Difference between revisions of "Great Mahou Daisakusen"

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== General remarks ==
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[[File:Mahou_thm.png|center]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
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|title = Great Mahou Daisakusen
 
|background = #f8f8f8
 
|background = #f8f8f8
 
|image = Template_Title.png
 
|image = Template_Title.png
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|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
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|developer = [[Raizing]]
 
|
 
|
|music = Person A
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|music = Atsuhiro Motoyama, Kenichi Koyano, Manabu Namiki
 
|
 
|
|program = Person B
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|program = Yuichi Toyama
 
|
 
|
|art = Person C
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|art = Kazuyuki Nakashima
 
|
 
|
|releasedate = Release Date
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|releasedate = 2000
  
|nextgame = Next game in a series
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|nextgame = [[Brave Blade]]
 
}}
 
}}
 +
'''Great Mahou Daisakusen''', also known as '''Dimahoo''', is a vertical scrolling shooting game released by [[Raizing]] for the CPS2. It's the last game in the Mahou Daisakusen trilogy, being the sequel to [[Shippu Mahou Daisakusen]]. It features a scoring system based around hidden items, with 108 items to collect from destroyed enemies across the entire game. It never received any home console ports.
 +
__TOC__
 +
==Gameplay overview==
 +
===Controls===
 +
'''A button''': fires the player's main shot.
 +
 +
'''A button (hold)''': changes the player's magic polarity and starts filling up the magic meter (see scoring section).
 +
 +
'''B button''': activates the player's bomb.
 +
 +
'''C button''': autofire for the player's main shot.
 +
 +
Note: when both the A and C buttons are held together at the same time, the C button's autofire will take priority over the A button.
 +
===Powerups===
 +
'''Shot''': P coins, collecting several of them increases the player's shot level. Large P coins are occasionally dropped by flying fairies or after the player has lost a life and will increase the shot level instantly.
 +
 +
'''Magic''': Magic book, increases the player's magic level. This adds two options that act as a subshot and allows the player to charge the magic meter.
 +
 +
'''Bomb''': Destroyed ground enemies will leave yellow diamonds fragments on the ground that fill up the player's bomb gauge. Once the gauge has been filled, a treasure chest will drop the bomb. The bomb always drops at the center of the screen. Therefore, it is important to try filling the bomb meter when enemy bullets aren't being fired near the bomb's path, or when the player is able to misdirect those shots.
 +
==Characters==
 +
===Default characters===
 +
'''Solo-Bang the Warrior'''
 +
 +
Speed: slow.
 +
 +
Shot: wide shot.
 +
 +
Subshot: lasers fired directly forward.
 +
 +
Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.
 +
 +
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
 +
 +
'''Karte the Sorceress'''
 +
 +
Speed: medium-fast.
 +
 +
Shot: narrow shot.
 +
 +
Subshot: bullets aimed at enemies.
 +
 +
Charged shot: two knights that home-in on enemies.
 +
 +
Bomb: Giant thunder fired directly forward. While the bomb is active, movement speed is reduced.
 +
 +
'''Miyamoto the Dragon'''
  
__TOC__
+
Speed: fastest.
 +
 
 +
Shot: narrow shot.
 +
 
 +
Subshot: grenades fired at a 45° angle.
 +
 
 +
Charged shot: ninjas throwing shurikens. Depending on the player's magic power, there will be either 2 ninjas or 4 ninjas.
 +
 
 +
Bomb: sword slashes that travel across the screen. Extremely high damage at close range. While the bomb is active, movement speed is reduced.
 +
 
 +
'''Grimlen The Necromancers'''
 +
 
 +
Speed: slowest.
 +
 
 +
Shot: narrow shot with two side shots.
 +
 
 +
Subshot: skulls fired directly forward. The options' angle can be changed by moving vertically.
 +
 
 +
Charged shot: giant scythe with piercing properties, travels to the top of the screen and returns like a boomerang.
 +
 
 +
Bomb: ghosts that travel across the screen. Extremely high damage at close range.
 +
===Secret characters===
 +
After a credit has been inserted, the player can unlock 4 secret characters by inputting a code while the title screen is up (Up, Up, Left, Down, Down, Right, A, B, A, B, A, Start). The secret characters play very similar to the default characters, with their own unique quirks.
 +
 
