Difference between revisions of "User:1ccsDontMatter/notes"

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== Gain ==
 
 
Green weapon: pierce deep body parts + 2 shot streams
 
 
Red weapon: often more damage from behind
 
 
ice treasures: stay top of the screen
 
 
== chitta ==
 
 
red wep: You want to be far away and central to the target so the streams can converge on it. Bad in tight areas.
 
 
==Ice corridor==
 
 
===Boss===
 
Ice attack: Hug wall adjacent to torso
 
 
 
 
==forest of dead==
 
==forest of dead==
  
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knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams
 
knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams
 
  
 
==kobold tower==
 
==kobold tower==

Revision as of 01:36, 6 July 2020

forest of dead

boss

l1 score: 55k

crossfire

l2 canonns: rank rolls over due to speed and enemies fire slower

strato sphere

knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams

kobold tower

boss

l2: easier to time out than to kill due to enemies after being strong

Data

Data taken from stage 1 and air circus (rates are different on different stages)

Accel zone

  • Borrnam - 2, 4 booster
  • Miyamoto - 6, 6 booster
  • HJ - 3, 5 booster
  • Nirvana - 8, 8 booster
  • KL - 5, 6 booster
  • Gain - 4, 6 booster
  • Chitta - 7, 8 booster
  • Bulgin - 1, 4 booster

Boost activation

  • Borrnam -
  • Miyamoto -
  • HJ -
  • Nirvana - 46
  • KL -
  • Gain -
  • Chitta -
  • Bulgin - 97

Back brake

  • Borrnam - -8 per frame
  • Miyamoto - -4
  • HJ - -7
  • Nirvana - -2
  • KL - -6
  • Gain - -5
  • Chitta - -1
  • Bulgin - -3

Wall brake

  • Borrnam - -6 per frame
  • Miyamoto - -7
  • HJ - -4
  • Nirvana - -8
  • KL - -5
  • Gain - -2
  • Chitta - 3
  • Bulgin - -1

Memory addresses

RAM

1012ee - 16 - charge count to activate booster (player holding down shot button)

101324 - 8 - p1 ship movement speed 101325 - 8 - p1 ship frailty

102c4a - obj- base of data object

102c5c - 16 - current position of background layer / level position

102c8e - 16 - current maximum speed limit of scrolling

102c88 - 32 - current logical position in level (goal line progress)

102c92 - 16 - current minimum possible speed of screen scroll

102dcd - 16 - current rate of change (used for passing to scroll speed modifier function)

ROM

71890 - 16 - Nirvana booster time (0x46)

71892 - 16 - Nirvana booster speed (8)

Program

007af6 - somewhere in player init function - sets booster time for p1 (1012ee)

009694 - sets argument for function (booster boost amount)

018830 -

018890 - writes to current player scroll speed during booster use