Difference between revisions of "User:1ccsDontMatter/test2"
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* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage. | * Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage. | ||
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | * Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | ||
− | * Chitta's back brakes are | + | * Chitta's back brakes are hilariously bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornham who can fully brake in less than 1 second. |
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | * Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | ||
}} | }} | ||
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* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | ||
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction | ||
− | * '''<span style="color:#BA55D3"> | + | * '''<span style="color:#BA55D3">Bomb:</span>''' Drops a big bomb ahead of the player with a skull face inside it |
<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
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|p11 = - | |p11 = - | ||
− | |caption = Ship: SORCER STRIKER -- ''" | + | |caption = Ship: SORCER STRIKER -- ''"Boy that traveled thru time & girl partner is in search of hex to travel thru time."'' |
|content = '''Class: none''' | |content = '''Class: none''' | ||
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level | ||
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward | ||
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies | ||
− | * '''<span style="color:#BA55D3"> | + | * '''<span style="color:#BA55D3">Bomb:</span>''' Releases an airstrike that targets enemies |
<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
Line 377: | Line 377: | ||
|p11 = - | |p11 = - | ||
− | |caption = Ship: none -- ''" | + | |caption = Ship: none -- ''"Magical robot of blacksmith with foul intentions for lifetime gold to live an easy life."'' |
|content = '''Class: AUTOMATIC ARMOR''' | |content = '''Class: AUTOMATIC ARMOR''' | ||
* '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen | ||
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties | ||
− | * '''<span style="color:#BA55D3"> | + | * '''<span style="color:#BA55D3">Bomb:</span>''' Hits his hammer multiple times and releases high damage waves within the area |
<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
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* Forward weapon needs the right angles to deal more than minimal damage. | * Forward weapon needs the right angles to deal more than minimal damage. | ||
* Normal shot is extremely thin. | * Normal shot is extremely thin. | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #316b18 | ||
+ | |backcolor = #f7feeb | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Bul-Gin | ||
+ | |shipimage = [[Image:Bul-gin-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | A}} | ||
+ | |||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | F}} | ||
+ | |||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | D}} | ||
+ | |||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | F}} | ||
+ | |||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | F}} | ||
+ | |||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | A}} | ||
+ | |||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | S}} | ||
+ | |||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | D}} | ||
+ | |||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | F}} | ||
+ | |||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | C}} | ||
+ | |||
+ | |p11 = - | ||
+ | |||
+ | |caption = Ship: GREAT GOBLIGANS -- ''"Survivor of the Goburigan empire with the goal to revive the fallen empire."'' | ||
+ | |content = '''Class: Captain Goblin''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Narrow wide shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots blue shots straight from the cannon on his ship, which can be aimed by moving left or right (difficult to use) | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots explosives that are automatically targeted to enemies from all sides | ||
+ | * '''<span style="color:#BA55D3">Bomb:</span>''' Throws a Gobligan forward who creates a large amount of big explosives around it for several seconds | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Perhaps the most powerful weapon in the game in the homing shot. The only problem is actually using it. | ||
+ | * Highest weight in the game means he's impossible to push around. Best ability to push other races off the screen, a much-needed boost to his racing ability. | ||
+ | * One of the most powerful and longest lasting bombs. A decent ability to knock out a large group of rival racers as well. The only problem is aiming it. | ||
+ | * Cannot activate the spin glitch, but low speed still allows him to do spins from short distances. | ||
+ | '''Weaknesses:''' | ||
+ | * Horrendous racing stats and mobility. Horrible acceleration and the worst booster in the game means a lot of extra work speeding up after slowing down. Chance of getting to the second loop is somewhat less than other characters. | ||
+ | * Unreliable homing weapon that often doesn't aim where one wants it to. Homing weapon sometimes misseswhen enemies were already damaged by Bul-Gin's normal shots. | ||
+ | * Forward weapon is buggy and usually doesn't do any damage. | ||
+ | * Cannot spin glitch, severely limiting scoring potential in general. | ||
}} | }} |