 +
'''Gain The Battler '''
 +
 
 +
Speed: fast
 +
 
 +
Shot: wide shot.
 +
 
 +
Subshot: axes fired at a 45° angle.
 +
 
 +
Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.
 +
 
 +
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
 +
 
 +
'''Chitta The Magic user'''
 +
 
 +
Speed: medium-fast.
 +
 
 +
Shot: narrow shot.
 +
 
 +
Subshot: thunders fired directly forward.
 +
 
 +
Charged shot: two genies that home-in on enemies.
  
 +
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
  
== ( Insert Game Title Here ) ==
+
'''Birthday The Criminal'''
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
 
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
Speed: slowest.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
Shot: narrow shot with two side shots.
  
 +
Subshot: bullets aimed at enemies.
  
== Gameplay Overview ==
+
Charged shot: saw that homes-in on enemies
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
=== Controls ===
+
Bomb: saws that travel across the screen. Extremely high damage at close range.
----
 
* '''A:''' Description
 
* '''A (Press):''' Description
 
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
+
'''Golden The Prince'''
----
 
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
+
Speed: very fast.
----
 
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
Shot: narrow shot.
  
=== Weapons ===
+
Subshot: hearts fired directly forward. The options' angle can be changed by moving vertically.
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
  
=== Items ===
+
Charged shot: Golden clones that fire directly forward. Depending on the player's magic power, there will be either 2 clones or 4 clones.
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
=== Rank ===
+
Bomb: Giant laser fired directly forward. While the bomb is active, movement speed is increased.
----
 
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
 
  
=== Loops ===
+
==Scoring==
----
+
===Item collecting===
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
Assuming the player has gotten at least one magic powerup, holding down the A button will gradually increase the magic meter before releasing the charged shot, going from level 1 to 8 (alternatively, the player can shoot down enemies and this will also increase the magic meter). Releasing the A button will summon the player's charged shot and every enemy destroyed while it's active will drop an item. Each item has its own levels from 1 to 8, with which one appears depending on where the magic meter was. Collecting every level of the same item will complete a "set" and add a multiplier to every item collected afterwards. With one exception (red dragon in stage 3), enemies always drop the same items, making it possible to develop a route where several item sets are completed in a single stage, and cash in on the latter stages with up to a x12 multiplier.
  
=== Scoring ===
+
The game also has secret items dropped by bosses and specific enemies, with hidden requirements being needed to obtain them. While the secret items are counted as their own set, they don't contribute to the player's multiplier, and only add up to the 108 item completion. Collecting all 108 items is a 1 million point bonus.
----
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
  
 +
==Rank==
 +
Great Mahou Daisakusen features a basic rank system that increases by collecting items. Rank affects bullet speed and enemy fire rate.
 
== Strategy ==
 
== Strategy ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
Line 99: Line 161:
  
 
== Story ==
 
== Story ==
Basic story breakdowns, plot information, and endings are included here.
+
The earth was really hollow.
 
 
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
 
----
 
----
  

Revision as of 05:21, 23 October 2022

Mahou thm.png
Great Mahou Daisakusen
Template Title.png

Title screen

Developer: Raizing
Music: Atsuhiro Motoyama, Kenichi Koyano, Manabu Namiki
Program: Yuichi Toyama
Art: Kazuyuki Nakashima
Release date: 2000
Next game: Brave Blade

Great Mahou Daisakusen, also known as Dimahoo, is a vertical scrolling shooting game released by Raizing for the CPS2. It's the last game in the Mahou Daisakusen trilogy, being the sequel to Shippu Mahou Daisakusen. It features a scoring system based around hidden items, with 108 items to collect from destroyed enemies across the entire game. It never received any home console ports.

Gameplay overview

Controls

A button: fires the player's main shot.

A button (hold): changes the player's magic polarity and starts filling up the magic meter (see scoring section).

B button: activates the player's bomb.

C button: autofire for the player's main shot.

