Difference between revisions of "Choujikuu Yousai Macross II/Strategy"

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(Finished adding details for Expert stage 2)
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----
 
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Ignoring tick points, the maximum score you can get on this stage (up to and including wave 63) is 567,300 points without the bomb bonus, or 607,300 points with the bomb bonus.
+
Ignoring tick points, the maximum score you can get on this stage (up to and including wave 63) is 554,900 points without the bomb bonus, or 594,900 points with the bomb bonus. This assumes every enemy is killed (excluding destructible missiles), every item is collected and no miss, no bomb.
  
 
==== Wave-based Enemies ====
 
==== Wave-based Enemies ====
Line 164: Line 164:
 
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
|
+
| style="text-align:left" | Fires four destructible missiles worth 500 points each
 
|-
 
|-
 
| 26
 
| 26
 
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
|
+
| style="text-align:left" | Fires four destructible missiles worth 500 points each
 
|-
 
|-
 
| 27
 
| 27
Line 539: Line 539:
 
| style="text-align:left" | Lower path
 
| style="text-align:left" | Lower path
 
|-
 
|-
 +
| 1:30
 +
| missile carrier x3
 +
| [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
 +
[[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] x2
 +
|
 +
|-
 +
| 1:30 - 1:27
 +
| [[File:MacrossII_HMechGreen.png | 62px | Green humanoid mech]] x5
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x5
 +
|
 +
|-
 +
| 1:24 - 1:23
 +
| pod x4
 +
|
 +
|
 +
|-
 +
| 1:23
 +
| [[File:MacrossII_HMechGreen.png | 62px | Green humanoid mech]] x2
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
|
 +
|-
 +
| 1:21
 +
| pod x6
 +
|
 +
|
 +
|-
 +
| 1:20
 +
| [[File:MacrossII_PowerUpCarrier.png | 60px | Reddish-orange power up ship]] x2
 +
 +
[[File:MacrossII_HMechGreen.png | 62px | Green humanoid mech]] x2
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] x2
 +
 +
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
|
 +
|-
 +
| 1:18 - 1:09
 +
| pod x36
 +
|
 +
|
 +
|-
 +
| 1:08
 +
| [[File:MacrossII_HMechPurple.png | 112px | Purple humanoid mech]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
|
 +
|-
 +
| 1:06
 +
|
 +
| [[File:MacrossII_Minmay.png | 25px | Minmay item]] x2
 +
 +
[[File:MacrossII_Emblem.png | 58px | Emblem]] x6
 +
| style="text-align:left" | Items are hidden around the entrance of the passageway
 +
|-
 +
| 1:06 - 0:56
 +
| big ship
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Deal as much damage as you can before it self-destructs <br> (0 to 100,000 points, in increments of 10,000 points)
 +
|-
 +
| 0:53 - 0:45
 +
| mech formation x5
 +
|
 +
| style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points each) <br> The green ones cannot be destroyed <br> Order of appearance: right, up, left, down, center
 +
|-
 +
| 0:42
 +
| boss
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
 +
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8
 +
| style="text-align:left" | Power up spawns at the start of the boss fight <br> Five destructible parts, each worth 10,000 points <br> Boss itself is worth 50,000 points
 +
|-
 +
| 0:38
 +
|
 +
| [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 +
|
 +
|-
 +
| 0:29
 +
|
 +
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
|
 +
|-
 +
| 0:24
 +
|
 +
| [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]]
 +
|
 +
|-
 +
| 0:15
 +
|
 +
| [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]]
 +
|
 +
|-
 +
| 0:11
 +
|
 +
| [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]]
 +
|
 +
|-
 +
| 0:01
 +
|
 +
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
|
 
|}
 
|}
  
Line 548: Line 647:
 
| style="width:20%" | <big><b>Drop</b></big>
 
| style="width:20%" | <big><b>Drop</b></big>
 
| style="width:50%" | <big><b>Notes</b></big>
 
| style="width:50%" | <big><b>Notes</b></big>
 +
|-
 +
| 1
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x6
 +
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x6
 +
| style="text-align:left" | Spawns only after boss is defeated
 +
|-
 +
| 2
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]]
 +
| style="text-align:left" | Drops item only when the whole group is defeated
 +
|-
 +
| 3
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]]
 +
| style="text-align:left" | Drops item only when the whole group is defeated
 +
|-
 +
| 4
 +
| [[File:MacrossII_PowerUpCarrier.png | 60px | Reddish-orange power up ship]]
 +
| [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]]
 +
|
 +
|-
 +
| 5
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 6
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 7
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 8
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x8
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 9
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 10
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x8
 +
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 11
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 +
|-
 +
| 12
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 +
|-
 +
| 13
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 +
|-
 +
| 14
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x16
 +
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2
 +
| style="text-align:left" | Split into two groups <br> Drops item for each group defeated
 +
|-
 +
| 15
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x6
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x6
 +
|
 +
|-
 +
| 16
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
|
 +
|-
 +
| 17
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]] x2
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
|
 +
|-
 +
| 18
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
|
 +
|-
 +
| 19
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]] x2
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2
 +
|
 +
|-
 +
| 20
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
|
 +
|-
 +
| 21
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]] x3
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3
 +
|
 +
|-
 +
| 22
 +
| [[File:MacrossII_ZakoYellow.png | 58px | Yellow zako]] x6
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x6
 +
|
 +
|-
 +
| 23
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 +
|-
 +
| 24
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 +
|-
 +
| 25
 +
| [[File:MacrossII_MMechPurple.png | 83px | Purple mech variant with two thrusters]]
 +
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]]
 +
| style="text-align:left" | Fires two destructible missiles worth 500 points each
 
