Difference between revisions of "Choujikuu Yousai Macross II/Strategy"
m (Resized some sprites) |
(Added Expert stage 3 data and a general info section) |
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This page is a work in progress. Please wait warmly. | This page is a work in progress. Please wait warmly. | ||
− | The maximum score gain for each stage is provided, with the following assumptions and caveats: | + | __TOC__ |
+ | {{clear}} | ||
+ | |||
+ | == General Information == | ||
+ | |||
+ | === How Enemies Spawn === | ||
+ | |||
+ | Enemies are grouped into 2 categories, based on how their spawning mechanic work: | ||
+ | # Time-based | ||
+ | # Wave-based | ||
+ | |||
+ | Time-based enemies only spawn when the stage scrolls to a specific part. These enemies will always spawn, regardless of whether there are any enemies still on-screen. | ||
+ | |||
+ | Wave-based enemies only spawn when there are no enemies on-screen. However, if a time-based enemy is going to spawn at the same time, priority will be given to the time-based enemy, effectively "blocking" the next wave from spawning until that enemy is also removed. | ||
+ | |||
+ | It should be noted that while time-based enemies may be grouped up in a single row on this page, it may be possible to spawn an enemy wave in between 2 time-based enemies if the 1st one is killed sufficiently quickly. | ||
+ | |||
+ | Finally, some stages have autoscroller sections, where only time-based enemies are allowed to spawn, while wave-based enemies will be delayed until the end of the autoscroller section. | ||
+ | |||
+ | === Tick Points === | ||
+ | |||
+ | Tick points are acquired when the player's shot hits an enemy or an obstacle. | ||
+ | |||
+ | Before the boss battle, the player gets 10 tick points per hit. | ||
+ | |||
+ | Once the boss battle has started, the player gets 100 tick points per hit until the end of the stage. | ||
+ | |||
+ | === Maximum Score Gain Per Stage === | ||
+ | |||
+ | The maximum score gain for each stage is provided, with the following assumptions and caveats unless specified otherwise: | ||
# Tick points are not included. | # Tick points are not included. | ||
# Every enemy listed here is killed, except for destructible missiles. | # Every enemy listed here is killed, except for destructible missiles. | ||
Line 7: | Line 36: | ||
# No miss, no bomb. | # No miss, no bomb. | ||
− | + | Additional assumptions, if required, are stated in the respective stage's section. | |
− | + | ||
+ | === Limitations === | ||
+ | |||
+ | The list of enemy waves listed on this page may be non-exhaustive, as this information is pieced together from high scoring replays. Reverse engineering will be required to determine the full list of enemy waves. | ||
+ | |||
+ | While the utmost effort has been taken to ensure the data presented on this page is accurate, trying to extract the data from watching replays is a method that is prone to human error. Reverse engineering will also be beneficial in this regard, as it can be used to validate the data on this page. | ||
== Beginner Course == | == Beginner Course == | ||
Line 174: | Line 208: | ||
|- | |- | ||
| 25 | | 25 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 4 destructible missiles worth 500 points each |
|- | |- | ||
| 26 | | 26 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 4 destructible missiles worth 500 points each |
|- | |- | ||
| 27 | | 27 | ||
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| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x14 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x14 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 33 | | 33 | ||
Line 231: | Line 265: | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Appears from above and below <br> Split into | + | | style="text-align:left" | Appears from above and below <br> Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 37 | | 37 | ||
Line 280: | Line 314: | ||
| 46 | | 46 | ||
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | ||
− | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | + | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] |
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
| | | | ||
|- | |- | ||
Line 295: | Line 331: | ||
| 49 | | 49 | ||
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | ||
− | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | + | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] |
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
| | | | ||
|- | |- | ||
Line 325: | Line 363: | ||
| 55 | | 55 | ||
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | ||
− | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | + | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] |
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
| | | | ||
|- | |- | ||
