Difference between revisions of "DoDonPachi"
Line 1: | Line 1: | ||
== DoDonPachi == | == DoDonPachi == | ||
[[File:Logo_DoDonPachi_Wiki.png|center]] | [[File:Logo_DoDonPachi_Wiki.png|center]] | ||
+ | [[File:Screenshot_DDP_001.png|150px|thumb|right]] | ||
+ | '''''DoDonPachi''''' (commonly abbreviated as '''DDP''') is the second entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups. It expanded upon the chaining system innovated in the [[DonPachi|first game]] in the series, and introduced a "variation system" that allowed you to pick two different styles of three ships (Shot and Laser types), giving the player a slightly higher degree of playstyle customization. This game in particular is considered by most to be the grandfather the first true ''bullet hell'' sub-genre of shooting games, pushing bullet counts into the hundreds, especially if the player is able to reach the second [[loop]]. ''DoDonPachi'' is also the first game in the series to introduce a [[True Last Boss]] -- known as [[Hibachi]] -- who would appear in all future ''DonPachi'' games as a challenge for particularly skilled players. | ||
+ | |||
+ | ''DoDonPachi'' was originally released in the arcades in 1997. It was later ported to the PlayStation and Sega Saturn home consoles. The console ports of ''DoDonPachi'' are considered inferior to the PCB / arcade version of the game, and are typically not played for score. | ||
+ | |||
+ | |||
− | |||
− | |||
[[File: Dodonpachi - 1 - Hitbox.jpg]] | [[File: Dodonpachi - 1 - Hitbox.jpg]] |
Revision as of 13:51, 7 June 2020
DoDonPachi
DoDonPachi (commonly abbreviated as DDP) is the second entry in the DonPachi series of shoot-em-ups. It expanded upon the chaining system innovated in the first game in the series, and introduced a "variation system" that allowed you to pick two different styles of three ships (Shot and Laser types), giving the player a slightly higher degree of playstyle customization. This game in particular is considered by most to be the grandfather the first true bullet hell sub-genre of shooting games, pushing bullet counts into the hundreds, especially if the player is able to reach the second loop. DoDonPachi is also the first game in the series to introduce a True Last Boss -- known as Hibachi -- who would appear in all future DonPachi games as a challenge for particularly skilled players.
DoDonPachi was originally released in the arcades in 1997. It was later ported to the PlayStation and Sega Saturn home consoles. The console ports of DoDonPachi are considered inferior to the PCB / arcade version of the game, and are typically not played for score.