Difference between revisions of "Illvelo Swamp"
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[[File:Normal Doll (Illvelo Swamp).gif | 410px]] | [[File:Normal Doll (Illvelo Swamp).gif | 410px]] | ||
− | You can detach Doll from the ship by pressing Doll button. After being detached, Doll launch in the direction the ship is moving or to the front if the ship is not moving. Doll shoot normal shots even when separated from the ship. To move the detached Doll, simply use your right stick. In this way, you can move Doll more freely than the traditional method, which is to hold Doll button and move the ship. Also you can move Doll faster if you use your right stick. The speed at which Doll move can be configured in the Doll settings menu. | + | You can detach Doll from the ship by pressing Doll button. After being detached, Doll launch in the direction the ship is moving or to the front if the ship is not moving. Doll shoot normal shots even when separated from the ship. To move the detached Doll, simply use your right stick. In this way, you can move Doll more freely than the traditional method, which is to hold Doll button and move the ship. Also, you can move Doll faster if you use your right stick. The speed at which Doll move can be configured in the Doll settings menu. |
− | Double-tap Doll button to return Doll to the ship. | + | Double-tap the Doll button to return Doll to the ship. |
===Attribute=== | ===Attribute=== | ||
[[File:Attributes.jpg|thumb|the icons for three attributes seen in the ranking screen.]] | [[File:Attributes.jpg|thumb|the icons for three attributes seen in the ranking screen.]] | ||
There are three attributes of attack you can perform in this game: '''shot, shuriken,''' and''' shield'''. | There are three attributes of attack you can perform in this game: '''shot, shuriken,''' and''' shield'''. | ||
− | + | The ship and Doll fire normal shots with the shot attribute. | |
− | The shuriken attribute attack occurs when you are holding the Shot button and detached Doll are on | + | The shuriken attribute attack occurs when you are holding the Shot button and detached Doll are on an enemy. When that happens, Doll turn green and start to deal contact damage. At the same time, they shoot a spiraling wave of shuriken. |
− | When not firing the ship deploys a shield in front of itself and Doll also obtain shield attribute. You can deal damage by hitting enemies with shield (you do not take damage when the ship | + | When not firing, the ship deploys a shield in front of itself, and Doll also obtain shield attribute. You can deal damage by hitting enemies with the shield (you do not take damage when the ship touches an enemy), but with enough leveling you can reflect enemy bullets and shoot "ref-shots," another shield attribute attack. |
− | In later stages you will encounter enemies with attribute barriers. An enemy with such barrier do not take damage unless it gets hit by Megalophaz or attacks with the attribute specified by the color of barrier. | + | In later stages, you will encounter enemies with attribute barriers. An enemy with such barrier do not take damage unless it gets hit by Megalophaz or attacks with the attribute specified by the color of the barrier. |
===Level-up Mechanic=== | ===Level-up Mechanic=== | ||
[[File:Level Display (Illvelo Swamp).jpg|thumb|In-game level display and EXP gauge seen in the bottom left corner of the screen.]] | [[File:Level Display (Illvelo Swamp).jpg|thumb|In-game level display and EXP gauge seen in the bottom left corner of the screen.]] | ||
− | You can increase the attack power by getting EXP and leveling up each of the attributes. You can get EXP of one attribute by hitting or defeating enemies with attacks with said attribute. You can also get a small amount of shield EXP for deleting enemy bullets with shield. Oddly enough, you get shot EXP for destroying parts of mid-sized enemies even with shuriken or shield attribute attacks. | + | You can increase the attack power by getting EXP and leveling up each of the attributes. You can get EXP of one attribute by hitting or defeating enemies with attacks with said attribute. You can also get a small amount of shield EXP for deleting enemy bullets with the shield. Oddly enough, you get shot EXP for destroying parts of mid-sized enemies even with shuriken or shield attribute attacks. |