Line 355: | Line 395: | ||
| 61 | | 61 | ||
| [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] x2 | ||
− | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | + | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] |
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
| | | | ||
|- | |- | ||
Line 394: | Line 436: | ||
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom | | style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom | ||
|- | |- | ||
− | | 1:30 - 1: | + | | 1:30 - 1:29 |
− | | [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] | + | | [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] |
− | [[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]] | + | [[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]] |
− | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | + | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 |
+ | | | ||
+ | |- | ||
+ | | 1:28 - 1:20 | ||
+ | | | ||
+ | | [[File:MacrossII_MedalBig.png | 80px | Big medal]] x8 | ||
+ | | style="text-align:left" | Hidden along the top | ||
+ | |- | ||
+ | | 1:26 - 1:24 | ||
+ | | [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] x3 | ||
− | [[File: | + | [[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]] |
− | | | + | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x4 |
+ | | | ||
+ | |- | ||
+ | | 1:19 - 1:17 | ||
+ | | [[File:MacrossII_HMechGreen.png | 62px | Zentradi Powered Suit]] x2 | ||
+ | |||
+ | [[File:MacrossII_HMechPurple.png | 112px | Meltrandi Powered Suit]] | ||
+ | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3 | ||
+ | | | ||
|- | |- | ||
| 1:09 | | 1:09 | ||
Line 414: | Line 473: | ||
| style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom | | style="text-align:left" | Medals are hidden around the door frame <br> Emblems are hidden at where the doors are <br> Minmay dolls are hidden behind the doors, at the top and bottom | ||
|- | |- | ||
− | | 0:51 - 0:47 | + | | 0:51 - 0:52 |
− | | [[File:MacrossII_RedShip.png | 118px | Red ship]] | + | | [[File:MacrossII_RedShip.png | 118px | Red ship]] x2 |
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship | ||
+ | |- | ||
+ | | 0:48 - 0:47 | ||
+ | | [[File:MacrossII_RedShip.png | 118px | Red ship]] x2 | ||
| | | | ||
| style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship | | style="text-align:left" | <b>BONUS</b>: Destroy (20,000 points each) <br><br> This enemy will not collide with the player ship | ||
Line 428: | Line 492: | ||
| 0:29 | | 0:29 | ||
| | | | ||
− | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | + | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] |
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | ||
| | | | ||
|- | |- | ||
| 0:15 | | 0:15 | ||
| | | | ||
− | | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] | + | | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] |
+ | |||
+ | [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] | ||
| | | | ||
|} | |} | ||
Line 441: | Line 509: | ||
Maximum score gain (up to and including wave 25): | Maximum score gain (up to and including wave 25): | ||
− | # Without bomb bonus: | + | # Without bomb bonus: 918,600 |
− | # With bomb bonus ( | + | # With bomb bonus (6 bombs): 978,600 |
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation. | This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation. | ||
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| | | | ||
| [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2 | | [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2 | ||
− | | style="text-align:left" | | + | | style="text-align:left" | Hidden at the top and bottom, before entering the passageway |
|- | |- | ||
| 1:53 - 1:48 | | 1:53 - 1:48 | ||
Line 518: | Line 586: | ||
[[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2 | [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2 | ||
− | | style="text-align:left" | | + | | style="text-align:left" | 1 Minmay doll on each path, already revealed |
|- | |- | ||
| 1:37 | | 1:37 | ||
Line 610: | Line 678: | ||
|- | |- | ||
| 0:53 - 0:45 | | 0:53 - 0:45 | ||
− | | [[File:MacrossII_MechFormation.png | 118px | | + | | [[File:MacrossII_MechFormation.png | 118px | 8 Zentradi Powered Suits arranged in a circle, with the rightmost one coloured red]] x5 |
| | | | ||
| style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points each) <br><br> The green mechs cannot be destroyed <br> Order of appearance: right, up, left, down, center | | style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points each) <br><br> The green mechs cannot be destroyed <br> Order of appearance: right, up, left, down, center | ||
Line 619: | Line 687: | ||
[[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8 | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8 | ||
