Difference between revisions of "User:1ccsDontMatter/test2"
Jump to navigation
Jump to search
Line 74: | Line 74: | ||
|v9 = {{LetterGrade | C}} | |v9 = {{LetterGrade | C}} | ||
|p10 = Control | |p10 = Control | ||
− | |v10 = {{LetterGrade | | + | |v10 = {{LetterGrade | F}} |
|p11 = - | |p11 = - | ||
|caption = Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"'' | |caption = Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"'' | ||
Line 91: | Line 91: | ||
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | * Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | ||
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | * Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #427373 | ||
+ | |backcolor = #fefcf3 | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Miyamoto | ||
+ | |shipimage = [[Image:Miyamoto-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | S}} | ||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | A}} | ||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | A}} | ||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | A}} | ||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | B}} | ||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | S}} | ||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | A}} | ||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | S}} | ||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | A}} | ||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | S}} | ||
+ | |p11 = - | ||
+ | |caption = Ship: none -- ''"Samurai Doragon from the north searches for potion for mentor's daughter"'' | ||
+ | |content = '''Class: Samurai''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction | ||
+ | * '''<span style="color:#BA55D3">Bomb:</span>''' Drops a big bomb ahead of the player with a skull face inside it | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere. | ||
+ | * Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill. | ||
+ | * Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections. | ||
+ | * Incredible stats all around with no weakness. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best. | ||
+ | '''Weaknesses:''' | ||
+ | * Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die in 1 bomb. | ||
}} | }} |