Difference between revisions of "Choujikuu Yousai Macross II/Strategy"
Jump to navigation
Jump to search
m (Added sprites for Expert stage 2, updated alt text to use canonical names) |
m (Added a couple of sprites for Expert stage 1) |
||
Line 151: | Line 151: | ||
| 21 | | 21 | ||
| [[File:MacrossII_Transformer.png | 60px | A purple mech in Battroid form]] | | [[File:MacrossII_Transformer.png | 60px | A purple mech in Battroid form]] | ||
+ | |||
+ | [[File:MacrossII_TransformerFighter.png | 118px | The same mech in Fighter form and coloured red]] | ||
| | | | ||
| style="text-align:left" | <b>BONUS</b>: Destroy after it transforms (30,000 points) | | style="text-align:left" | <b>BONUS</b>: Destroy after it transforms (30,000 points) | ||
Line 156: | Line 158: | ||
| 22 | | 22 | ||
| [[File:MacrossII_Transformer.png | 60px | A purple mech in Battroid form]] | | [[File:MacrossII_Transformer.png | 60px | A purple mech in Battroid form]] | ||
+ | |||
+ | [[File:MacrossII_TransformerFighter.png | 118px | The same mech in Fighter form and coloured red]] | ||
| | | | ||
| style="text-align:left" | <b>BONUS</b>: Destroy after it transforms (30,000 points) | | style="text-align:left" | <b>BONUS</b>: Destroy after it transforms (30,000 points) | ||
Line 380: | Line 384: | ||
|- | |- | ||
| 1:36 | | 1:36 | ||
− | | | + | | [[File:MacrossII_Door.png | 60px | A thick gate]] x2 |
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4 | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4 | ||
Line 400: | Line 404: | ||
|- | |- | ||
| 1:09 | | 1:09 | ||
− | | | + | | [[File:MacrossII_Door.png | 60px | A thick gate]] x2 |
| [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4 | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4 | ||
Revision as of 16:55, 4 November 2023
This page is a work in progress. Please wait warmly.
The maximum score gain for each stage is provided, with the following assumptions and caveats:
- Tick points are not included.
- Every enemy listed here is killed, except for destructible missiles.
- Every item listed here is collected, as well as bombs.
- No miss, no bomb.
Beginner Course
Stage 1
Stage 2
Stage 3
Medium Course
Stage 1
Stage 2
Stage 3
Expert Course
Stage 1: Disorder
Maximum score gain (up to and including wave 63):
- Without bomb bonus: 554,900
- With bomb bonus (4 bombs): 594,900
Wave-based Enemies
Time-based Events
Stage 2: Ishtar
Maximum score gain (up to and including wave 25):
- Without bomb bonus: 934,500
- With bomb bonus (5 bombs): 984,500
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.