− | | style="text-align:left" | Power up spawns at the start of the boss fight <br> | + | | style="text-align:left" | Power up spawns at the start of the boss fight <br><br> 5 destructible parts, each worth 10,000 points <br> Boss itself is worth 50,000 points |
|- | |- | ||
| 0:38 | | 0:38 | ||
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| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 6 | | 6 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 7 | | 7 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 8 | | 8 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 9 | | 9 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 10 | | 10 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
| [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x2 | | [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 11 | | 11 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|- | |- | ||
| 12 | | 12 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|- | |- | ||
| 13 | | 13 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|- | |- | ||
| 14 | | 14 | ||
| [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
| [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
− | | style="text-align:left" | Split into | + | | style="text-align:left" | Split into 2 groups <br> Drops item for each group defeated |
|- | |- | ||
| 15 | | 15 | ||
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|- | |- | ||
| 16 | | 16 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
| | | | ||
|- | |- | ||
| 17 | | 17 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x2 |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 | ||
| | | | ||
|- | |- | ||
| 18 | | 18 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
| | | | ||
|- | |- | ||
| 19 | | 19 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x2 |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 | ||
| | | | ||
|- | |- | ||
| 20 | | 20 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
| | | | ||
|- | |- | ||
| 21 | | 21 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x3 |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3 | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x3 | ||
| | | | ||
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|- | |- | ||
| 23 | | 23 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|- | |- | ||
| 24 | | 24 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|- | |- | ||
| 25 | | 25 | ||
− | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with | + | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] |
| [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] | ||
− | | style="text-align:left" | Fires | + | | style="text-align:left" | Fires 2 destructible missiles worth 500 points each |
|} | |} | ||
=== Stage 3: Feff === | === Stage 3: Feff === | ||
---- | ---- | ||
+ | |||
+ | Maximum score gain (up to and including wave 10): | ||
+ | # Without bomb bonus: 1,147,600 | ||
+ | # With bomb bonus (7 bombs): 1,217,600 | ||
+ | |||
+ | Additional assumptions: | ||
+ | # For the 3 mechs that leave trails of big coins, 31 big coins are collected. | ||
+ | # Only 10 enemy waves are included, in favour of getting the bonus from the boss. Items and enemies after wave 10 are ignored. | ||
+ | |||
+ | As the stage is mainly an autoscroller, the time-based events will be listed first. | ||
+ | |||
+ | ==== Time-based Events ==== | ||
+ | |||
+ | {| class="wikitable" style="margin-left: 10px; text-align:center" | ||
+ | |- | ||
+ | | style="width:10%" | <big><b>Time</b></big> | ||
+ | | style="width:25%" | <big><b>Enemy</b></big> | ||
+ | | style="width:15%" | <big><b>Item</b></big> | ||
+ | | style="width:50%" | <big><b>Notes</b></big> | ||
+ | |- | ||
+ | | 2:00 - 1:58 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x8 | ||
+ | | | ||
+ | |- | ||
+ | | 1:57 | ||
+ | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] | ||
+ | |||
+ | [[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]] | ||
+ | | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | ||
+ | | | ||
+ | |- | ||
+ | | 1:55 - 1:50 | ||
+ | | [[File:MacrossII_RedShip.png | 118px | Red ship]] x4 | ||
+ | |||
+ | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship | ||
+ | |- | ||
+ | | 1:50 - 1:47 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x3 | ||
+ | |||
+ | [[File:MacrossII_PowerUpPod.png | 33px | A red floating pod (power up item carrier)]] | ||
+ | |||
+ | [[File:MacrossII_MissilePod.png | 33px | A blue floating pod (missile item carrier)]] | ||
+ | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] | ||
+ | |||
+ | [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the leftmost red turret (10,000 points) | ||
+ | |- | ||
+ | | 1:46 | ||
+ | | | ||
+ | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x8 | ||
+ | | style="text-align:left" | Hidden at where the doors will be | ||
+ | |- | ||
