Difference between revisions of "Battle Garegga"

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(Slight update to rank section and very brief rank mitigation tips under strategy section.)
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=== Rank ===
 
=== Rank ===
 
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The game features an adjustable difficulty system ([[Glossary of shmups#Rank | rank]]) that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game.  The fewer lives a player has when they die, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus recommended to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.
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The game features an adjustable difficulty system ([[Glossary of shmups#Rank | rank]]) that will increase difficulty based on the actions of the player. As rank increases, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:
  
Although the game's current rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port the rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0%.
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* '''Time''': rank increases by a set value every frame, the value primarily determined by the player's autofire rate
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* '''Shots''': rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options
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* '''Power ups''': rank increases every time an power up item is collected, with the value determined by the item
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* '''Special Weapons''': rank increases by a set value every time the player deploys their special weapon
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* '''Bullets Sealed''': rank increases by a set value for every enemy bullet sealed
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Losing a life will decrease the rank.  The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty.
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 +
Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.
  
 
=== Scoring ===
 
=== Scoring ===
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== Strategy ==
 
== Strategy ==
 
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Die every once in a while, but not too often. Works less good when you don't have any extra lives.
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Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.
  
  
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== Story ==
 
== Story ==
 
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Yes.
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Revision as of 02:40, 15 July 2020

Battle Garegga

Gareggalogo.png
Gareggatitle.jpg

Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

It was followed by a sequel titled Battle Bakraid in 1999.



Gameplay Overview

Controls

Battle Garegga uses 3 buttons by default. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate.

  • A (Press): Fires the ship's main shot and option shots
  • A (Hold): Continuously fires the ship's main shot and option shots at the current autofire rate
  • B: Deploys the ship's special weapon
  • C: Changes the option formation

The auto-fire rate of the player’s ship may be adjusted in one of two ways. The first method is to tap the A button rapidly for 1.5 seconds and then to stop firing briefly, whereupon the game will log the pattern of the player’s tapping and repeat this pattern when the A button is subsequently held. The second method is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.6 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. However, care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.

Since there is no autofire dial on console controllers, the home console ports supply alternative means of changing the autofire rate. In the PS4/Xbox One port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons. After this is done, the player only needs to hold the shot button with their desired fire rate for at least two bullets to fire in succession; the game will set the autofire rate to the rate designated by the button pressed. It is recommended that the player also sets a "clean" shot button without an autofire rate to be held down as their primary shot button, since using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters slowdown, such as during stage transitions.

In addition to these core functions, the PS4/Xbox One port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.


Ships


There are four playable ships in Battle Garegga by default, as well as four additional secret characters who originally appeared in the earlier Raizing game Mahou Daisakusen. The "garegga" ships are Silver Sword, Grasshopper, Flying Baron, and Wild Snail. The "mahou" ships are Gain the warrior, Chitta the magician, Miyamoto the samurai-dragon, and Bornnam the necromancer.

TButZIC.png


Weapons


Each ship has a main shot and a special weapon. The main shot is the standard shot and can be upgraded from level 1 to level 5 by collecting shot power ups, as well as a special shot level through a secret power up. The special weapon takes the place of a standard bomb, and can be used to destroy enemy bullets and background scenery in addition to damaging enemies. The player gets a brief period of invincibility when deploying a special weapon, but the weapon activates after a short delay so care must be taken to activate it early when used defensively. Activating a special weapon consumes a bomb stock. If the player does not have a full bomb stock available, the weapon will use the stocked bomb fragments to activate at reduced power.

Each ship can also collect option power ups to gain miniature option drones that fly in formation around the player ship. The options shoot when the main shot is fired and their formation may be manually cycled through 5 preset formations with the C button.


Items


There are a number of power up items in Battle Garegga. Shot power ups, option power ups, and medals drop in a set order from popcorn enemies. Grounded enemies will drop bomb fragments.

Shot power ups are brown, circular items. Small shot power ups drop relatively frequently from popcorn enemies and will level up the player's main shot when enough are collected. The number of small shot power ups required to level up the main shot increases as the current shot level increases. Large shot power ups will drop infrequently and will immediately level up the player's main shot regardless of current shot level when collected.

Option power ups are green crests and will summon an option drone to assist the player ship. The formation of the options can be changed to one of five presets with the C button, and there are additional secret formations that can be accessed by dropping a certain number of power ups before picking up the next. Up to four options may be summoned at one time. Both shot and options are fired by holding the A button.

Bomb fragments are blue, rectangular items with bullet icons. Picking up 40 small bomb fragments gives the player one full bomb stock, whereas a large bomb fragment will award a full bomb stock. Up to five bombs may be stocked at once. The player can use their special weapon without a full bomb stock, but doing so will consume all held bomb fragments and the duration or strength of the bomb will be reduced according to the number of fragments used.

