Difference between revisions of "Mr. HELI no Daiboken"
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== Gameplay Overview == | == Gameplay Overview == | ||
− | + | Mr. Heli is a 2 button game with 8-way movement. The player takes control of a sentient chopper, the eponymous Mr. Heli, on a quest to save the world from the mad scientist "Muddy". | |
+ | |||
+ | Mr. Heli consists of 6 stages, which alternate between free-roaming and forced scrolling sections. It's a checkpoint-based shmup in typical Irem fashion, although conspicuously, there's no 2nd loop in the arcade version. | ||
=== Controls === | === Controls === | ||
Line 37: | Line 39: | ||
=== Weapons === | === Weapons === | ||
---- | ---- | ||
− | + | You have three different weapons at your disposal; a main shot, missiles, and bombs. Each can be upgraded a total of two times. | |
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Shot''' (Lvl. 1) || | ||
+ | [[File:ShotLevl1.png|75px]] | ||
+ | || Default shot. | ||
+ | |- | ||
+ | | '''Shot''' (Lvl. 2) || | ||
+ | [[File:ShotLevl2.png|75px]] | ||
+ | || Level 2 shot. Doubles your firepower. | ||
+ | |- | ||
+ | | '''Shot''' (Lvl. 3) || | ||
+ | [[File:ShotLvl3.png|75px]] | ||
+ | || Level 3 shot. Sends out a five-way spread for excellent coverage. | ||
+ | |- | ||
+ | | '''Missile''' (Lvl. 1) || | ||
+ | [[File:MissileLevl1.png|60px]] | ||
+ | || Default missile power. Fires a single missile directly above you. | ||
+ | |- | ||
+ | | '''Missile''' (Lvl. 2) || | ||
+ | [[File:MissileLevl2.png|60px]] | ||
+ | || Level 2 missile. Sends out three missiles at once, homes in on nearby enemies. | ||
+ | |- | ||
+ | | '''Missile''' (Lvl. 3) || | ||
+ | [[File:MissileLvl3.png|60px]] | ||
+ | || Level 3 missile. Sends out five missiles at once, homes in on nearby enemies. | ||
+ | |- | ||
+ | | '''Bomb''' (Lvl. 1) || | ||
+ | [[File:BombLevl1.png|50px]] | ||
+ | || Default bomb power. Drops 3 bombs onto the ground. | ||
+ | |- | ||
+ | | '''Bomb''' (Lvl. 2) || | ||
+ | [[File:BombLevl2.png|50px]] | ||
+ | || Level 2 bomb. Drops 5 bombs onto the ground. | ||
+ | |- | ||
+ | | '''Bomb''' (Lvl. 3) || | ||
+ | [[File:BombLvl3.png|50px]] | ||
+ | || Level 3 bomb. Drops 7 bombs onto the ground. | ||
+ | |} | ||
=== Items === | === Items === | ||
Line 62: | Line 104: | ||
| | | | ||
[[File:Health1.png|49px]] [[File:Health2.png|49px]] | [[File:Health1.png|49px]] [[File:Health2.png|49px]] | ||
− | || ''' | + | || '''Energy Tank''' <br/>Restores Mr. Heli's lifebar. The less expensive variant heals only a small amount, whereas the more expensive recovers 100%. |
|- | |- | ||
| | | | ||
[[File:Fish.png|100px]] | [[File:Fish.png|100px]] | ||
− | || ''' | + | || '''Namazu''' <br/>A legendary catfish known to cause earthquakes. Destroys all currently on-screen bricks. |
|- | |- | ||
| | | | ||
[[File:ForceField.png|100px]] | [[File:ForceField.png|100px]] | ||
− | || ''' | + | || '''Barrier''' <br/>Grants Mr. Heli a much needed shield. Expires after taking approximately 15 hits. |
|} | |} | ||
=== Rank === | === Rank === | ||
---- | ---- | ||
− | + | Rank is tied to your upgrades. The more upgrades you equip, the more resilient & aggressive the enemies become. The rank increase when a Barrier is active is particularly noticeable. Dying sends you back down to base power levels, and thus the rank along with it. |
Revision as of 02:05, 10 May 2024
Game title screen
Developer: | Irem |
---|---|
Publisher: | Irem |
Planning: | Yoshihito Tagami |
Music: | Masahiko Ishida |
Program: | Takeo Sumita Ryouichirou Shobu |
Art: | Tomohiko Tanabe Yoshio Shimizu |
Release date: | 1987 |
Next game: | Image Fight |
Mr. HELI no Daibouken is a multidirectional scrolling shooter developed and published by Irem in 1987. It was released overseas under the name Battle Chopper.
Gameplay Overview
Mr. Heli is a 2 button game with 8-way movement. The player takes control of a sentient chopper, the eponymous Mr. Heli, on a quest to save the world from the mad scientist "Muddy".
Mr. Heli consists of 6 stages, which alternate between free-roaming and forced scrolling sections. It's a checkpoint-based shmup in typical Irem fashion, although conspicuously, there's no 2nd loop in the arcade version.
Controls
- A: Main Shot
- B (in air): Missiles
- B (on ground): Bombs
Weapons
You have three different weapons at your disposal; a main shot, missiles, and bombs. Each can be upgraded a total of two times.
Shot (Lvl. 1) | Default shot. | |
Shot (Lvl. 2) | Level 2 shot. Doubles your firepower. | |
Shot (Lvl. 3) | Level 3 shot. Sends out a five-way spread for excellent coverage. | |
Missile (Lvl. 1) | Default missile power. Fires a single missile directly above you. | |
Missile (Lvl. 2) | Level 2 missile. Sends out three missiles at once, homes in on nearby enemies. | |
Missile (Lvl. 3) | Level 3 missile. Sends out five missiles at once, homes in on nearby enemies. | |
Bomb (Lvl. 1) | Default bomb power. Drops 3 bombs onto the ground. | |
Bomb (Lvl. 2) | Level 2 bomb. Drops 5 bombs onto the ground. | |
Bomb (Lvl. 3) | Level 3 bomb. Drops 7 bombs onto the ground. |
Items
Items are found by destroying the bricks scattered throughout the levels, which include crystals (the in-game currency,) as well as weapon upgrades & health restoratives that may be purchased using said crystals.
Rank
Rank is tied to your upgrades. The more upgrades you equip, the more resilient & aggressive the enemies become. The rank increase when a Barrier is active is particularly noticeable. Dying sends you back down to base power levels, and thus the rank along with it.