Difference between revisions of "Kingdom Grand Prix"
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== Gameplay Overview == | == Gameplay Overview == |
Revision as of 17:53, 28 June 2020
Contents
Kingdom Grand Prix
Raizing made this
Gameplay Overview
The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc).
Controls
- A (Press): Fires standard shots from the ship.
- A (Hold): Activates a speed booster.
- B: Activates a bomb, bombs are unique to every character.
Characters / Ships / Styles
Gain
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
- Homing Shot: Releases small daggers with homing properties
- Bomber: Throws a big destructive sphere ahead of Gain
Chitta
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots large electrical waves forward
- Homing Shot: Shoots flames that fly towards enemies
- Bomber: Two large genies merge and deals heavy damage to nearby enemies
Bornham
- Regular Shot: Forward shot, gets increasingly wider per level
- Frontal Shot: Shoots balls with skull faces forward
- Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
- Bomber: Drops a big bomb ahead of the player with a skull face inside it
Miyamoto
- Regular Shot: Straight shot
- Frontal Shot: Shoots balls to the side (top left and top right)
- Homing Shot: Shoots spinning blades with strong homing properties
- Bomber: Covers everything on top of the player with waves that clear all approaching bullets
Honest John
- Regular Shot: Straight shot
- Frontal Shot: Shoots nuts across the top of the screen
- Homing Shot: Shoots slow beams with strong homing properties
- Bomber: Hits his hammer multiple times and releases high damage waves within the area
Nirvana
- Regular Shot: Straight shot
- Frontal Shot: Shoots large rings around her that go across the screen and after that go upwards
- Homing Shot: Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
- Bomber: Fairies fly from the bottom of the screen to the top, blowing up everything in their way
Bul-Gin
- Regular Shot: Narrow wide shot
- Frontal Shot: Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use)
- Homing Shot: Shoots explosives that are automatically targeted to enemies from all sides
- Bomber: Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds
Kickle & Laycle
- Regular Shot: Forward shot, gets increasingly much wider per level
- Frontal Shot: Shoots a constant stream of bullets forward
- Homing Shot: Launches large missiles that target enemies
- Bomber: Releases an airstrike that targets enemies
Items
Collectable items include:
Coins
These coins increase your Regular Shot power after collecting some. Flying sacks will drop 4 coins when hit or being hovered over.
Bomber Item
You start with 3 bomber items with each extend. These clear the screen of bullets in areas the bomb hits and give invincibility frames when the player uses it.
Frontal Shot
Power-up that adds another shot to the character, but can be replaced by the Homing Shot. Usually gives a shot type with high forward damage.
Homing Shot
Power-up that adds another shot to the character, but can be replaced by the Frontal Shot. Gives a shot type that tracks and chases enemies.
Rank
Rank gets increased after the end of each level. Rank starts out lower in the World version compared to the original Japanese version.
Scoring
<< Scoring goes here >>
Strategy
<< Cool strats go here >>
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.