Difference between revisions of "AngerForce: Reloaded"

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(→‎Controls: clarified a bit more)
(→‎Characters / Ships / Styles: Added loads of information about the characters, their stories, weapons, etc. Some of this might be better suited in different sections, once the article gets bigger though.)
Line 62: Line 62:
 
* Shin
 
* Shin
  
Each character has their own stats and the shot types differ between them as well.
+
Each character has their own stats and weapons. They each have their own stories and reasons why they are angry, but their individual stories intertwine into a coherent overarching explanation of what happened to the world they reside in.
 +
 
 +
==== Asimo ====
 +
 
 +
Asimo is an intelligent robot who is out for revenge to track down and annihilate whomever killed his human family.
 +
 
 +
Character stats:
 +
 
 +
* attack: 3-4
 +
* health: 4
 +
 
 +
Asimo’s '''main weapon''' is a ''reletively weak wide spread shot''.
 +
 
 +
His '''Left special weapon''' is a ''Laser Gun'' that Asimo deploys on the screen (it stays static), which damages all enemies that come into contact with its forward shooting beam, with the following stats:
 +
 
 +
* radius: 5
 +
* power: 2
 +
 
 +
His '''Right special weapon''' is called ''Chain Lightning'' and it shoots two lightning balls that are connected with a chain and progress forward. It damages all emenies in its path, and has the following stats:
 +
 
 +
* radius: 5
 +
* power: 3-4
 +
 
 +
Asimo’s '''bomb''' is a powerful laser that Asimo shoots and can move with him for as long as it lasts. As all other bombs in this game, it clears all the bullets on the screen.
 +
 
 +
==== Echo ====
 +
 
 +
Echo is the dauther of the owner of Masck industries – the largest intelligent machine manufacturer – who was assassinated. She grew up with her grandfather in the countryside. After her grandfather died, people started accusing her family of being responsible for the Robot Rebellion, which made her angry and pushed her to pursue the truth.
 +
 
 +
Character stats:
 +
 
 +
* attack: 5
 +
* health: 2
 +
 
 +
Echo’s '''main weapon''' is a ''powerful straight shot''.
 +
 
 +
Her '''Left special weapon''' is a ''Shotgun'' that deals damage to all enemies within its short shot range, with the following stats:
 +
 
 +
* radius: 2-3
 +
* power: 4
 +
 
 +
Her '''Right special weapon''' is a ''Mine'' that slowly floats upwards and exploads on impact with the first enemy. Upon explosion it deals a great amount of damage to all enemies within its range, and has the following stats:
 +
 
 +
* radius: 4
 +
* power: 5
 +
 
 +
Echo’s '''bomb''' drops several bombs in a random pattern. As all other bombs in this game, it clears all the bullets on the screen.
 +
 
 +
 
 +
==== Samhill ====
 +
 
 +
Samhill grew up on the street until the Doctor took him in. One day the Doctor was assassinated in front of Samhill’s eyes, which lead him to grow angry at himself for not being powerful enough to save the Doctor. That anger lead to his vendetta against the (robot) world.
 +
 
 +
Character stats:
 +
 
 +
* attack: 4
 +
* health: 4
 +
 
 +
Samhill’s '''main weapon''' is a ''relatively powerful straight shot''.
 +
 
 +
His '''Left special weapon''' is a sword ''Slash'' that deals great damage to all enemies within its melee range, with the following stats:
 +
 
 +
* radius: 3
 +
* power: 4
 +
 
 +
His '''Right special weapon''' is to cast three ''Fireballs'' that shoot upwards, and have the following stats:
 +
 
 +
* radius: 5
 +
* power: 3
 +
 
 +
Samhill’s '''bomb''' covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.
 +
 
 +
==== Shin ====
 +
 
 +
Shin belongs to a race of island-dwelling race of short, nature-magic-wielding, antropomorphic fox-like people. After an unknown perpetrator attacked their forrest village and stole their sacred artefact known as the Miracle, Shin has agreed to accept the role of his people’s Guardian and to retrieve the Miracle by any cost – even his own life.
 +
 
 +
Character stats:
 +
 
 +
* attack: 3
 +
* health: 3
 +
 
 +
Shin’s '''main weapon''' is a ''weak slightly spread shot''.
 +
 
 +
His '''Left special weapon''' is a melee ''Leaf Shield'' that deals some damage to enemies and neutralises bullets within its melee range, with the following stats:
 +
 
 +
* radius: 2
 +
* power: 3
 +
 
 +
His '''Right special weapon''' is to summon ''The Ancient Guardian'' who upon appearance stays static and casts a wide (cone?) attack in front of him, with the following stats:
 +
 
 +
* radius: 4
 +
* power: 5
 +
 
 +
Shin’s '''bomb''' is a leaf storm that covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.
  