+ | | 1:43 - 1:30 | ||
+ | | [[File:MacrossII_PodBlue.png | 26px | A blue spherical pod floating above its stand]] x7 | ||
+ | | | ||
+ | | style="text-align:left" | Can spawn alongside wave-based enemies <br> Order of appearance: both sides, bottom, top, bottom, both sides | ||
+ | |- | ||
+ | | 1:42 - 1:15 | ||
+ | | | ||
+ | | | ||
+ | | style="text-align:left" | Wave-based enemies are able to spawn | ||
+ | |- | ||
+ | | 1:15 | ||
+ | | [[File:MacrossII_SnailShip.png | 109px | A ship shaped like a snail, with spots of red on its surface]] | ||
+ | |||
+ | [[File:MacrossII_SnailClone.png | 109px | A ship shaped like a snail]] x8 | ||
+ | | | ||
+ | | style="text-align:left" | Spawns a clone when shot, up to 8 times <br><br> <b>BONUS</b>: Destroy the main ship and all 8 clones (50,000 points) | ||
+ | |- | ||
+ | | 1:15 - 1:06 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x12 | ||
+ | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x20 | ||
+ | | style="text-align:left" | Medals are hidden at where the doors will be, except the 2nd door | ||
+ | |- | ||
+ | | 1:02 - 0:56 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x11 | ||
+ | |||
+ | [[File:MacrossII_PowerUpPod.png | 33px | A red floating pod (power up item carrier)]] x2 | ||
+ | |||
+ | [[File:MacrossII_MissilePod.png | 33px | A blue floating pod (missile item carrier)]] x2 | ||
+ | | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | ||
+ | |||
+ | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] | ||
+ | |||
+ | [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy specific red turrets (10,000 points each) <br><br> The turrets that give the bonus are: | ||
+ | # The 6 turrets on the left side | ||
+ | # The rightmost turret in the small passageway on the right | ||
+ | |- | ||
+ | | 0:51 | ||
+ | | [[File:MacrossII_Block.png | 120px | Silver and brown block]] | ||
+ | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x4 | ||
+ | |||
+ | [[File:MacrossII_Emblem.png | 58px | Emblem]] x5 | ||
+ | | style="text-align:left" | Enemy is invincible, moves in a rectangle, counter-clockwise <br><br> Medals are located at the top and bottom <br> Emblems are located at the right side of the enemy's path | ||
+ | |- | ||
+ | | 0:49 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 0:48 | ||
+ | | [[File:MacrossII_Block.png | 120px | Silver and brown block]] | ||
+ | | [[File:MacrossII_Emblem.png | 58px | Emblem]] x3 | ||
+ | | style="text-align:left" | Enemy is invincible, moves up and down <br><br> Emblems are located on the enemy's path | ||
+ | |- | ||
+ | | 0:46 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 0:45 | ||
+ | | [[File:MacrossII_Block.png | 120px | Silver and brown block]] | ||
+ | | [[File:MacrossII_Minmay.png | 25px | Minmay doll]] x2 | ||
+ | | style="text-align:left" | Enemy is invincible, moves left and right <br><br> Minmay dolls are located on the enemy's path, already revealed | ||
+ | |- | ||
+ | | 0:43 | ||
+ | | [[File:MacrossII_Block.png | 120px | Silver and brown block]] | ||
+ | | [[File:MacrossII_MedalSmall.png | 30px | Small medal]] x7 | ||
+ | | style="text-align:left" | Enemy is invincible, moves left and right <br><br> 3 medals are located at the top, before a pillar <br> 4 medals are located at the bottom, below the enemy's path | ||
+ | |- | ||
+ | | 0:39 | ||
+ | | [[File:MacrossII_Block.png | 120px | Silver and brown block]] x4 | ||
+ | | [[File:MacrossII_Emblem.png | 58px | Emblem]] x6 | ||
+ | |||
+ | [[File:MacrossII_Minmay.png | 25px | Minmay doll]] | ||
+ | | style="text-align:left" | Enemy is invincible, moves straight down <br><br> Emblems are located on the enemy's path <br> Minmay doll is located at the very bottom, already revealed | ||
+ | |- | ||
+ | | 0:38 | ||
+ | | [[File:MacrossII_RedTurret.png | 60px | Red turret]] x2 | ||
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy all 32 red turrets (60,000 points) | ||
+ | |- | ||
+ | | 0:32 | ||
+ | | [[File:MacrossII_BossEX3.png | 154px | Feff's Gigamesh]] | ||
+ | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] x4 | ||
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] x4 | ||
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] x4 | ||
+ | |||
+ | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x8 | ||
+ | | style="text-align:left" | Boss itself is worth 80,000 points <br><br> Fires 9 destructible bullets every 3rd attack <br> Power up and missile items are dropped by destructible bullets <br> (2 of each per attack) <br><br> <b>BONUS</b>: Destroy 18 destructible bullets (80,000 points) | ||
+ | |} | ||
+ | |||
+ | ==== Wave-based Enemies ==== | ||
+ | {| class="wikitable" style="margin-left: 10px; text-align:center" | ||
+ | |- | ||
+ | | style="width:10%" | <big><b>Wave</b></big> | ||
+ | | style="width:25%" | <big><b>Enemy</b></big> | ||
