Difference between revisions of "Battle Garegga/Strategy"

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In Battle Garegga, it is possible to prevent most enemies from firing at the player by engaging them from point-blank range. However, this has the cost of increasing rank. Every bullet sealed will increase rank by an amount equivalent to picking up one small shot power up or small weapon fragment. While individually this is a very small amount, it is deceptive because few enemies shoot only one bullet at a time. Thus, sealing bullets too aggressively can make a big difference over time.
 
In Battle Garegga, it is possible to prevent most enemies from firing at the player by engaging them from point-blank range. However, this has the cost of increasing rank. Every bullet sealed will increase rank by an amount equivalent to picking up one small shot power up or small weapon fragment. While individually this is a very small amount, it is deceptive because few enemies shoot only one bullet at a time. Thus, sealing bullets too aggressively can make a big difference over time.
  
With that said, bullet sealing remains a very powerful tool that the player should be aware of. There are many places throughout the game where sealing the right enemies can improve safety and reliability. Good examples include the large tank that ambushes the player in Stage 2 (and its brother in Stage 4), the Stage 3 midboss, and the Stage 3 boss Earth Crisis if dismantling the boss for points. Overall, as with many things in the game, sealing bullets is fine in moderation and can make the game easier.
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With that said, bullet sealing remains a very powerful tool that the player should be aware of. There are many places throughout the game where sealing the right enemies can improve safety and reliability. Good examples include the large tank that ambushes the player in Stage 2 (and its brother in Stage 4), the Stage 3 midboss (if the center turret has not been destroyed), and the Stage 3 boss Earth Crisis if dismantling the boss for points. Overall, as with many things in the game, sealing bullets is fine in moderation and can make the game easier.
  
 
A noteworthy exception to the above are the spinning turrets on the giant "Slayer" planes in Stages 3 & 5. Don't seal these. They shoot ''dozens'' of bullets per second, and can catapult you well towards max rank if you point-blank them for longer than a split-second.
 
A noteworthy exception to the above are the spinning turrets on the giant "Slayer" planes in Stages 3 & 5. Don't seal these. They shoot ''dozens'' of bullets per second, and can catapult you well towards max rank if you point-blank them for longer than a split-second.

Revision as of 23:27, 12 March 2021

The ultimate goal of this page is to serve as a reference for scoring and survival routes through the game. However, given the many random factors throughout the game it is often the case that the player will either need multiple plans for different sections or a solid enough grasp on the game mechanics to be able to adapt to untimely mistakes or bad luck. For this reason, the routes given will be somewhat vague, more a general guideline rather than a set of detailed instructions. We will supplement this with a breakdown of the various game mechanics presented in an "FAQ" style format in order to help give the reader the tools to adapt to the many challenges of the game.

General Mechanics

Resource Management

Switching Autofire Rates

Collecting Items

How to Use Options

Extra Lives

Sealing Bullets

In Battle Garegga, it is possible to prevent most enemies from firing at the player by engaging them from point-blank range. However, this has the cost of increasing rank. Every bullet sealed will increase rank by an amount equivalent to picking up one small shot power up or small weapon fragment. While individually this is a very small amount, it is deceptive because few enemies shoot only one bullet at a time. Thus, sealing bullets too aggressively can make a big difference over time.

With that said, bullet sealing remains a very powerful tool that the player should be aware of. There are many places throughout the game where sealing the right enemies can improve safety and reliability. Good examples include the large tank that ambushes the player in Stage 2 (and its brother in Stage 4), the Stage 3 midboss (if the center turret has not been destroyed), and the Stage 3 boss Earth Crisis if dismantling the boss for points. Overall, as with many things in the game, sealing bullets is fine in moderation and can make the game easier.

A noteworthy exception to the above are the spinning turrets on the giant "Slayer" planes in Stages 3 & 5. Don't seal these. They shoot dozens of bullets per second, and can catapult you well towards max rank if you point-blank them for longer than a split-second.

Ship Variants

As a refresher, the different ship variants are activated by selecting a ship with the following buttons:

Button Effect
A button Default speed and hitbox
B button Increased speed
C button Smaller hitbox
A, B, and C buttons simultaneously (or wait for the selection screen to time out) Increased speed and smaller hitbox

In general, these differences are subtle but they can be noticeable. Speed is useful throughout the game for item collection and the smaller hitbox is self-explanatory. However, this does not necessarily mean that the ABC variants are objectively the best.

When deciding whether to activate a speed variant, ask yourself whether you can handle the extra speed. Slower ships such as Wild Snail or Bornnam will likely always benefit, but faster ships such as Miyamoto may actually be easier to use without activating the extra speed.

When deciding whether to activate the smaller hitbox, recognize that while the smaller hitbox may make it marginally easier to dodge enemy bullets it also makes it marginally harder to collect medals. In a survival context the smaller hitbox is probably always worth it but when scoring the decision may not be as clear-cut since some sections of the game are quite difficult to score, such as the Stage 4 medal rails. Ultimately, this comes down to personal preference.

If there is a particular ship color that you like more than the others, than it is probably the best choice.

Survival Routes

Scoring Routes