Difference between revisions of "DoDonPachi SaiDaiOuJou"
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{{GameInfobox | {{GameInfobox | ||
− | |bordercolor = # | + | |bordercolor = #346e82 |
|innerbordercolor = #47EBF8 | |innerbordercolor = #47EBF8 | ||
|title = DoDonPachi SaiDaiOuJou | |title = DoDonPachi SaiDaiOuJou | ||
− | |background = # | + | |background = #aad0d2 |
|image = https://www.cave.co.jp/wp/wp-content/uploads/ACsaidai_SS01.jpg | |image = https://www.cave.co.jp/wp/wp-content/uploads/ACsaidai_SS01.jpg | ||
|imagecaption = Title screen | |imagecaption = Title screen | ||
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|developer = [[CAVE]] | |developer = [[CAVE]] | ||
|music = Manabu Namiki<br/>Akari Sengoku<br/>Azusa Chiba<br/>Yoshimi Kudo | |music = Manabu Namiki<br/>Akari Sengoku<br/>Azusa Chiba<br/>Yoshimi Kudo | ||
− | |program = Tsuneki Ikeda | + | |program = Tsuneki Ikeda<br>Shinobu Yagawa |
|art = Nagi Ryou | |art = Nagi Ryou | ||
|releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}} | |releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}} | ||
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− | + | == DoDonPachi SaiDaiOuJou == | |
+ | [[File:SDOJ_Logo.png|frameless|200px|upright=0.6667|right|Game logo, as used for the Xbox 360 release.]] | ||
+ | |||
+ | |||
+ | ''DoDonPachi SaiDaiOuJou'' <small>(怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: '''DDP SDOJ''' or just '''SDOJ''')</small> is the seventh game developed in the [[:Category:DonPachi series|''Donpachi'' series]], and the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release. Unlike its predecessor ''[[DoDonPachi DaiFukkatsu]]'', which had a heavy emphasis on bullet canceling using the "Hyper Counter" mechanic, ''SaiDaiOuJou'' was designed to be mechanically simpler, with more focus on raw bullet dodging. As the name suggests, ''SaiDaiOuJou'' has many mechanical similarities to ''Dodonpachi DaiOuJou''. | ||
+ | |||
+ | SDOJ saw a "Version 1.5" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new ''Xbox 360 Mode'' with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous GP "overflow" bug in the original game, which allows for extremely large point gain in a short amount of time when triggered. | ||
+ | |||
+ | A second arcade release of the game, ''DoDonPachi SaiDaiOuJou Exa Label'', was announced in 2020 for the ''EXA-Arcadia'' arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic. ''Exa Label'' includes a port of the original arcade release of ''SaiDaiOuJou'', an updated rework of the Xbox 360 port's Xbox 360 Mode (in the form of ''X-Arrange''), a new ''Exa Label'' arrangement featuring gameplay somewhat similar to ''[[DoDonPachi DaiFukkatsu Black Label]]'', and a mode allowing players to immediately challenge the second [[Glossary#True_Last_Boss|true last boss]], Inbachi. | ||
+ | |||
+ | A limited-release mobile game based on ''SaiDaiOuJou'', known as ''DoDonPachi Ichimen-Bancho,'' was also produced. Originally available for iOS, it has since become unavailable to download. Though reusing many assets and mechanics, it is a dramatically different game. | ||
+ | |||
+ | == Gameplay Overview == | ||
+ | |||
+ | === Controls === | ||
+ | * '''A:''' Description | ||
+ | * '''B:''' Description | ||
+ | * '''C:''' Description | ||
+ | |||
+ | === Characters / Ships / Styles === | ||
+ | |||
+ | === Weapons === | ||
+ | |||
+ | === Items === | ||
+ | |||
+ | === Rank === | ||
+ | |||
+ | === Scoring === | ||
+ | |||
+ | == Story == | ||
+ | |||
+ | == Development History == | ||
+ | |||
+ | == Version Differences == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == Gallery == | ||
+ | <div style='text-align: center;'> | ||
+ | </div> | ||
− | + | == References & Contributors == | |
+ | === References === | ||
− | == | + | === Contributors === |
<small> | <small> | ||
− | # | + | # Page creation and overview [[User:CHA-STG|CHA-STG]] |
− | # | + | # Additions, formatting [[User:SMayfield|SMayfield]] |
+ | # Reformatting to meet wiki standard template, additional content [[User:Softdrink|Softdrink]] | ||
</small> | </small> | ||
Revision as of 03:20, 10 April 2021
Title screen
Developer: | CAVE |
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Music: | Manabu Namiki Akari Sengoku Azusa Chiba Yoshimi Kudo |
Program: | Tsuneki Ikeda Shinobu Yagawa |
Art: | Nagi Ryou |
Release date: | Arcade JP: April 20, 2012 Xbox 360 JP: May 30, 2013 |
Contents
DoDonPachi SaiDaiOuJou
DoDonPachi SaiDaiOuJou (怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: DDP SDOJ or just SDOJ) is the seventh game developed in the Donpachi series, and the sixth developed by CAVE. This game was intended to be the final arcade game that CAVE would release. Unlike its predecessor DoDonPachi DaiFukkatsu, which had a heavy emphasis on bullet canceling using the "Hyper Counter" mechanic, SaiDaiOuJou was designed to be mechanically simpler, with more focus on raw bullet dodging. As the name suggests, SaiDaiOuJou has many mechanical similarities to Dodonpachi DaiOuJou.
SDOJ saw a "Version 1.5" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new Xbox 360 Mode with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous GP "overflow" bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.
A second arcade release of the game, DoDonPachi SaiDaiOuJou Exa Label, was announced in 2020 for the EXA-Arcadia arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic. Exa Label includes a port of the original arcade release of SaiDaiOuJou, an updated rework of the Xbox 360 port's Xbox 360 Mode (in the form of X-Arrange), a new Exa Label arrangement featuring gameplay somewhat similar to DoDonPachi DaiFukkatsu Black Label, and a mode allowing players to immediately challenge the second true last boss, Inbachi.
A limited-release mobile game based on SaiDaiOuJou, known as DoDonPachi Ichimen-Bancho, was also produced. Originally available for iOS, it has since become unavailable to download. Though reusing many assets and mechanics, it is a dramatically different game.
Gameplay Overview
Controls
- A: Description
- B: Description
- C: Description
Characters / Ships / Styles
Weapons
Items
Rank
Scoring
Story
Development History
Version Differences
Trivia
Gallery
References & Contributors
References
Contributors
- Page creation and overview CHA-STG
- Additions, formatting SMayfield
- Reformatting to meet wiki standard template, additional content Softdrink