+ | | style="width:15%" | <big><b>Drop</b></big> | ||
+ | | style="width:50%" | <big><b>Notes</b></big> | ||
+ | |- | ||
+ | | 1 | ||
+ | | [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x3 | ||
+ | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x29+ | ||
+ | | style="text-align:left" | Cannot be destroyed, flees to the right after being shot <br> Spawns items as it is fleeing <br><br> There appears to be a limit of 29 items on-screen{{unconfirmed}} | ||
+ | |- | ||
+ | | 2 | ||
+ | | [[File:MacrossII_RedShip.png | 118px | Red ship]] x2 | ||
+ | |||
+ | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8 | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship | ||
+ | |- | ||
+ | | 3 | ||
+ | | [[File:MacrossII_MMechPurple.png | 83px | Marduk Battle Pod (Commander Type) variant with 2 thrusters and no spines]] x5 | ||
+ | |||
+ | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] | ||
+ | |||
+ | [[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]] | ||
+ | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x5 | ||
+ | |||
+ | [[File:MacrossII_PowerGerwalk.png | 30px | Power up item showing an orange G]] | ||
+ | |||
+ | [[File:MacrossII_PowerMissile.png | 22px | Missile item showing a green M]] | ||
+ | | | ||
+ | |- | ||
+ | | 4 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x32 | ||
+ | |||
+ | [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] | ||
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the red mech (30,000 points) | ||
+ | |- | ||
+ | | 5 | ||
+ | | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] | ||
+ | |||
+ | [[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]] | ||
+ | |||
+ | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] | ||
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | ||
+ | |||
+ | [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8 | ||
+ | | | ||
+ | |- | ||
+ | | 6 | ||
+ | | [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x2 | ||
+ | | [[File:MacrossII_CoinBig.png | 54px | Green large coin]] x2 | ||
+ | | style="text-align:left" | Fires 10 destructible missiles worth 300 points each <br><br> <b>BONUS</b>: Destroy all 10 missiles, then destroy the red mech (40,000 points each) | ||
+ | |- | ||
+ | | 7 | ||
+ | | [[File:MacrossII_RedShip.png | 118px | Red ship]] x2 | ||
+ | |||
+ | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the red ship (20,000 points each) <br><br> Red ships will not collide with the player ship <br> The first red ship appears from below, the second appears from above <br><br> Zako are split into 2 groups <br> Drops item for each group defeated | ||
+ | |- | ||
+ | | 8 | ||
+ | | [[File:MacrossII_MMechRed.png | 82px | Red version of Marduk Battle Pod (Commander Type)]] x3 | ||
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy (10,000 points each) <br><br> <b>BONUS</b>: Destroy all 3 mechs (30,000 points) | ||
+ | |- | ||
+ | | 9 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinSmall.png | 32px | Blue small coin]] x8 | ||
+ | | | ||
+ | |- | ||
+ | | 10 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | | ||
+ | | style="text-align:left" | <b>BONUS</b>: Destroy the entire group (20,000 points) | ||
+ | |- | ||
+ | | 11 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x10 | ||
+ | |||
+ | [[File:MacrossII_PowerUpCarrier.png | 60px | Red-coloured power up item carrier]] | ||
+ | |||
+ | [[File:MacrossII_MissileCarrier.png | 60px | Blue-coloured missile item carrier]] | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
+ | |||
+ | [[File:MacrossII_PowerFighter.png | 30px | Power up item showing a blue F]] | ||
+ | |||
+ | [[File:MacrossII_PowerHoming.png | 22px | Missile item showing a red H]] | ||
+ | | style="text-align:left" | Zako are split into 2 groups <br> Drops a coin for each group defeated | ||
+ | |- | ||
+ | | 12 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] | ||
+ | | style="text-align:left" | Drops item only when the whole group is defeated | ||
+ | |- | ||
+ | | 13 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x16 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] x2 | ||
+ | | style="text-align:left" | Split into 2 groups <br> Drops a coin for each group defeated | ||
+ | |- | ||
+ | | 14 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] | ||
+ | | style="text-align:left" | Drops item only when the whole group is defeated | ||
+ | |- | ||
+ | | 15 | ||
+ | | [[File:MacrossII_ZakoYellow.png | 58px | Marduk Battle Pod (zako)]] x8 | ||
+ | | [[File:MacrossII_CoinMedium.png | 41px | Orange medium coin]] | ||
+ | | style="text-align:left" | Drops item only when the whole group is defeated | ||
+ | |} | ||
== All Courses == | == All Courses == | ||
=== Stage 4: Ingues === | === Stage 4: Ingues === |
Revision as of 10:35, 5 November 2023
This page is a work in progress. Please wait warmly.
