Difference between revisions of "Super XYX"

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Note: All buttons may be freely mapped on a keyboard or controller.
 
Note: All buttons may be freely mapped on a keyboard or controller.
  
* '''Shot:''' Description
+
* '''Shot:''' Fires the ship's main shot
* '''Bomb:''' Description
+
* '''Bomb:''' Uses a bomb if the player has one in stock
* '''Focus:''' Description
+
* '''Focus:''' Hold the focus button to slow the ship's movement speed
* '''Option:''' Description
+
* '''Option:''' Changes the formation of the ship's options
* '''Start:''' Description
+
* '''Start:''' Start button
* '''Menu Confirm:''' Description
+
* '''Menu Confirm:''' Confirm button for menus
* '''Menu Cancel:''' Description
+
* '''Menu Cancel:''' Cancel button for menus
  
 
=== Game Modes ===
 
=== Game Modes ===
  
'''Arcade''' Description
+
'''Arcade''' The standard game mode. Play through the six main stages of the game in succession.
  
'''Boss Rush''' Description
+
'''Boss Rush''' Fight the bosses of the six main stages in succession.
  
'''Gauntlet''' Description
+
'''Gauntlet''' Play through the secret unlockable "Gauntlet" stage from Arcade mode.
  
'''Super Arcade''' Description
+
'''Super Arcade''' A caravan-style mode that consists of three longer and harder stages.
  
'''GZR Start''' Description
+
'''GZR Start''' Not a separate game mode, but will allow the player to respawn from mid-stage checkpoints instead of immediately upon death when selected.
  
 
<h2> <span style="display:none;"> Characters </span></h2>
 
<h2> <span style="display:none;"> Characters </span></h2>
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| [[File:SXYX Knight.png|150px]]
 
| [[File:SXYX Knight.png|150px]]
 
|  
 
|  
Loaded
+
'''Main Shot''' Rapid-fire wide shot
 +
 
 +
'''Option Formations'''
 +
*Option 1: , Option 2:
 
|}
 
|}
  
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| [[File:SXYX Tiger.png|150px]]
 
| [[File:SXYX Tiger.png|150px]]
 
|  
 
|  
Tight
+
'''Main Shot''' Rapid-fire forward shot
 +
 
 +
'''Option Formations'''
 +
*Option 1: , Option 2:
 
|}
 
|}
  
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| [[File:SXYX Jacket.png|150px]]
 
| [[File:SXYX Jacket.png|150px]]
 
|  
 
|  
Thicc
+
'''Main Shot''' Forward laser. The lasers consists of segments that can randomly bend and linger briefly, dealing damage while they are active.
 +
 
 +
'''Option Formations'''
 +
*Option 1: Forward laser, Option 2: Forward laser
 
|}
 
|}
  
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| [[File:SXYX Fox.png|150px]]
 
| [[File:SXYX Fox.png|150px]]
 
|  
 
|  
Wild
+
'''Main Shot''' Piercing wave shot
 +
 
 +
'''Option Formations'''
 +
*Option 1: , Option 2:
 
|}
 
|}
  
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| [[File:SXYX Carrot.png|150px]]
 
| [[File:SXYX Carrot.png|150px]]
 
|  
 
|  
Huge
+
'''Main Shot''' Rapid-fire homing shot. The shots travel at odd forward angles briefly before changing directions to home in on nearby targets.
 +
 
 +
'''Option Formations'''
 +
*Option 1: , Option 2:
 
|}
 
|}
  
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| [[File:SXYX Cobra.png|150px]]
 
| [[File:SXYX Cobra.png|150px]]
 
|  
 
|  
Gifted
+
'''Main Shot''' Rapid-fire wide shot with homing missiles
 +
 
 +
'''Option Formations'''
 +
*Option 1: , Option 2:
 
|}
 
|}
  
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</div>
 
</div>
  
Shoot things, collect medals, don't die.
+
=== General Overview ===
 +
 
 +
Scoring in Super XYX comes from three main sources: medals, enemy chaining, and a no-miss bonus. Uniquely, the score from these sources is compiled during a stage end bonus screen after each stage. This has the important consequence that score penalties from dying are incredibly punishing.
 +
 
 +
Ideally, a high-scoring run will involve obtaining a 1000-hit enemy chain as soon as possible and collecting as many medals as possible while not dying.
 +
 
 +
=== Medals ===
 +
 
 +
All enemies drop medals that may be collected for score. The score awarded for collecting medals is geometric and increases with higher medal totals. However, the score awarded is calculated based upon the medal count the player has at stage end. Dying will reduce the player's medal count to 1/3 of their total before death.
 +
 