Medals are golden icons that may be collected for points. Every time a Medal is collected, the next one that spawns will be worth more, from 100 to 10,000 points. However, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value. Medals can also be found upon using a bomb on certain items of scenery.

Unlockable Secrets


Access a Mahou Daisakusen character

On the arcade version at the title the player must press Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start. But on the PS4 Rev.2016 version they must instead flip the switch in the menu.

Secret Power ups

Special Shot Level During the game, let five small shot items fall off the screen. If you pick up the sixth small shot item and are at shot level 5, your main shot will be upgraded to its most powerful shot level. The main shot will downgrade to level 5 upon the next death. If the wide formation is triggered, then you will have to let 5 more small shot items fall off the screen before having another opportunity to activate special shot level.

Wide During the game, let five small shot items fall off the screen. If you pick up an option item before the sixth small shoot item falls off the screen, you will activate the wide formation. Options in the wide formation provide wider coverage than the standard spread formation, being aimed nearly horizontally. This formation will persist until death or cycling option formations with the C button.

Homing During the game, let five small bomb fragments fall off the screen. If you pick up an option item before the sixth small bomb fragment falls off the screen, you will activate the homing formation. Options in the homing formation will automatically fly across the screen to shoot enemies from point-blank range. This formation will persist until death or cycling option formations with the C button.

Search During the game, let five option items fall off the screen. If you pick up the sixth option item before it falls off the screen, you will activate the search formation. Options in the search formation will automatically rotate in place to aim at enemies on screen. This formation will persist until death or cycling option formations with the C button.

Shadow During the game, let five medals fall off the screen. If you pick up an option item before the sixth medal falls off the screen, you will activate the shadow formation. Options in the shadow formation will follow the player ship while shooting straight up, similar to the options in Gradius. This formation will persist until death or cycling option formations with the C button.

Chain In a two-player game, the chain formation will have a 50% chance of activating whenever the conditions to activate any secret option formation are satisfied. Options in the chain formation will link the two player ships while shooting upwards. The options of the player who did not activate chain formation will remain unaffected.

Obtain a 1UP from the Stage 3 Midboss

The conditions are destroying the two main side parts and then depleting the midboss's health entirely exactly where it ends its route in the rectangular yellow-striped area. If done successfully, the boss will drop a golden plane.


Rank


The game features an adjustable difficulty system ( rank) that will increase difficulty based on the actions of the player. As rank increases, enemies gain more health, enemies shoot more frequently, enemy bullets travel faster, and items fall off the screen faster. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. In brief, things that increase rank are:

  • Time: rank increases by a set value every frame, the value primarily determined by the player's autofire rate
  • Shots: rank increases by a set value for every shot fired, the value determined by the player's ship, shot level, and number of options
  • Power ups: rank increases every time an power up item is collected, with the value determined by the item
  • Special Weapons: rank increases by a set value every time the player deploys their special weapon
  • Bullets Sealed: rank increases by a set value for every enemy bullet sealed

Losing a life will decrease the rank. The fewer lives a player has when they die, the more rank is decreased. Thus, the game rewards a player who doesn't stock up many lives at a time by more drastically reducing its difficulty.

Although rank is hidden from the player in the arcade release, in the Battle Garegga Rev.2016 port rank may be displayed in a widget on the side of the screen. The rank is displayed on a graph as a percentage ranging from 0.0% to 100.0% that updates in real time during gameplay.

Scoring


The primary intended scoring mechanic of Battle Garegga is to maintain a chain of maximum-value medals throughout the entire game. In addition, certain background elements may be destroyed using the ship's special weapon for points or to reveal hidden caches of medals. Some bosses have multiple parts that may be destroyed for extra points, and these parts (as well as many enemies throughout the game) are often worth different amounts of points when destroyed with regular, non-penetrating bullets, penetrating bullets, or special weapons.

Strategy


Even for a survival clear, it is recommended for the player to devise a strategy that accounts for the rank system in order to keep the last few stages of the game playable. Since the player gains an extend for every 1,000,000 points scored, the rank system encourages players to make at least a modest attempt to score points to gain extends that can then be traded for reduced difficulty via intentional suicide. Other rank mitigation strategies that focus on reducing the rate that rank increases include keeping a low autofire rate, slowly powering up, and conserving shots fired. It is possible to finish the game in one life, but this requires intricate knowledge of the game's rank system and an ultra-prudent playstyle.


Story




Version Differences


Trivia

Unlike in most other scrolling shooter games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create flying debris, further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.


Gallery


References & Contributors

  1. https://gamefaqs.gamespot.com/arcade/577456-battle-garegga/cheats
  2. Primary info provided by IrateIrem
  3. Additional info provided by VxD

External Links

Superplay videos