Difference between revisions of "Illvelo Swamp"
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=== Map Orders === | === Map Orders === | ||
+ | Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You have to pause the game to see the detailed explanation and the current progress of the orders but you can get what they require based on the icons. These icons also have functions as the progress bars for their respective orders. | ||
+ | There are orders that require defeating enemies and ones that don't. | ||
+ | |||
+ | ====Defeat Enemies==== | ||
+ | |||
+ | |||
+ | ====Others==== | ||
+ | There are orders that don't require killing enemies. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | [[File:Move Up Right Down Left (Illvelo Swamp).png]]|| '''Move [up/right/down/left]:''' Requires a total of 15 or 20 seconds with a directional input in the direction the icon indicates.<br> | ||
+ | The ship does not have to be actually moving as long as the directional input is there.<br> | ||
+ | Since this game implements analog directional input, a small amount of deviation from the required direction is allowed. | ||
+ | |- | ||
+ | | [[File:DONOTMOVE(Illvelo Swamp).jpg]]|| '''Do not move:''' Requires a total of 30 seconds without a directional input to move the ship. | ||
+ | |- | ||
+ | | [[File:Stay Top Right Bottom (Illvelo Swamp).png]][[File:Left (Illvelo Swamp).png]] || '''Stay on the [top/right/bottom/left] of the screen:''' Stay at indicated edge of screen for a total of 20 seconds. | ||
+ | |- | ||
+ | | [[File:USE (Illvelo Swamp).png]]|| '''Use:''' Activate the feature indicated in the bottom right of the icon a certain number of times (usually 5 or less).<br> | ||
+ | Doll/Megalodoll is considered used once when the Doll are released from the ship, so spamming the Doll button can help. | ||
+ | |- | ||
+ | | [[File:NOMEGALO(Illvelo Swamp).jpg]]|| '''Do not use Megalophaz:''' Do not activate Megalophaz in this stage if you want to clear this order. | ||
+ | |- | ||
+ | | [[File:GetItems(Illvelo Swamp).jpg]]|| '''Get items:''' Requires getting a certain number of items. | ||
+ | |- | ||
+ | | [[File:DeleteEnemyBullets(Illvelo Swamp).jpg]]|| '''Delete enemy bullets:''' Requires deleting a certain number of enemy bullets using Doll, Megalophaz, etc. | ||
+ | |- | ||
+ | | [[File:ReceiveMessages(Illvelo Swamp).jpg]]|| '''Receive Messages:''' Requires receiving a certain number of messages.<br> You can get more messages by staying in the upper area of the screen. | ||
+ | |- | ||
+ | | [[File:GetHurt(Illvelo Swamp).jpg]]|| '''Get Hurt:''' Requires getting hit by an enemy bullet and lose a life (twice in later stages). <br>Only appears as a sub order in a boss stage. | ||
+ | |} | ||
== Advanced Strategies == | == Advanced Strategies == |
Revision as of 07:03, 30 August 2025
Nintendo Switch game logo
Developer: | RS34 |
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Music: | Daisuke Nagata |
Program: | Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe |
Art: | Daisuke Nagata |
Release date: | November 1, 2021 |
Illvelo Swamp is a vertically scrolling shoot-em-up developed and published by RS34 for Nintendo Switch in 2021. Like Radirgy Swag, it plays in horizontal orientation, with a slightly angled perspective.
The game's title and general aesthetics draw from the original Illvelo, though this game introduces new mechanics and has a radically different stage structure. There are 100 stages in total (as a reference to the 100 bonus stages in the original Illvelo)
Contents
Gameplay Overview
Illvelo Swamp is a twin-stick, four-button game with one playable ship. The left analog stick is used to control the ship (with uniform speed) in any direction, or with the directional pad in a total of eight directions. The right analog stick can be used to control the detachable Doll (modules) independently from the ship.
Controls
Buttons are configurable in the options menu.
- Shot: Shoots a forward-facing shot
- Doll: Various Doll-related features
- If Doll are docked to the ship : Launches Doll/Activates Megalodoll
- If Doll are detached : (Hold) Moves the Doll in the same direction the ship is moving/(Double tap) Returns Doll to the ship
- If Megalodoll is activated : (Double tap) Deactivates Megalodoll and returns Doll to the ship
- Megalophaz: Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.
- A. Shot: A toggle to turn continuous shot on or off. With this toggle enabled, the ship (and Doll) will continuously shoot as if the shot button is pressed down. This can reduce finger strain for the player.
Also, a shield appears in front of the ship and Doll if the shot button is not pressed for a short time. The shield remains in front of the ship and Doll and absorbs bullets until either the shot button is pressed again.
Doll and Megalodoll
Items
An item spawns when a leader is defeated, or all enemies in a formation of flying enemies are killed, or a middle-sized enemy is destroyed. Items are attracted towards the ship if it is close to them. Item names below are based on ones shown in the logs of the DEV mode in Illvelo Swamp Happy Together.
Level-up mechanic
Unlocking Stage Branches
Map Orders
Each stage has a total of 9 map orders: 3 key orders and 6 sub orders. You have to pause the game to see the detailed explanation and the current progress of the orders but you can get what they require based on the icons. These icons also have functions as the progress bars for their respective orders. There are orders that require defeating enemies and ones that don't.
Defeat Enemies
Others
There are orders that don't require killing enemies.
Advanced Strategies
Story
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Information on gameplay mechanics gained by mojilove through playing the game.