General Information
How Enemies Spawn
Enemies are grouped into 2 categories, based on how their spawning mechanic work:
- Time-based
- Wave-based
Time-based enemies only spawn when the stage scrolls to a specific part. These enemies will always spawn, regardless of whether there are any enemies still on-screen.
Wave-based enemies only spawn when there are no enemies on-screen. However, if a time-based enemy is going to spawn at the same time, priority will be given to the time-based enemy, effectively "blocking" the next wave from spawning until that enemy is also removed.
It should be noted that while time-based enemies may be grouped up in a single row on this page, it may be possible to spawn an enemy wave in between 2 time-based enemies if the 1st one is killed sufficiently quickly.
Finally, some stages have autoscroller sections, where only time-based enemies are allowed to spawn, while wave-based enemies will be delayed until the end of the autoscroller section.
Tick Points
Tick points are acquired when the player's shot hits an enemy or an obstacle.
Before the boss battle, the player gets 10 tick points per hit.
Once the boss battle has started, the player gets 100 tick points per hit until the end of the stage.
Maximum Score Gain Per Stage
The maximum score gain for each stage is provided, with the following assumptions and caveats unless specified otherwise:
- Tick points are not included.
- Every enemy listed here is killed, except for destructible missiles.
- Every item listed here is collected, as well as bombs.
- No miss, no bomb.
Additional assumptions, if required, are stated in the respective stage's section.
Limitations
The list of enemy waves listed on this page may be non-exhaustive, as this information is pieced together from high scoring replays. Reverse engineering will be required to determine the full list of enemy waves.
While the utmost effort has been taken to ensure the data presented on this page is accurate, trying to extract the data from watching replays is a method that is prone to human error. Reverse engineering will also be beneficial in this regard, as it can be used to validate the data on this page.
Beginner Course
Stage 1
Stage 2
Stage 3
Medium Course
Stage 1
Stage 2
Stage 3
Expert Course
Stage 1: Disorder
Maximum score gain (up to and including wave 63):
- Without bomb bonus: 554,900
- With bomb bonus (4 bombs): 594,900
Wave-based Enemies
Time-based Events
Stage 2: Ishtar
Maximum score gain (up to and including wave 25):
- Without bomb bonus: 918,600
- With bomb bonus (6 bombs): 978,600
This assumes that the optimal path is always chosen (lower, upper, any, upper). Enemies and items on the less optimal paths are excluded from the calculation.
As the stage is an autoscroller until the boss is defeated, the time-based events will be listed first.
Time-based Events
Wave-based Enemies
Stage 3: Feff
Maximum score gain (up to and including wave 10):
- Without bomb bonus: 1,147,600
- With bomb bonus (7 bombs): 1,217,600
Additional assumptions:
- For the 3 mechs that leave trails of big coins, 31 big coins are collected.
- Only 10 enemy waves are included, in favour of getting the bonus from the boss. Items and enemies after wave 10 are ignored.
As the stage is mainly an autoscroller, the time-based events will be listed first.