Note: when both the A and C buttons are held together at the same time, the C button's autofire will take priority over the A button.

Powerups

Shot: P coins, collecting several of them increases the player's shot level. Large P coins are occasionally dropped by flying fairies or after the player has lost a life and will increase the shot level instantly.

Magic: Magic book, increases the player's magic level. This adds two options that act as a subshot and allows the player to charge the magic meter.

Bomb: Destroyed ground enemies will leave yellow diamonds fragments on the ground that fill up the player's bomb gauge. Once the gauge has been filled, a treasure chest will drop the bomb. The bomb always drops at the center of the screen. Therefore, it is important to try filling the bomb meter when enemy bullets aren't being fired near the bomb's path, or when the player is able to misdirect those shots.

Characters

Default characters

Solo-Bang the Warrior

Speed: slow.

Shot: wide shot.

Subshot: lasers fired directly forward.

Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.

Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.

Karte the Sorceress

Speed: medium-fast.

Shot: narrow shot.

Subshot: bullets aimed at enemies.

Charged shot: two knights that home-in on enemies.

Bomb: Giant thunder fired directly forward. While the bomb is active, movement speed is reduced.

Miyamoto the Dragon

Speed: fastest.

Shot: narrow shot.

Subshot: grenades fired at a 45° angle.

Charged shot: ninjas throwing shurikens. Depending on the player's magic power, there will be either 2 ninjas or 4 ninjas.

Bomb: sword slashes that travel across the screen. Extremely high damage at close range. While the bomb is active, movement speed is reduced.

Grimlen The Necromancers

Speed: slowest.

Shot: narrow shot with two side shots.

Subshot: skulls fired directly forward. The options' angle can be changed by moving vertically.

Charged shot: giant scythe with piercing properties, travels to the top of the screen and returns like a boomerang.

Bomb: ghosts that travel across the screen. Extremely high damage at close range.

Secret characters

After a credit has been inserted, the player can unlock 4 secret characters by inputting a code while the title screen is up (Up, Up, Left, Down, Down, Right, A, B, A, B, A, Start). The secret characters play very similar to the default characters, with their own unique quirks.

Gain The Battler

Speed: fast

Shot: wide shot.

Subshot: axes fired at a 45° angle.

Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.

Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.

Chitta The Magic user

Speed: medium-fast.

Shot: narrow shot.

Subshot: thunders fired directly forward.

Charged shot: two genies that home-in on enemies.

Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.

Birthday The Criminal

Speed: slowest.

Shot: narrow shot with two side shots.

Subshot: bullets aimed at enemies.

Charged shot: saw that homes-in on enemies

Bomb: saws that travel across the screen. Extremely high damage at close range.

Golden The Prince

Speed: very fast.

Shot: narrow shot.

Subshot: hearts fired directly forward. The options' angle can be changed by moving vertically.

Charged shot: Golden clones that fire directly forward. Depending on the player's magic power, there will be either 2 clones or 4 clones.

Bomb: Giant laser fired directly forward. While the bomb is active, movement speed is increased.

Scoring

Item collecting

Assuming the player has gotten at least one magic powerup, holding down the A button will gradually increase the magic meter before releasing the charged shot, going from level 1 to 8 (alternatively, the player can shoot down enemies and this will also increase the magic meter). Releasing the A button will summon the player's charged shot and every enemy destroyed while it's active will drop an item. Each item has its own levels from 1 to 8, with which one appears depending on where the magic meter was. Collecting every level of the same item will complete a "set" and add a multiplier to every item collected afterwards. With one exception (red dragon in stage 3), enemies always drop the same items, making it possible to develop a route where several item sets are completed in a single stage, and cash in on the latter stages with up to a x12 multiplier.

The game also has secret items dropped by bosses and specific enemies, with hidden requirements being needed to obtain them. While the secret items are counted as their own set, they don't contribute to the player's multiplier, and only add up to the 108 item completion. Collecting all 108 items is a 1 million point bonus.

Rank

Great Mahou Daisakusen features a basic rank system that increases by collecting items. Rank affects bullet speed and enemy fire rate.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

The earth was really hollow.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.