Difference between revisions of "Mushihimesama Futari"
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__TOC__ | __TOC__ | ||
+ | == Gameplay Overview == | ||
+ | === Controls === | ||
+ | ---- | ||
+ | |||
+ | [[File:Joystick Three Button.png|frameless|none]] | ||
+ | |||
+ | * '''A (Press):''' Wide shot | ||
+ | * '''A (Hold):''' Focus shot | ||
+ | * '''B:''' Bomb | ||
+ | * '''C (Hold)''' Wide shot (autofire) | ||
+ | |||
+ | While using focus shot, movement speed is reduced. | ||
== Console Release Notes == | == Console Release Notes == |
Revision as of 00:31, 31 January 2021
Mushihimesama Futari is a vertical scrolling shooter developed by CAVE. It is the sequel to Mushihimesama, and contains a new second playable character named 'Palm'.
Mushihimesama Futari
Title screen
Developer: | CAVE |
---|---|
Music: | Manabu Namiki Kimihiro Abe |
Program: | Tsuneki Ikeda |
Art: | Hideki Nomura |
Release date: | October 27, 2006 |
Gameplay Overview
Controls
- A (Press): Wide shot
- A (Hold): Focus shot
- B: Bomb
- C (Hold) Wide shot (autofire)
While using focus shot, movement speed is reduced.
Console Release Notes
Xbox 360
- Physical Release? - Yes
- Region Locked? - No
- Arranged Modes - Yes: 'Arrange', 'Novice' [1]
- Online Leaderboards? - Yes
- Tate Option? - Yes
- Original Arcade Graphics - Yes in Version 1.5 'Arcade' mode (and Xbox 360 can be forced to output 4:3 ratio at 480p)
- Internal Scanlines Generator: Yes- 'Picture Setting D' :)
- Graphical Filters: This release has a huge variety of graphical options!
- Training mode - Yes
- Training Mode Configuration:
- Save States - No - Level Select - Yes - Customise Resources - Yes, all. - Save multiple sets of training configurations - No - Boss Fight Select - Yes :) - Mid Boss Fight Select - No - Save Training Run Replays - No
- Replay Mode - Yes (& can download high scoring replays from Leaderboards)
- Replay Options:
- Can slow playback to 1/16 speed.