 +
The medals dropped by a particular enemy is dependent upon an enemy-specific base value and a combo multiplier based upon the highest enemy chain value the player has obtained during the current life.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Chain Value !! Multiplier
 +
|-
 +
| <50 || x0
 +
|-
 +
| 50-249 || x1
 +
|-
 +
| 250-749 || x2
 +
|-
 +
| 750-999 || x3
 +
|-
 +
|1000+ || x4
 +
|-
 +
|}
 +
 
 +
=== Chaining ===
 +
 
 +
 
  
 
<h2> <span style="display:none;"> Strategy </span></h2>
 
<h2> <span style="display:none;"> Strategy </span></h2>

Revision as of 21:46, 8 November 2020

SXYX demon.pngSXYX XYX.pngSXYX demon.png

Super XYX
SXYX TitleScreen.png

Title screen

Developer: Team Grybanser Fox
Release date: PC: August 10, 2020

Super XYX is an indie shmup developed and published by Team Grybanser Fox and released on Windows PC on August 10, 2020.

Gameplay Overview

SXYX SmallXYX.png Gameplay Overview SXYX SmallXYX.png

Controls

Note: All buttons may be freely mapped on a keyboard or controller.

  • Shot: Fires the ship's main shot
  • Bomb: Uses a bomb if the player has one in stock
  • Focus: Hold the focus button to slow the ship's movement speed
  • Option: Changes the formation of the ship's options
  • Start: Start button
  • Menu Confirm: Confirm button for menus
  • Menu Cancel: Cancel button for menus

Game Modes

Arcade The standard game mode. Play through the six main stages of the game in succession.

Boss Rush Fight the bosses of the six main stages in succession.

Gauntlet Play through the secret unlockable "Gauntlet" stage from Arcade mode.

Super Arcade A caravan-style mode that consists of three longer and harder stages.

GZR Start Not a separate game mode, but will allow the player to respawn from mid-stage checkpoints instead of immediately upon death when selected.

Characters

SXYX rearnude.png Characters SXYX frontnude.png

Green Knight

Green Knight
SXYX Knight.png

Main Shot Rapid-fire wide shot

Option Formations

  • Option 1: , Option 2:

Helltiger

Helltiger
SXYX Tiger.png

Main Shot Rapid-fire forward shot

Option Formations

  • Option 1: , Option 2:

Yellow Jacket

Yellow Jacket
SXYX Jacket.png

Main Shot Forward laser. The lasers consists of segments that can randomly bend and linger briefly, dealing damage while they are active.

Option Formations

  • Option 1: Forward laser, Option 2: Forward laser

Blue Fox

Blue Fox
SXYX Fox.png

Main Shot Piercing wave shot

Option Formations

  • Option 1: , Option 2:

Carrotyzer

Carrotyzer
SXYX Carrot.png

Main Shot Rapid-fire homing shot. The shots travel at odd forward angles briefly before changing directions to home in on nearby targets.

Option Formations

  • Option 1: , Option 2:

Cobra

Cobra
SXYX Cobra.png

Main Shot Rapid-fire wide shot with homing missiles

Option Formations

  • Option 1: , Option 2:

Scoring

SXYX StageClear.png Scoring SXYX StageClear.png

General Overview

Scoring in Super XYX comes from three main sources: medals, enemy chaining, and a no-miss bonus. Uniquely, the score from these sources is compiled during a stage end bonus screen after each stage. This has the important consequence that score penalties from dying are incredibly punishing.

Ideally, a high-scoring run will involve obtaining a 1000-hit enemy chain as soon as possible and collecting as many medals as possible while not dying.

Medals

All enemies drop medals that may be collected for score. The score awarded for collecting medals is geometric and increases with higher medal totals. However, the score awarded is calculated based upon the medal count the player has at stage end. Dying will reduce the player's medal count to 1/3 of their total before death.

The medals dropped by a particular enemy is dependent upon an enemy-specific base value and a combo multiplier based upon the highest enemy chain value the player has obtained during the current life.

Chain Value Multiplier
<50 x0
50-249 x1
250-749 x2
750-999 x3
1000+ x4

Chaining

Strategy

SXYX Jewel.pngSXYX Jewel.pngSXYX Jewel.png Strategy SXYX Jewel.pngSXYX Jewel.pngSXYX Jewel.png

The easiest way to survive in this game is not to die.

No, wait, don't go! I'm not memeing, I'm serious!

Dying powers you down, which makes it harder to survive. In addition, power ups are rare (especially option power ups) so regaining your lost firepower can take a while, if it is even possible. Finally, dying tanks your end stage bonus, meaning you will gain far fewer bombs and lives. Basically, it is always worth saving yourself with a bomb. It is likely you will get the bombs you used back at stage end, and you avoid putting yourself in a far worse position.

References & Contributors

SXYX rightskull.pngSXYX rightskull.pngSXYX rightskull.png References & Contributors SXYX leftskull.pngSXYX leftskull.pngSXYX leftskull.png

  1. Add references here


SXYX GameOver.png