Difference between revisions of "Mr. HELI no Daiboken"

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== Gameplay Overview ==
 
== Gameplay Overview ==
TBD
+
Mr. Heli is a 2 button game with 8-way movement. The player takes control of a sentient chopper, the eponymous Mr. Heli, on a quest to save the world from the mad scientist "Muddy".
 +
 
 +
Mr. Heli consists of 6 stages, which alternate between free-roaming and forced scrolling sections. It's a checkpoint-based shmup in typical Irem fashion, although conspicuously, there's no 2nd loop in the arcade version.
  
 
=== Controls ===
 
=== Controls ===
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=== Weapons ===
 
=== Weapons ===
 
----
 
----
TBD
+
You have three different weapons at your disposal; a main shot, missiles, and bombs. Each can be upgraded a total of two times.
 +
 
 +
 
 +
{| class="wikitable"
 +
|-
 +
| '''Shot''' (Lvl. 1) ||
 +
[[File:ShotLevl1.png|75px]]
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|| Default shot.
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|-
 +
| '''Shot''' (Lvl. 2) ||
 +
[[File:ShotLevl2.png|75px]]
 +
|| Level 2 shot. Doubles your firepower.
 +
|-
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| '''Shot''' (Lvl. 3) ||
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[[File:ShotLvl3.png|75px]]
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|| Level 3 shot. Sends out a five-way spread for excellent coverage.
 +
|-
 +
| '''Missile''' (Lvl. 1) ||
 +
[[File:MissileLevl1.png|60px]]
 +
|| Default missile power. Fires a single missile directly above you.
 +
|-
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| '''Missile''' (Lvl. 2) ||
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[[File:MissileLevl2.png|60px]]
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|| Level 2 missile. Sends out three missiles at once, homes in on nearby enemies.
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|-
 +
| '''Missile''' (Lvl. 3) ||
 +
[[File:MissileLvl3.png|60px]]
 +
|| Level 3 missile. Sends out five missiles at once, homes in on nearby enemies.
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|-
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| '''Bomb''' (Lvl. 1) ||
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[[File:BombLevl1.png|50px]]
 +
|| Default bomb power. Drops 3 bombs onto the ground.
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|-
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| '''Bomb''' (Lvl. 2) ||
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[[File:BombLevl2.png|50px]]
 +
|| Level 2 bomb. Drops 5 bombs onto the ground.
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|-
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| '''Bomb''' (Lvl. 3) ||
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[[File:BombLvl3.png|50px]]
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|| Level 3 bomb. Drops 7 bombs onto the ground.
 +
|}
  
 
=== Items ===
 
=== Items ===
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|  
 
|  
 
[[File:Health1.png|49px]] [[File:Health2.png|49px]]
 
[[File:Health1.png|49px]] [[File:Health2.png|49px]]
  || '''Petrol Tank''' <br/>Restores Mr. Heli's energy.
+
  || '''Energy Tank''' <br/>Restores Mr. Heli's lifebar. The less expensive variant heals only a small amount, whereas the more expensive recovers 100%.
 
|-
 
|-
 
|  
 
|  
 
[[File:Fish.png|100px]]
 
[[File:Fish.png|100px]]
  || '''Fish''' <br/>Destroys all currently on-screen bricks.
+
  || '''Namazu''' <br/>A legendary catfish known to cause earthquakes. Destroys all currently on-screen bricks.
 
|-
 
|-
 
|  
 
|  
 
[[File:ForceField.png|100px]]
 
[[File:ForceField.png|100px]]
  || '''Force Field''' <br/>Grants Mr. Heli a much needed shield. Expires after taking approximately 15 hits.
+
  || '''Barrier''' <br/>Grants Mr. Heli a much needed shield. Expires after taking approximately 15 hits.
 
|}
 
|}
  
 
=== Rank ===
 
=== Rank ===
 
----
 
----
Exists.
+
Rank is tied to your upgrades. The more upgrades you equip, the more resilient & aggressive the enemies become. The rank increase when a Barrier is active is particularly noticeable. Dying sends you back down to base power levels, and thus the rank along with it.

Revision as of 02:05, 10 May 2024

Mr. HELI no Daibouken
Heli.png

Game title screen

Developer: Irem
Publisher: Irem
Planning: Yoshihito Tagami
Music: Masahiko Ishida
Program: Takeo Sumita
Ryouichirou Shobu
Art: Tomohiko Tanabe
Yoshio Shimizu
Release date: 1987
Next game: Image Fight

Mr. HELI no Daibouken is a multidirectional scrolling shooter developed and published by Irem in 1987. It was released overseas under the name Battle Chopper.

Gameplay Overview

Mr. Heli is a 2 button game with 8-way movement. The player takes control of a sentient chopper, the eponymous Mr. Heli, on a quest to save the world from the mad scientist "Muddy".

Mr. Heli consists of 6 stages, which alternate between free-roaming and forced scrolling sections. It's a checkpoint-based shmup in typical Irem fashion, although conspicuously, there's no 2nd loop in the arcade version.

Controls


  • A: Main Shot
  • B (in air): Missiles
  • B (on ground): Bombs

Weapons


You have three different weapons at your disposal; a main shot, missiles, and bombs. Each can be upgraded a total of two times.


Shot (Lvl. 1)

ShotLevl1.png

Default shot.
Shot (Lvl. 2)

ShotLevl2.png

Level 2 shot. Doubles your firepower.
Shot (Lvl. 3)

ShotLvl3.png

Level 3 shot. Sends out a five-way spread for excellent coverage.
Missile (Lvl. 1)

MissileLevl1.png

Default missile power. Fires a single missile directly above you.
Missile (Lvl. 2)

MissileLevl2.png

Level 2 missile. Sends out three missiles at once, homes in on nearby enemies.
Missile (Lvl. 3)

MissileLvl3.png

Level 3 missile. Sends out five missiles at once, homes in on nearby enemies.
Bomb (Lvl. 1)

BombLevl1.png

Default bomb power. Drops 3 bombs onto the ground.
Bomb (Lvl. 2)

BombLevl2.png

Level 2 bomb. Drops 5 bombs onto the ground.
Bomb (Lvl. 3)

BombLvl3.png

Level 3 bomb. Drops 7 bombs onto the ground.

Items


Items are found by destroying the bricks scattered throughout the levels, which include crystals (the in-game currency,) as well as weapon upgrades & health restoratives that may be purchased using said crystals.

Large Crystal.png Crystal
The currency in Mr. Heli, used for purchasing all other items. Comes in small, medium, or large varieties. (Each worth $20, $100, and $500 respectively)

Weapon2.png Weapon3.png

Shot Upgrade
Increases your main shot's power.

Missile1.png Missile2.png

Missile Upgrade
Increases the amount of missiles you fire at a time.

Bomb1.png Bomb2.png

Bomb Upgrade
Increases the amount of bombs you release at a time.

Health1.png Health2.png

Energy Tank
Restores Mr. Heli's lifebar. The less expensive variant heals only a small amount, whereas the more expensive recovers 100%.

Fish.png

Namazu
A legendary catfish known to cause earthquakes. Destroys all currently on-screen bricks.

ForceField.png

Barrier
Grants Mr. Heli a much needed shield. Expires after taking approximately 15 hits.

Rank


Rank is tied to your upgrades. The more upgrades you equip, the more resilient & aggressive the enemies become. The rank increase when a Barrier is active is particularly noticeable. Dying sends you back down to base power levels, and thus the rank along with it.