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− | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Rhino</big> | + | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Badlands Rhino</big> |
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Revision as of 05:53, 4 October 2022
Chapter I: War upon the East Frontier
Frontier Tank
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Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
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Special: no Special condition
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Stats:
- health: 2HP
- point values: 200pts (no special)
- regular item drops: 1 small cog (10pts, 2.5% Vaunt)
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Frontier Hopper
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Behavior: Small enemies that drill out of the ground and jump along fixed routes.
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Special: The enemy is destroyed mid-air.
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Stats:
- health: 9HP
- point values: 200pts (no special), 1000pts (special)
- regular item drops: 1 small cog (10pts, 2.5% Vaunt)
- special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)
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Frontier Saucer
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Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed.
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Special: no special condition
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Stats:
- health: 1HP
- point values: 100pts (no special)
- regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt)
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Frontier Rhino
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Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}.
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Special: The enemy is destroyed after its three turrets have been destroyed.
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Stats:
- health: 150HP (rhino), 12HP (turret)
- point values: 3000pts (no special), 250pts (turret), 10000pts (special)
- regular item drops: 1 small cog, 1 large cog (1010pts, 22.5% Vaunt)
- turret item drops: 2 small cogs, 2 medium cogs (220pts, 25% Vaunt)
- special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt)
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Tentacle Alien (escort)
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Behavior: Smaller tentacle aliens usually following a greater tentacle alien in groups.
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Special: no special condition
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Stats:
- health: 10HP
- point values: 100pts
- regular item drops: 2 small cog, 1 large cog (1020pts, 25% Vaunt)
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Tentacle Alien (treat)
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Behavior: Medium sized tentacle alien.
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Special: no special condition
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Stats:
- health: 60HP
- point values: 1000pts
- regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)
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Tentacle Alien (dangerous)
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Behavior: Large sized tentacle alien.
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Special: no special condition
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Stats:
- health: 100HP
- point values: 2000pts
- regular item drops: 2 small cogs, 2 medium cogs, 2 bonus cogs, 2 gears (4620pts, 158.6% Vaunt)
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Chapter II: Journey through the Dark Sector
Small Striker
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Behavior: Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough.
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Special: no special condition
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Stats:
- health: 10HP
- point values: 100pts
- item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge)
- item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge)
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Big Striker
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Behavior: Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough.
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Special: no special condition
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Stats:
- health: 60HP
- point values: 500pts
- item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)
- item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge)
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Dog Fighter
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Behavior: Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two more will spawn before the rain begins. Otherwise, only one more will spawn.
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Special: The enemy is destroyed as it attempts to escape again.
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Stats:
- health: 900HP
- point values: 10000pts (no special), 15000pts (special)
- regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)
- special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)
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Lightning Bug
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Behavior: Small lightning bug following around its leader. If the leader is destroyed, it becomes enraged.
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Special: no special condition. It does drop a better item if enraged, but it's not handled as a Special. It's also more beneficial to go for the leader's special condition.
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Stats:
- health: 11HP
- point values: 100pts
- regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)
- revenge item drops: 1 medium cog (100pts, 10% Vaunt charge)
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Lightning Bug Leader
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Behavior: Big lightning bug followed around by its subjects. It slowly follows its target along the x axis.
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Special: The enemy is destroyed after its followers.
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Stats:
- health: 80HP
- point values: 1000pts (no special), 5000pts (special)
- item drops: 2 medium cogs, 1 large cog (1200pts, % Vaunt charge)
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Green Sprout
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Behavior: Plants that grow and shoot at their target.
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Special: no special condition
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Stats:
- health: 5HP (small), 45HP (big)
- point values: 200pts (small), 500pts (big)
- item drops (small): 2 small cogs (20pts, 5% Vaunt charge)
- item drops (big): 3 medium cogs (300pts, 30% Vaunt charge)
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Orange Sprout
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Behavior: Plants that grow and explode.
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Special: The enemy is destroyed while it's about to explode.
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Stats:
- health: 14HP
- point values: 500pts (no special), 2500pts (special)
- regular item drops: 3 medium cogs (300pts, 30% Vaunt charge)
- special item drops: 8 small cogs, 11 medium cogs, 6 large cogs (7180pts, 250% Vaunt charge)
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Water Tower
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Behavior: Plant that emerges from the water and heals itself constantly. Shooting it causes it to close and stops it from firing bullets.
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Special: no special condition
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Stats:
- health: 120HP
- point values: 5000pts
- item drops: 6 medium cogs, 2 large cogs (2600pts, 100% Vaunt charge)
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Chapter III: Prisoner of the Badlands
Badlands Tank
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Behavior: Small grounded tanks with little health that come in groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them.
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Special: no special condition
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Stats:
- health: 2HP
- point values: 200pts
- item drops: 1 small cog (10pts, 2.5% Vaunt charge)
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Badlands Hopper
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Behavior: Small enemies that emerge from underground and jump along fixed routes.
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Special: The enemy is destroyed mid-air.
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Stats:
- health: 9HP
- point values: 200pts (no special), 1000pts (special)
- regular item drops: 1 small cog (10pts, 2.5% Vaunt charge)
- special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt)
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Badlands Saucer
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Behavior: Small saucer flying in fixed routes. However, if one of them is destroyed, all aller saucers will follow the player that destroyed it until that player dies.
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Special: no special condition
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Stats:
- health: 1HP
- point values: 100pts
- regular item drops: 2 small cogs (20pts, 5% Vaunt charge)
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Manatee
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Behavior: An enemy that looks like a Badlands Rhino but wields no shoulder cannons and is much weaker.
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Special: no special condition
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Stats:
- health: 60HP
- point values: 500pts
- regular item drops: 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge)
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Badlands Rhino
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Behavior: Tanky machine with 2 turrets on each shoulder. The turrets don't drop their items until the rhino itself is destroyed.
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Special: The rhino is destroyed after its four turrets.
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Stats:
- health: 175HP (rhino), 12HP (turret)
- point values: 3000pts (no special), 250pts (turret), 10000pts (special)
- regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge)
- turret item drops: 3 small cogs, 1 medium cogs (130pts, 17.5% Vaunt charge)
- special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge)
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Time Bomb
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Behavior: Time bombs that start fusing when the stage scrolls past set points.
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Special: The enemy is destroyed while it's about to explode.
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Stats:
- health: 4HP
- point values: 100pts (no special), 800pts (special)
- regular item drops: 1 small cog, (10pts, 2.5% Vaunt charge)
- special item drops: 1 small cog, 2 medium cog, 1 large cog, (1210pts, 42.5% Vaunt charge)
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Avenger
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Behavior: Exchanges a line of bullets with its partner. If the partner dies, it fires a pattern to avenge it. The pattern depends on the face.
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Special: The enemy is destroyed either within 1.5 seconds of its partner getting destroyed or while its partner's health is lower than a third of its max health.
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Stats:
- health: 45HP
- point values: 1000pts (no special), 5000pts (special)
- regular item drops: 12 small cogs, 3 medium cogs, 1 large cog, (1420pts, 80% Vaunt charge)
- special item drops: 12 small cogs, 3 medium cogs, 1 large cog, 8 bonus cogs, 4 gears, (11020pts, 414% Vaunt charge)
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