You do not get EXP for destroying enemies with Megalophaz. | You do not get EXP for destroying enemies with Megalophaz. | ||
− | For efficient leveling, you can get three types of bonuses | + | For efficient leveling, you can get three types of bonuses depending on the type of enemy you destroy. |
[[File:Leader Badge (Illvelo Swamp).jpg|100px|thumb|Leader Badge]] | [[File:Leader Badge (Illvelo Swamp).jpg|100px|thumb|Leader Badge]] | ||
{|style="width:80%;" class="wikitable" | {|style="width:80%;" class="wikitable" | ||
|- | |- | ||
− | | [[File:Leader First (Illvelo Swamp).jpg|100px]]|| '''Leader First:''' | + | | [[File:Leader First (Illvelo Swamp).jpg|100px]]|| '''Leader First:''' In each formation of flying enemies, there is usually one leader signified by a leader badge attached to it. If you destroy the leader before any other enemy in the formation, a thumbs-up icon appears, and you get a Leader First bonus. |
|- | |- | ||
| [[File:Formation (Illvelo Swamp).jpg|100px]] | | [[File:Formation (Illvelo Swamp).jpg|100px]] | ||
− | || '''Formation:''' If you defeat all flying enemies in a formation, | + | || '''Formation:''' If you defeat all flying enemies in a formation, you get a Formation bonus. |
|- | |- | ||
| [[File:Parts All (Illvelo Swamp).jpg|100px]] | | [[File:Parts All (Illvelo Swamp).jpg|100px]] | ||
− | || '''Parts All:''' If you destroy all parts of a mid-sized enemy and then defeat it, | + | || '''Parts All:''' If you destroy all parts of a mid-sized enemy and then defeat it, you get a Parts All bonus. |
|} | |} | ||
− | Leveling up does not only make attacks stronger, but also changes attacks' | + | Leveling up does not only make attacks stronger, but also changes the attacks' properties. |
− | For shot attribute, the fire rate and the shot speed increases and Doll starts shooting more shots in more directions at once. Shuriken slows down on contact with enemies at very high level. For shield attribute, refshots get bigger and | + | For the shot attribute, the fire rate and the shot speed increases and Doll starts shooting more shots in more directions at once. Shuriken slows down on contact with enemies at a very high level. For the shield attribute, refshots get bigger and change their design. |
− | + | All attributes start at level 0 and are capped at level 300. At the end of every game, the levels for all attributes and the total level are recorded in rankings. The maximum ship level, 900, is barely reachable. | |
===Megalomajill, Megalophaz and Megalodoll=== | ===Megalomajill, Megalophaz and Megalodoll=== | ||
[[File:Megalophaz (Illvelo Swamp).jpg|thumb|Megalophaz]] | [[File:Megalophaz (Illvelo Swamp).jpg|thumb|Megalophaz]] | ||
− | In the bottom right corner of the screen is Megalomajill gauge. Megalomajill slowly recharges over time but you have to defeat enemies by non-Megalodoll attacks in order to quickly get Megalomajill. | + | In the bottom right corner of the screen is the Megalomajill gauge. Megalomajill slowly recharges over time, but you have to defeat enemies by non-Megalodoll attacks in order to quickly get Megalomajill. |
− | When the gauge is full, you can activate Megalophaz, a bomb in other games. It deals good amount of damage to the enemies caught in the field it generates.<br> | + | When the gauge is full, you can activate Megalophaz, a bomb in other games. It deals a good amount of damage to the enemies caught in the field it generates.<br> |
− | There is another type of special attacks | + | There is another type of special attacks that consume Megalomajill called Megalodoll. If Doll are docked to the ship, you can activate Megalodoll by pressing the Doll button while tilting the right stick. |
− | There are four types of Megalodoll and you choose which Megalodoll to activate by the direction of the right stick. Three of them have their respective attributes and the other one has no attributes. | + | There are four types of Megalodoll, and you choose which Megalodoll to activate by the direction of the right stick. Three of them have their respective attributes, and the other one has no attributes. |
