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== Mecha Ritz: Steel Rondo == | == Mecha Ritz: Steel Rondo == | ||
(Images TBA) | (Images TBA) | ||
+ | |||
Mecha Ritz: Steel Rondo is the upgraded commercial version of the freeware doujin game [[Mecha Ritz]] developed by [[HEY]]. Like its original freeware version, Mecha Ritz: Steel Rondo has a heavy emphasis on rank and encourages the player to raise it as high as they can possibly handle it, while also providing the player with tons of resources to ensure they survive the ever increasing difficulty. As a result, this creates a highly dynamic game where each playthrough differs from the last. | Mecha Ritz: Steel Rondo is the upgraded commercial version of the freeware doujin game [[Mecha Ritz]] developed by [[HEY]]. Like its original freeware version, Mecha Ritz: Steel Rondo has a heavy emphasis on rank and encourages the player to raise it as high as they can possibly handle it, while also providing the player with tons of resources to ensure they survive the ever increasing difficulty. As a result, this creates a highly dynamic game where each playthrough differs from the last. | ||
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=== Controls === | === Controls === | ||
---- | ---- | ||
− | * ''' | + | * '''Z (Tap):''' Fires the mecha's standard shot. |
− | * ''' | + | * '''Z (Hold):''' Fires the mecha's focused shot. |
− | * ''' | + | * '''X:''' Activates the mecha's bomb. |
− | * '''C:''' Skips cutscenes (iirc switches weapon type in CBP training will need to confirm tho) | + | * '''C:''' Skips cutscenes (iirc switches weapon type in CBP training will need to confirm tho). |
− | * ''' | + | * '''Z+X+C (Hold):''' Self-destructs your mecha and instantly game over (Can be used to restart the game). |
− | * '''V:''' Pauses the game ('''NOTE:''' You cannot self-destruct while game is paused) | + | * '''V:''' Pauses the game ('''NOTE:''' You cannot self-destruct while game is paused). |
− | * '''Esc:''' Exits the game | + | * '''Esc:''' Exits the game. |
=== HUD === | === HUD === | ||
---- | ---- | ||
+ | (Image TBA) | ||
+ | * '''Left:''' Current amount of lives. Increases by shooting 1up items. Decreases when hit without a shield. Maxes out at 10 lives. | ||
+ | * '''Bomb:''' Current amount of bombs in stock. Increases by shooting bomb or double items. You can use a bomb by pressing '''X'''. Maxes out at 10 bombs. | ||
+ | * '''Shields:''' Current amount of shields in stock. Increases by shooting shield or double items. A shield will protect your mecha from losing a life when hit. Upon respawning after losing a life, the amount replenished will match the amount of '''Heat'''. Maxes out at 5 shields. | ||
+ | * '''Heat:''' Determines your mecha's shot power and the amount of shields you will respawn with. Maxes out at 5. | ||
+ | * '''Time:''' Amount of time left to reach Veloce and stage branches. Increases after killing bosses and at the end of every stage. Decreases gradually over the course of the game. Locks player into A variant stages and fake TLB if it reaches 0. | ||
+ | * '''Rank:''' Current game difficulty. Represented by a number from 0 to 500. The higher the number, the higher the diffculty. See the Rank section for more info. | ||
=== Unlockables === | === Unlockables === | ||
---- | ---- | ||
+ | Mecha Ritz: Steel Rondo has a numerous amount of unlockables. | ||
+ | |||
Stage branches must be unlocked by beating the game's TLB, Veloce. Veloce can only be reached if the player can reach the final stage without having the timer drop to 0. If the timer ever drops to 0, the game will lock the player into A variant stages and the last stage will have a fake TLB which kills off the player's mecha upon death, giving the player a bad ending. | Stage branches must be unlocked by beating the game's TLB, Veloce. Veloce can only be reached if the player can reach the final stage without having the timer drop to 0. If the timer ever drops to 0, the game will lock the player into A variant stages and the last stage will have a fake TLB which kills off the player's mecha upon death, giving the player a bad ending. | ||
− | When unlocked, the stage branches will allow players to pick stage variants in whatever order they prefer as long as they still have time left in the timer | + | When unlocked, the stage branches will allow players to pick stage variants in whatever order they prefer as long as they still have time left in the timer. B variant Veloce can still be accessed even if the player decided to go all A variants until then. |
+ | |||
+ | Other unlockables include the different mecha types, higher starting ranks as well as bullet/explosion colors. These unlock over time from doing multiple runs of the game. | ||
+ | |||
=== Mechas === | === Mechas === |
Revision as of 18:41, 30 July 2020
Yes, I made another account because I lost the password to my previous one
i actually play DFK 1.51
Currently working on Mecha Ritz Page (rough WIP):
Contents
Mecha Ritz: Steel Rondo
(Images TBA)
Mecha Ritz: Steel Rondo is the upgraded commercial version of the freeware doujin game Mecha Ritz developed by HEY. Like its original freeware version, Mecha Ritz: Steel Rondo has a heavy emphasis on rank and encourages the player to raise it as high as they can possibly handle it, while also providing the player with tons of resources to ensure they survive the ever increasing difficulty. As a result, this creates a highly dynamic game where each playthrough differs from the last.
