Difference between revisions of "Danmaku Unlimited 2"
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== References == | == References == | ||
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+ | # Gameplay Overview information provided by [[User:AlvaLynsis|AlvaLynsis]] | ||
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Revision as of 12:20, 26 June 2020
Contents
Danmaku Unlimited 2
Gameplay Overview
Controls
Styles
Ship Upgrades
Items
Scoring
Scoring in Danmaku Unlimited 2 is exponential. The goal is to continuously build up the scoring factors from the start to the end of the run without having them reset by getting hit or losing a ship. This section will list all scoring factors and conclude with how to cash in on score efficiently.
- Stage Multiplier: The stage multiplier multiplies any points obtained. After clearing a stage its value does not get directly get carried over to the next stage. Instead a fraction of its value will be added to the Trance multiplier (Easy: 1/20, Normal: 1/?, Hard: 1/?, Extreme: 1/4).
The base value is increased by 0.1 with every square shaped object (terminology) acquired. During Trance the multiplier will be multiplied by 4. Getting hit while Trance is not active will half the stage multiplier. Losing a ship will reset its base value to 1.
- Graze: The graze counter gets increased by one with every projectile grazed by the ship. However, once the ship gets hit the graze counter will be reset to 0.
- Trance Multiplier: The Trance multiplier multiplies the point value during Trance. Its value gets increased at the end of a stage by a fraction of the end stage multiplier. Losing a ship will reset its value to 1.
- Points:
Strategy
References
- Gameplay Overview information provided by AlvaLynsis