− | If you activate Megalodoll with the full gauge, it lasts for about 10 seconds without recharging until Megalomajill is depleted. You cannot activate Megalodoll if | + | If you activate Megalodoll with the full gauge, it lasts for about 10 seconds without recharging until Megalomajill is depleted. You cannot activate Megalodoll if the Megalomajill gauge is under 20%. |
Megalodoll with an attack attribute gives you EXP and score bonuses. | Megalodoll with an attack attribute gives you EXP and score bonuses. | ||
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| [[File:Rolling Doll (Illvelo Swamp)351.gif|205px]]|| Rolling Doll||Shield|| Up||Doll rotate around the ship. They can even erase flames upon contact.||The radius of rotation | | [[File:Rolling Doll (Illvelo Swamp)351.gif|205px]]|| Rolling Doll||Shield|| Up||Doll rotate around the ship. They can even erase flames upon contact.||The radius of rotation | ||
|- | |- | ||
− | |[[File:Homing Doll (Illvelo Swamp).gif|205px]]|| Homing Doll||Multi-attribute|| Right||Each one of the Doll modules automatically | + | |[[File:Homing Doll (Illvelo Swamp).gif|205px]]|| Homing Doll||Multi-attribute|| Right||Each one of the Doll modules automatically attacks a separate enemy. How Homing Doll chooses the enemy to attack is not known yet. This Megalodoll can ignore attribute barriers. This Megalodoll does not give you score/EXP bonuses.||Nothing |
|- | |- | ||
− | |[[File:Wide Doll (Illvelo Swamp).gif|205px]] || Wide Doll||Shot|| Down||Doll move sideways while shooting, giving you wider area of attack.||The movement direction and distance | + | |[[File:Wide Doll (Illvelo Swamp).gif|205px]] || Wide Doll||Shot|| Down||Doll move sideways while shooting, giving you a wider area of attack.||The movement direction and distance |
|- | |- | ||
|[[File:Reflct_Doll_(Illvelo_Swamp).gif|205px]]|| Reflect Doll||Shuriken|| Left||Doll bounce around the screen and scatter shuriken all over the screen.||the angle of reflection | |[[File:Reflct_Doll_(Illvelo_Swamp).gif|205px]]|| Reflect Doll||Shuriken|| Left||Doll bounce around the screen and scatter shuriken all over the screen.||the angle of reflection | ||
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|- | |- | ||
| [[File:Shot level up half item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up half item (Illvelo Swamp).jpg|78px]][[File:Shield level up half item (Illvelo Swamp).jpg|78px]] | | [[File:Shot level up half item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up half item (Illvelo Swamp).jpg|78px]][[File:Shield level up half item (Illvelo Swamp).jpg|78px]] | ||
− | || '''Level up half item:''' Unlike what their name and | + | || '''Level up half item:''' Unlike what their name and appearance suggest, it gives a quarter of the EXP gauge of the attribute with the lowest level. |
|- | |- | ||
| [[File:Shot level up item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up item (Illvelo Swamp).jpg|78px]][[File:Shield level up item (Illvelo Swamp).jpg|78px]] | | [[File:Shot level up item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up item (Illvelo Swamp).jpg|78px]][[File:Shield level up item (Illvelo Swamp).jpg|78px]] | ||
− | || '''Level up item:''' Unlike what the name and | + | || '''Level up item:''' Unlike what the name and appearance suggest, it fills up half of the EXP gauge of the attribute with the lowest level. |
|- | |- | ||
| [[File:Shot level up double item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up double item (Illvelo Swamp).jpg|78px]][[File:Shield level up double item (Illvelo Swamp).jpg|78px]] | | [[File:Shot level up double item (Illvelo Swamp).jpg|78px]][[File:Shuriken level up double item (Illvelo Swamp).jpg|78px]][[File:Shield level up double item (Illvelo Swamp).jpg|78px]] | ||
− | || '''Level up double item:''' Unlike what the name and | + | || '''Level up double item:''' Unlike what the name and appearance suggest, it gives you 1 level for the attribute with the lowest level and keeps the EXP gauge. |