 
=== Weapons ===
 
=== Weapons ===

Revision as of 10:33, 2 November 2020

Anger force reloaded logo.png
Anger Force Reloaded
Template Title.png

Title screen

Developer: Screambox Studio
Music: Person A
Program: Person B
Art: Person C
Release date: 2019-04-02

AngerForce: Reloaded is a vertical scrooling shooter by the Chinese indie studio Screambox Studio. It is very remeniscent of 1990’s arcade shooters (e.g. from Psikyo), but it includes a lot of its own character, such as through its high-definition cartoonish look and by including an interesting mix of mechanics.


is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox

Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls

On Nintendo Switch:

Movement is 8-way via left analogue stick or the D-pad.

  • A (tap): Single shot
  • A (hold): Charging energy
  • B: Bomb
  • Y: Auto-shot
  • L: Left special attack
  • R: Right special attack
  • ZL: Slow down
  • ZR: Speed up

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters / Ships / Styles


There are four playable characters:

  • Asimo
  • Echo
  • Samhill
  • Shin

Each character has their own stats and weapons. They each have their own stories and reasons why they are angry, but their individual stories intertwine into a coherent overarching explanation of what happened to the world they reside in.

Asimo

Asimo is an intelligent robot who is out for revenge to track down and annihilate whomever killed his human family.

Character stats:

  • attack: 3-4
  • health: 4

Asimo’s main weapon is a reletively weak wide spread shot.

His Left special weapon is a Laser Gun that Asimo deploys on the screen (it stays static), which damages all enemies that come into contact with its forward shooting beam, with the following stats:

  • radius: 5
  • power: 2

His Right special weapon is called Chain Lightning and it shoots two lightning balls that are connected with a chain and progress forward. It damages all emenies in its path, and has the following stats:

  • radius: 5
  • power: 3-4

Asimo’s bomb is a powerful laser that Asimo shoots and can move with him for as long as it lasts. As all other bombs in this game, it clears all the bullets on the screen.

Echo

Echo is the dauther of the owner of Masck industries – the largest intelligent machine manufacturer – who was assassinated. She grew up with her grandfather in the countryside. After her grandfather died, people started accusing her family of being responsible for the Robot Rebellion, which made her angry and pushed her to pursue the truth.

Character stats:

  • attack: 5
  • health: 2

Echo’s main weapon is a powerful straight shot.

Her Left special weapon is a Shotgun that deals damage to all enemies within its short shot range, with the following stats:

  • radius: 2-3
  • power: 4

Her Right special weapon is a Mine that slowly floats upwards and exploads on impact with the first enemy. Upon explosion it deals a great amount of damage to all enemies within its range, and has the following stats:

  • radius: 4
  • power: 5

Echo’s bomb drops several bombs in a random pattern. As all other bombs in this game, it clears all the bullets on the screen.


Samhill

Samhill grew up on the street until the Doctor took him in. One day the Doctor was assassinated in front of Samhill’s eyes, which lead him to grow angry at himself for not being powerful enough to save the Doctor. That anger lead to his vendetta against the (robot) world.

Character stats:

  • attack: 4
  • health: 4

Samhill’s main weapon is a relatively powerful straight shot.

His Left special weapon is a sword Slash that deals great damage to all enemies within its melee range, with the following stats:

  • radius: 3
  • power: 4

His Right special weapon is to cast three Fireballs that shoot upwards, and have the following stats:

  • radius: 5
  • power: 3

Samhill’s bomb covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.

Shin

Shin belongs to a race of island-dwelling race of short, nature-magic-wielding, antropomorphic fox-like people. After an unknown perpetrator attacked their forrest village and stole their sacred artefact known as the Miracle, Shin has agreed to accept the role of his people’s Guardian and to retrieve the Miracle by any cost – even his own life.

Character stats:

  • attack: 3
  • health: 3

Shin’s main weapon is a weak slightly spread shot.

His Left special weapon is a melee Leaf Shield that deals some damage to enemies and neutralises bullets within its melee range, with the following stats:

  • radius: 2
  • power: 3

His Right special weapon is to summon The Ancient Guardian who upon appearance stays static and casts a wide (cone?) attack in front of him, with the following stats:

  • radius: 4
  • power: 5

Shin’s bomb is a leaf storm that covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.

Weapons

Each playable character has a different main shot and two secondary special attacks, which each consume a different amount of charge. The bomb also differs from character to character, but they are all of the screen-clearing type.

You collect charge either by collecting the purple gems or charging by pressing your main shot (not the auto-fire).

Whenever you use a special attack (and kill an enemy?), the bomb gauge charges up – how much varies from character to character.

Once the bomb gauge fills up, you gain an extra bomb.


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items

Purple gems charge up your energy.

Rarely, there are also health pods, bomb pods, and charge pods. Before a boss battle you can choose between two.

Whenever you pick up (or buy) an extra health pick-up while your health is already at its current maximum, a second bar will start filling below your actual health bar. If you fill up that second bar (i.e. collect as many extra health pods as your max health currently is) you will gain one more health point to your actual health bar.

Example: Shin has 3 HP at first, if he gets 3 extra HP at full HP, the maximum HP number will grow to 4. And then he will need to get 4 extra to grow to 5, etc.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

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