called "Wing-Layer"), will make the player's ship deploys a barrier that can absorb the enemy's bullets (and damages the enemy should they touch it). These two specials can be used as long as the player have at least one full META gauge, which can be filled by collecting META fragments (diamond-like item with a red core), obtained either by destroying the bosses' body parts or taking damage from the enemies' attacks. Collecting 10 META fragments fills up 1 gauge, and up to 10 gauges can be stored by the player. If the player tries to obtain more fragments while having a full gauge, the fragment's core will be white-yellow colored and gives the player bonus points instead when collected.
The game utilizes a main feature where the player can switch between two parallel dimensions, the "Order Field" and "Chaos Field". The gameplay is normal in Order Field, but while in Chaos Field, there will be multiple differences:
- The player's primary weapon will deal more damage to the enemies
- Lock-On special ability can locks onto and erases enemies bullets
- Wing-Layer barriers will grew a bit larger, allowing it to absorb more bullets easily.
- The enemies/bosses will also fire much more bullets and their attack pattern will change into a more complex one.
- The amount of META fragments obtained by destroying enemies and bosses' body parts will be reduced into a smaller amount.
Controls
(Controls shown below are the default controls for the Dreamcast version.)
- A: Primary Weapon Fire
- B: Sword/Saber Slash (can be used up to 3 times before small cooldown)
- L and R: Change between Order and Chaos field
- A + B: Wing-Layer (deploys a protective barrier)
- B + L or R: Lock-On (locks and fires homing beams onto the enemies)
Ships
Fighter Ship | Pilot | In-game Description |
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Fighter 1, "Mixed Blue", is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. | ||
Fighter 2, "Flawed Red", is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. | ||
Fighter 3, "Fake Yellow", is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. |
Weapons
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Rank
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Loops
If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
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Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
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- This incomplete page was assembled by KAR0US.