|- | |- | ||
| [[File:Mail item (Illvelo Swamp).jpg|78px]]|| '''Mail item:''' Generates a random email at the bottom of the screen. | | [[File:Mail item (Illvelo Swamp).jpg|78px]]|| '''Mail item:''' Generates a random email at the bottom of the screen. | ||
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| [[File:Bronze key (Illvelo Swamp).jpg|78px]][[File:Silver key (Illvelo Swamp).jpg|78px]][[File:Gold key (Illvelo Swamp).jpg|78px]] | | [[File:Bronze key (Illvelo Swamp).jpg|78px]][[File:Silver key (Illvelo Swamp).jpg|78px]][[File:Gold key (Illvelo Swamp).jpg|78px]] | ||
|| '''Key(bronze/silver/gold):''' Spawns at the top of the screen when a key order is cleared. Required for unlocking the stage branches.<br> | || '''Key(bronze/silver/gold):''' Spawns at the top of the screen when a key order is cleared. Required for unlocking the stage branches.<br> | ||
− | Comes in three | + | Comes in three variants: the standard bronze one, the silver one worth 5 keys, and the gold one worth 10 keys.<br> |
Even if you fail to touch and collect a spawned key, it is considered collected when it disappears to the bottom of the screen. | Even if you fail to touch and collect a spawned key, it is considered collected when it disappears to the bottom of the screen. | ||
|} | |} | ||
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− | == Unlocking Stage Branches == | + | == Clearing Orders and Unlocking Stage Branches == |
+ | One can say the goal of this game is to clear all stages or defeat the final boss like other games. | ||
+ | |||
+ | |||
+ | |||
=== Map Orders === | === Map Orders === | ||
− | Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You | + | Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You need to pause the game to see the detailed explanation and the exact current progress of the orders, but you can get what they require based on the icons. These icons also have functions as progress bars for their respective orders. |
There are orders that require defeating enemies and ones that don't. | There are orders that require defeating enemies and ones that don't. | ||
Revision as of 18:59, 5 September 2025
Nintendo Switch game logo
Developer: | RS34 |
---|---|
Music: | Daisuke Nagata |
Program: | Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe |
Art: | Daisuke Nagata |
Release date: | November 1, 2021 |
Illvelo Swamp is a vertically scrolling shoot-em-up developed and published by RS34 for Nintendo Switch in 2021. Like Radirgy Swag, it plays in horizontal orientation, with a slightly angled perspective.
The game's title and general aesthetics draw from the original Illvelo, though this game introduces new mechanics and has a radically different stage structure. There are 100 stages in total (as a reference to the 100 bonus stages in the original Illvelo)
Contents
Gameplay Overview
Illvelo Swamp is a twin-stick, four-button game with one playable ship. The left analog stick is used to control the ship (with uniform speed) in any direction, or with the directional pad in a total of eight directions. The right analog stick can be used to control the detachable Doll (modules) independently from the ship.
Controls
Buttons are configurable in the options menu.
- Shot: Shoots a forward-facing shot
- Doll: Various Doll-related features
- If Doll are docked to the ship : Launches Doll/Activates Megalodoll
- If Doll are detached : (Hold) Moves the Doll in the same direction the ship is moving/(Double tap) Returns Doll to the ship
- If Megalodoll is activated : (Double tap) Deactivates Megalodoll and returns Doll to the ship
- Megalophaz: Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.
- A. Shot: A toggle to turn continuous shot on or off. With this toggle enabled, the ship (and Doll) will continuously shoot as if the shot button is pressed down. This can reduce finger strain for the player.
Also, a shield appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again.
Doll
Your ship is a modified TRAX called Xenostrepsi. It has a pair of circular modules called Doll. Doll are very useful for defense as Doll delete most hazards upon contact.
