Difference between revisions of "User:RudieRadioWaves/sandbox"

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|art = Shigeki Toyama (?)
 
|art = Shigeki Toyama (?)
 
|
 
|
|releasedate = Arcade: 1983
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|releasedate = '''Arcade''' <br> '''JP:''' March, 1982 <br> '''US:''' February, 1983<ref name="xev-release">[https://www.mobygames.com/game/11460/xevious/releases/] at MobyGames</ref> <br>
 
 
 
|previousgame = Previous game of the developer
 
|previousgame = Previous game of the developer
 
|nextgame = Next game of the developer
 
|nextgame = Next game of the developer
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== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
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''Xevious'' uses an eight-way jostick and two buttons, used to pilot the Solvalou, the player's ship.
  
=== Controls ===
+
The game is split into 16 areas that connect seamlessly. If the Solvalou is destroyed after reaching the 70% mark of the current area, the game will begin again from the start of the next one, otherwise it will restart from the beginning of the current one. Upon reaching the end of the 16th area, the game loops back from the 7th.
----
 
* '''A:''' Description
 
* '''A (Press):''' Description
 
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
+
Enemies can be grounded or airborne, and must be destroyed with appropriate weapons: zapper missiles for the airborne ones, and blaster bombs for the grounded ones.  
----
 
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
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=== Controls ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
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* '''Joystick:''' Moves the Solvalou and its crosshair in eight directions.
 +
* '''ZAPPER:''' Fires the Solvalou's zapper missiles straight ahead. Only three missiles can be on screen at a time.
 +
* '''BLASTER:''' Fires the Solvalou's blaster bombs. The bomb falls in an arc on the position highlighted by the on-screen crosshair. Only one bomb can be on screen at a time.
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
=== Enemies ===
 
 
=== Weapons ===
 
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
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[TBA]
  
 
=== Items ===
 
=== Items ===
 
----
 
----
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
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[TBA]
 
 
=== Rank ===
 
----
 
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
 
 
 
=== Loops ===
 
----
 
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
 
  
 
=== Scoring ===
 
=== Scoring ===
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This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
 
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
  
== Strategy ==
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=== Strategy ===
 +
----
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
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== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
 +
* https://strategywiki.org/wiki/Xevious
 
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>

Revision as of 10:49, 8 January 2025

Template Logo.png
Xevious
Template Title.png

Title screen

Developer: Namco
Publisher: Namco (JP), Atari (NA)
Music: Yuriko Keino
Program: Masanobu Endō (as Evezoo)
Art: Shigeki Toyama (?)
Release date: Arcade
JP: March, 1982
US: February, 1983[1]
Previous game: Previous game of the developer
Next game: Next game of the developer

Xevious is a vertical shooting game developed by Namco in 1983. It is one of the earliest examples of a vertically scrolling shoot 'em up, and is regarded as one of the most influential games in the genre. It was published by Namco in Japan, and by Atari in North America.

For replay videos, visit the Video Index.

Gameplay Overview

Xevious uses an eight-way jostick and two buttons, used to pilot the Solvalou, the player's ship.

The game is split into 16 areas that connect seamlessly. If the Solvalou is destroyed after reaching the 70% mark of the current area, the game will begin again from the start of the next one, otherwise it will restart from the beginning of the current one. Upon reaching the end of the 16th area, the game loops back from the 7th.

Enemies can be grounded or airborne, and must be destroyed with appropriate weapons: zapper missiles for the airborne ones, and blaster bombs for the grounded ones.

Controls


  • Joystick: Moves the Solvalou and its crosshair in eight directions.
  • ZAPPER: Fires the Solvalou's zapper missiles straight ahead. Only three missiles can be on screen at a time.
  • BLASTER: Fires the Solvalou's blaster bombs. The bomb falls in an arc on the position highlighted by the on-screen crosshair. Only one bomb can be on screen at a time.

Enemies


[TBA]

Items


[TBA]

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy


See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.

Categories

Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the Category_guidelines when creating and using the categories in the articles.

  • [1] at MobyGames