Difference between revisions of "Armed Police Batrider"
(Well, decided to do something about this page, overall did small changes would do bigger changes, but don't have time right, there is still a lot to be done, overall, for what I did, I would say that the controls are a bit weirdly written, honestly is better this than just being a stub default page, which was for some months.) |
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If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.'' | If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.'' | ||
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=== Scoring === | === Scoring === |
Revision as of 20:24, 11 September 2021
Poster for the game
Developer: | Raizing |
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Music: | Manabu Namiki Kenichi Koyano Hitoshi Sakimoto |
Program: | Shinobu Yagawa |
Art: | Kazuyuki Nakashima Hiroshi Yokoyama Masayuki Taguchi Masaharu Tokutake Yuki Yonei |
Release date: | 1998 |
Contents
Gameplay Overview
The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
Controls
- A: Shoot
- A (After charging): Without pressing the button, you charge an "aura", which can kill enemies at close range, after that pressing the button will release a powerful attack.
- B: Bomb
- C: Reconfigure your option (only works with the Battle Garegga characters)
Unlockable Secrets
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.
Characters / Ships / Styles
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.
If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.
Weapons
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Rank
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.