|-
 
|-
 
|}
 
|}

Revision as of 10:18, 4 November 2023

This page is a work in progress. Please wait warmly.

Beginner Course

Stage 1


Stage 2


Stage 3


Medium Course

Stage 1


Stage 2


Stage 3


Expert Course

Stage 1: Disorder


Ignoring tick points, the maximum score you can get on this stage (up to and including wave 63) is 554,900 points without the bomb bonus, or 594,900 points with the bomb bonus. This assumes every enemy is killed (excluding destructible missiles), every item is collected and no miss, no bomb.

Wave-based Enemies

Wave Enemy Drop Notes
1 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
2 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
3 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
4 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
5 Reddish-orange power up ship Power up item showing a blue F
6 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
7 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
8 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
9 Yellow zako x6 Orange medium coin Drops item only when the whole group is defeated
10 Reddish-orange power up ship Power up item showing an orange G
11 Blue mech Missile item showing a green M Appears from above
12 Blue mech Missile item showing a red H Appears from below
13 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
14 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
15 Reddish-orange power up ship Power up item showing a blue F
16 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
17 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
18 Reddish-orange power up ship Power up item showing an orange G
19 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
20 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
21 Purple humanoid mech in a standing position BONUS: Destroy after it transforms (30,000 points)
22 Purple humanoid mech in a standing position BONUS: Destroy after it transforms (30,000 points)
23 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
24 Yellow zako x4 Blue small coin Drops item only when the whole group is defeated
25 Purple mech variant with two thrusters Green large coin Fires four destructible missiles worth 500 points each
26 Purple mech variant with two thrusters Green large coin Fires four destructible missiles worth 500 points each
27 Reddish-orange power up ship Power up item showing a blue F
28 Yellow zako x7 Orange medium coin Drops item only when the whole group is defeated
29 Yellow zako x7 Orange medium coin Drops item only when the whole group is defeated
30 Blue mech Missile item showing a green M Appears from above
31 Blue mech Missile item showing a red H Appears from below
32 Yellow zako x14 Orange medium coin x2 Split into two groups
Drops item for each group defeated
33 Reddish-orange power up ship Power up item showing an orange G
34 Yellow zako x8 Orange medium coin Appears from above
Drops item only when the whole group is defeated
35 Yellow zako x8 Orange medium coin Appears from below
Drops item only when the whole group is defeated
36 Yellow zako x16 Orange medium coin x2 Appears from above and below
Split into two groups
Drops item for each group defeated
37 Purple mech variant with one thruster Green large coin Appears from the left side
38 Purple mech variant with one thruster Green large coin Appears from the left side
39 Blue zako x12 Blue small coin x12
40 Purple zako x12 Blue small coin x12
41 Purple zako x8 Blue small coin x8 Appears from above
42 Purple zako x8 Blue small coin x8 Appears from below
43 Purple zako x16 Blue small coin x16 Appears from above and below
44 Yellow zako x8
45 Yellow zako x8
46 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
47 Yellow zako x8
48 Yellow zako x8
49 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
50 Yellow zako x16
51 Blue mech Missile item showing a green M Appears from above
52 Blue mech Missile item showing a red H Appears from below
53 Yellow zako x8 Appears from the left side
54 Yellow zako x8 Appears from the left side
55 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
56 Yellow zako x16 Appears from the left side
57 Purple mech variant with one thruster Green large coin Appears from the left side
58 Purple mech variant with one thruster Green large coin Appears from the left side
59 Yellow zako x8
60 Yellow zako x8
61 Reddish-orange power up ship x2 Power up item showing a blue F Power up item showing an orange G
62 Yellow zako x16
63 Purple mech variant with one thruster x2 Green large coin x2 Appears from the left side

Time-based Events

Time Enemy Item Notes
1:46 Emblem x8 Hidden at where the explosion happens
1:36 Door scrolls onto the screen Small medal x4

Big medal x2

Medals are hidden around the door frame
1:32 Door opens Emblem x2

Minmay item x2

Emblems are hidden at where the doors were
Minmays are hidden behind the doors, at the top and bottom
1:30 - 1:16 Green humanoid mech x6

Purple humanoid mech x3

Green large coin x9

Big medal x8

Coins are dropped by the enemies
Medals are hidden at the top
1:09 Door scrolls onto the screen Small medal x4

Big medal x2

Medals are hidden around the door frame
1:04 Door opens Emblem x2

Minmay item x2

Emblems are hidden at where the doors were
Minmays are hidden behind the doors, at the top and bottom
0:51 - 0:47 Red ship x4 BONUS: Destroy (20,000 points each)
0:42 Boss in ship form

Boss in mech form

Green large coin x8 Boss itself is worth 50,000 points
0:29 Power up item showing a blue F Missile item showing a red H
0:15 Power up item showing an orange G Missile item showing a green M

Stage 2: Ishtar


As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.

