Difference between revisions of "Choujikuu Yousai Macross II/Techniques"
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==General techniques== | ==General techniques== | ||
{{KGPTechInfo | {{KGPTechInfo | ||
− | |anchor4 = | + | |anchor4 = Speedkilling |
+ | |techname = Speedkilling | ||
+ | |content = | ||
+ | |||
+ | |examples = | ||
+ | * example | ||
+ | }} | ||
+ | |||
+ | {{KGPTechInfo | ||
+ | |anchor4 = Shot limits | ||
+ | |techname = Shot limits | ||
+ | |content = | ||
+ | |||
+ | |examples = | ||
+ | * example | ||
+ | }} | ||
+ | |||
+ | {{KGPTechInfo | ||
+ | |anchor4 = Autofire shooting mechanics | ||
|techname = Autofire shooting mechanics | |techname = Autofire shooting mechanics | ||
− | |content = | + | |content = Enemies often seem to slip through the players' streams of shots in ''Macross II''. These are the result of quirks in the game's collision detection combined with quirks in how '''autofire''' works. |
When using | When using | ||
|examples = | |examples = | ||
− | * | + | * example |
+ | }} | ||
+ | |||
+ | {{KGPTechInfo | ||
+ | |anchor4 = Enemy healing | ||
+ | |techname = Enemy healing | ||
+ | |content = In the engine ''Macross II'' runs on, many objects fully restore their health/HP/remaining life when they change state. "Changing state" be something as simple as the enemy "turning around" and flying the other way, or starting to accelerate. It's not known exactly why this happens. Sometimes it's because the enemies are coded to delete themselves and silently replace themselves with another object that is, for instance, turning the other direction. | ||
+ | |||
+ | Regardless, when possible, it's best if enemies are burst down with damage, for instance combining the main shot with a homing missile directly as it spawns, giving no chance for the enemy to change state and heal itself. | ||
+ | |||
+ | |examples = | ||
+ | * example | ||
+ | }} | ||
+ | |||
+ | {{KGPTechInfo | ||
+ | |anchor4 = Pointblank M missiles | ||
+ | |techname = Pointblank M missiles | ||
+ | |content = | ||
+ | |||
+ | |examples = | ||
+ | * example | ||
}} | }} |
Latest revision as of 02:52, 17 July 2025
Contents
General techniques
Technique: Speedkilling | |
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Examples
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Technique: Shot limits | |
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Examples
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Technique: Autofire shooting mechanics | |
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Enemies often seem to slip through the players' streams of shots in Macross II. These are the result of quirks in the game's collision detection combined with quirks in how autofire works. When using | |
Examples
|
Technique: Enemy healing | |
---|---|
In the engine Macross II runs on, many objects fully restore their health/HP/remaining life when they change state. "Changing state" be something as simple as the enemy "turning around" and flying the other way, or starting to accelerate. It's not known exactly why this happens. Sometimes it's because the enemies are coded to delete themselves and silently replace themselves with another object that is, for instance, turning the other direction. Regardless, when possible, it's best if enemies are burst down with damage, for instance combining the main shot with a homing missile directly as it spawns, giving no chance for the enemy to change state and heal itself. | |
Examples
|
Technique: Pointblank M missiles | |
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| |
Examples
|