You can detach Doll from the ship by pressing Doll button. After being detached, Doll launch in the direction the ship is moving or to the front if the ship is not moving. Doll shoot normal shots even when separated from the ship. To move the detached Doll, simply use your right stick. In this way, you can move Doll more freely than the traditional method, which is to hold Doll button and move the ship. Also, you can move Doll faster if you use your right stick. The speed at which Doll move can be configured in the Doll settings menu.
Double-tap the Doll button to return Doll to the ship.
Attribute
There are three attributes of attack you can perform in this game: shot, shuriken, and shield. The ship and Doll fire normal shots with the shot attribute. The shuriken attribute attack occurs when you are holding the Shot button and detached Doll are on an enemy. When that happens, Doll turn green and start to deal contact damage. At the same time, they shoot a spiraling wave of shuriken. When not firing, the ship deploys a shield in front of itself, and Doll also obtain shield attribute. You can deal damage by hitting enemies with the shield (you do not take damage when the ship touches an enemy), but with enough leveling you can reflect enemy bullets and shoot "ref-shots," another shield attribute attack.
In later stages, you will encounter enemies with attribute barriers. An enemy with such barrier do not take damage unless it gets hit by Megalophaz or attacks with the attribute specified by the color of the barrier.
Level-up Mechanic
You can increase the attack power by getting EXP and leveling up each of the attributes. You can get EXP of one attribute by hitting or defeating enemies with attacks with said attribute. You can also get a small amount of shield EXP for deleting enemy bullets with the shield. Oddly enough, you get shot EXP for destroying parts of mid-sized enemies even with shuriken or shield attribute attacks. You do not get EXP for destroying enemies with Megalophaz. For efficient leveling, you can get three types of bonuses depending on the type of enemy you destroy.
Leveling up does not only make attacks stronger, but also changes the attacks' properties. For the shot attribute, the fire rate and the shot speed increases and Doll starts shooting more shots in more directions at once. Shuriken slows down on contact with enemies at a very high level. For the shield attribute, refshots get bigger and change their design.
All attributes start at level 0 and are capped at level 300. At the end of every game, the levels for all attributes and the total level are recorded in rankings. The maximum ship level, 900, is barely reachable.
Megalomajill, Megalophaz and Megalodoll
In the bottom right corner of the screen is the Megalomajill gauge. Megalomajill slowly recharges over time, but you have to defeat enemies by non-Megalodoll attacks in order to quickly get Megalomajill.
When the gauge is full, you can activate Megalophaz, a bomb in other games. It deals a good amount of damage to the enemies caught in the field it generates.
There is another type of special attacks that consume Megalomajill called Megalodoll. If Doll are docked to the ship, you can activate Megalodoll by pressing the Doll button while tilting the right stick.
There are four types of Megalodoll, and you choose which Megalodoll to activate by the direction of the right stick. Three of them have their respective attributes, and the other one has no attributes.
If you activate Megalodoll with the full gauge, it lasts for about 10 seconds without recharging until Megalomajill is depleted. You cannot activate Megalodoll if the Megalomajill gauge is under 20%.
Megalodoll with an attack attribute gives you EXP and score bonuses.
Items
An item spawns when a leader is defeated, or all enemies in a formation of flying enemies are killed, or a middle-sized enemy is destroyed. Items are attracted towards the ship if it is close to them. Item names below are based on ones shown in the logs of the DEV mode in Illvelo Swamp Happy Together.
Clearing Orders and Unlocking Stage Branches
One can say the goal of this game is to clear all stages or defeat the final boss like other games.
Map Orders
Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You need to pause the game to see the detailed explanation and the exact current progress of the orders, but you can get what they require based on the icons. These icons also have functions as progress bars for their respective orders. There are orders that require defeating enemies and ones that don't.
Defeat Enemies
Others
There are orders that don't require killing enemies.
Advanced Strategies
Story
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Information on gameplay mechanics gained by mojilove through playing the game.