Time-based Events

Time Enemy Item Notes
1:56 Minmay item x2 Minmays are hidden at the top and bottom, before entering the passageway
1:53 - 1:48 Reddish-orange power up ship

Yellow zako x15

Power up item showing a blue F

Blue small coin x15

1:48 Emblem x6
1:47 - 1:43 Reddish-orange power up ship

Yellow zako x10

Power up item showing a blue F

Blue small coin x10

Upper path
1:47 - 1:43 Reddish-orange power up ship Power up item showing a blue F

Small medal x23

Lower path
1:43 Emblem x3
1:42 - 1:38 Reddish-orange power up ship Power up item showing a blue F

Small medal x20

Upper path
1:42 - 1:38 Reddish-orange power up ship

Yellow zako x12

Power up item showing a blue F

Blue small coin x12

Lower path
1:38 Emblem x3

Minmay item x2

One Minmay on each path, already revealed
1:37 Emblem x3
1:37 - 1:34 Green humanoid mech x16 Green large coin x16 Upper path
1:37 - 1:34 Reddish-orange power up ship Power up item showing a blue F

Small medal x17

Lower path
1:34 - 1:32 Small medal x4

Big medal x2

Emblem x2

Upper path
Big medals and emblems are hidden on the topmost path
1:34 - 1:32 Small medal x4 Lower path
1:30 missile carrier x3 Missile item showing a red H

Missile item showing a green M x2

1:30 - 1:27 Green humanoid mech x5 Green large coin x5
1:24 - 1:23 pod x4
1:23 Green humanoid mech x2 Green large coin x2
1:21 pod x6
1:20 Reddish-orange power up ship x2

Green humanoid mech x2

Power up item showing a blue F x2

Green large coin x2

1:18 - 1:09 pod x36
1:08 Purple humanoid mech Green large coin
1:06 Minmay item x2

Emblem x6

Items are hidden around the entrance of the passageway
1:06 - 0:56 big ship BONUS: Deal as much damage as you can before it self-destructs
(0 to 100,000 points, in increments of 10,000 points)
0:53 - 0:45 mech formation x5 BONUS: Destroy the red mech (30,000 points each)
The green ones cannot be destroyed
Order of appearance: right, up, left, down, center
0:42 boss Power up item showing a blue F

Green large coin x8

Power up spawns at the start of the boss fight
Five destructible parts, each worth 10,000 points
Boss itself is worth 50,000 points
0:38 Missile item showing a green M
0:29 Power up item showing an orange G
0:24 Missile item showing a red H
0:15 Power up item showing a blue F
0:11 Missile item showing a green M
0:01 Power up item showing an orange G

Wave-based Enemies

Wave Enemy Drop Notes
1 Yellow zako x6 Blue small coin x6 Spawns only after boss is defeated
2 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
3 Yellow zako x8 Orange medium coin Drops item only when the whole group is defeated
4 Reddish-orange power up ship Power up item showing an orange G
5 Yellow zako x16 Orange medium coin x2 Split into two groups
Drops item for each group defeated
6 Yellow zako x8 Orange medium coin x2 Split into two groups
Drops item for each group defeated
7 Yellow zako x16 Orange medium coin x2 Split into two groups
Drops item for each group defeated
8 Yellow zako x8 Orange medium coin x2 Split into two groups
Drops item for each group defeated
9 Yellow zako x16 Orange medium coin x2 Split into two groups
Drops item for each group defeated
10 Yellow zako x8 Blue small coin x2 Split into two groups
Drops item for each group defeated
11 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each
12 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each
13 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each
14 Yellow zako x16 Orange medium coin x2 Split into two groups
Drops item for each group defeated
15 Yellow zako x6 Green large coin x6
16 Purple mech variant with two thrusters Green large coin
17 Purple mech variant with two thrusters x2 Green large coin x2
18 Purple mech variant with two thrusters Green large coin
19 Purple mech variant with two thrusters x2 Green large coin x2
20 Purple mech variant with two thrusters Green large coin
21 Purple mech variant with two thrusters x3 Green large coin x3
22 Yellow zako x6 Green large coin x6
23 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each
24 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each
25 Purple mech variant with two thrusters Green large coin Fires two destructible missiles worth 500 points each

Stage 3: Feff


All Courses

Stage 4: Ingues