Mecha Ritz: Steel Rondo also introduces new stages, music, story, mechanics and more.
Gameplay Overview
Mecha Ritz: Steel Rondo is a simple two button game (with some additional function buttons) with 12 playable mechas (4 are available from the start, 2 new mechas are unlockable and 6 extra variants are also unlockable).
New to Steel Rondo are branching stages, where after each stage's cutscene (as long as the timer requirement is met and the player has already cleared the game), the player is presented with two choices. The top choice will lead the player to stages from the original Mecha Ritz while the bottom choice will bring the player to new and harder stages (with more scoring potential).
From now on, top choice stages will be referred to as A variant and bottom choice stages as B variant.
Controls
- Z (Tap): Fires the mecha's standard shot.
- Z (Hold): Fires the mecha's focused shot.
- X: Activates the mecha's bomb.
- C: Skips cutscenes (iirc switches weapon type in CBP training will need to confirm tho).
- Z+X+C (Hold): Self-destructs your mecha and instantly game over (Can be used to restart the game).
- V: Pauses the game (NOTE: You cannot self-destruct while game is paused).
- Esc: Exits the game.
HUD
(Image TBA)
- Left: Current amount of lives. Increases by shooting 1up items. Decreases when hit without a shield. Maxes out at 10 lives.
- Bomb: Current amount of bombs in stock. Increases by shooting bomb or double items. You can use a bomb by pressing X. Maxes out at 10 bombs.
- Shields: Current amount of shields in stock. Increases by shooting shield or double items. A shield will protect your mecha from losing a life when hit. Upon respawning after losing a life, the amount replenished will match the amount of Heat. Maxes out at 5 shields.
- Heat: Determines your mecha's shot power and the amount of shields you will respawn with. Maxes out at 5.
- Time: Amount of time left to reach Veloce and stage branches. Increases after killing bosses and at the end of every stage. Decreases gradually over the course of the game. Locks player into A variant stages and fake TLB if it reaches 0.
- Rank: Current game difficulty. Represented by a number from 0 to 500. The higher the number, the higher the diffculty. See the Rank section for more info.
Unlockables
Mecha Ritz: Steel Rondo has a numerous amount of unlockables.
Stage branches must be unlocked by beating the game's TLB, Veloce. Veloce can only be reached if the player can reach the final stage without having the timer drop to 0. If the timer ever drops to 0, the game will lock the player into A variant stages and the last stage will have a fake TLB which kills off the player's mecha upon death, giving the player a bad ending.
When unlocked, the stage branches will allow players to pick stage variants in whatever order they prefer as long as they still have time left in the timer. B variant Veloce can still be accessed even if the player decided to go all A variants until then.
Other unlockables include the different mecha types, higher starting ranks as well as bullet/explosion colors. These unlock over time from doing multiple runs of the game.
Mechas
TBA
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Rank
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.