Difference between revisions of "User:1ccsDontMatter/test2"

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<hr/>
 
<hr/>
 
<small>'''Strengths:'''
 
<small>'''Strengths:'''
* Nirvana has one of the few viable homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.
+
* has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.
 
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.
 
* Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.
 
* Second best booster in the game.
 
* Second best booster in the game.
 
'''Weaknesses:'''
 
'''Weaknesses:'''
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions.
+
* Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.
 
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.
 
* The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.
 
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.
 
* Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.
 
* The Forward weapon basically doesn't exist.
 
* The Forward weapon basically doesn't exist.
 
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.
 
* Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.
 +
* Only has good brakes if there is a wall or bumpable enemy nearby.
 +
}}
 +
 +
{{KGPCharInfo
 +
|headcolor = #008CEF
 +
|backcolor = #eeF4FF
 +
|bordercolor = #444444
 +
|fontcolor = #fefefe
 +
|charname = Kickle & Laycle
 +
|shipimage = [[Image:Kickleandlaycle-160px.png|90px]]
 +
|p1 = [[File:Homingshot-s.png]]
 +
|v1 = {{LetterGrade | C}}
 +
 +
|p2 = [[File:Frontalshot-s.png]]
 +
|v2 = {{LetterGrade | B}}
 +
 +
|p3 = Speed
 +
|v3 = {{LetterGrade | B}}
 +
 +
|p4 = Accel.
 +
|v4 = {{LetterGrade | C}}
 +
 +
|p5 = Booster
 +
|v5 = {{LetterGrade | D}}
 +
 +
|p6 = Bomb
 +
|v6 = {{LetterGrade | D}}
 +
 +
|p7 = Weight
 +
|v7 = {{LetterGrade | B}}
 +
 +
|p8 = Back brake
 +
|v8 = {{LetterGrade | B}}
 +
 +
|p9 = Wall brake
 +
|v9 = {{LetterGrade | B}}
 +
 +
|p10 = Control
 +
|v10 = {{LetterGrade | B}}
 +
 +
|p11 = -
 +
 +
|caption =  Ship: SORCER STRIKER -- ''"Leader of huge fairies driven out of homeland is in search of a new mystical forest."''
 +
|content = '''Class: none'''
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly much wider per level
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots a constant stream of bullets forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Launches large missiles that target enemies
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Releases an airstrike that targets enemies
 +
<hr/>
 +
<small>'''Strengths:'''
 +
* Good weight and speed makes them excel at bumping / spin attacks.
 +
* Difficult to knock around and quick to recover.
 +
* Forward weapon does passable damage, although it does not pierce.
 +
* Normal shots are a very wide fan.
 +
* Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.
 +
'''Weaknesses:'''
 +
* Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.
 +
* Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.
 +
* It's extremely tricky to do good damage with the homing shot.
 +
* Doesn't have any particularly great strengths.
 +
}}
 +
 +
{{KGPCharInfo
 +
|headcolor = #DE8C00
 +
|backcolor = #FFFDeF
 +
|bordercolor = #444444
 +
|fontcolor = #fefefe
 +
|charname = Honest John
 +
|shipimage = [[Image:Honestjohn-160px.png|90px]]
 +
|p1 = [[File:Homingshot-s.png]]
 +
|v1 = {{LetterGrade | D}}
 +
 +
|p2 = [[File:Frontalshot-s.png]]
 +
|v2 = {{LetterGrade | B}}
 +
 +
|p3 = Speed
 +
|v3 = {{LetterGrade | D}}
 +
 +
|p4 = Accel.
 +
|v4 = {{LetterGrade | D}}
 +
 +
|p5 = Booster
 +
|v5 = {{LetterGrade | D}}
 +
 +
|p6 = Bomb
 +
|v6 = {{LetterGrade | A}}
 +
 +
|p7 = Weight
 +
|v7 = {{LetterGrade | A}}
 +
 +
|p8 = Back brake
 +
|v8 = {{LetterGrade | A}}
 +
 +
|p9 = Wall brake
 +
|v9 = {{LetterGrade | C}}
 +
 +
|p10 = Control
 +
|v10 = {{LetterGrade | C}}
 +
 +
|p11 = -
 +
 +
|caption =  Ship: none -- ''"Leader of huge fairies driven out of homeland is in search of a new mystical forest."''
 +
|content = '''Class: AUTOMATIC ARMOR'''
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots nuts across the top of the screen
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots slow beams with strong homing properties
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Hits his hammer multiple times and releases high damage waves within the area
 +
<hr/>
 +
<small>'''Strengths:'''
 +
* Forward Weapon deals more damage than it would seem to. One of the strongest "wide area" sub weapons.
 +
* The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.
 +
* Good bomb damage, great bomb spread, and the lengthiest bomb animation.
 +
* Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with  Honest John's extreme weight behind it.
 +
* Mostly excels in score runs due to his strong bump attacks and good bomb.
 +
'''Weaknesses:'''
 +
* Homing isn't useful, even in the first loop.
 +
* Very bad acceleration and boosting means tighter racing is required to reach the second loop.
 +
* Forward weapon needs the right angles to deal more than minimal damage.
 +
* Normal shot is extremely thin.
 
}}
 
}}

Revision as of 03:34, 6 July 2020

Gain Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Gain-160px.png D C B B C A B D B B -
Ship: VALLHALLYZER -- "Wandering soldier of unrivaled expertise, in search of the ultimate weapon"
Class: Fighter
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
  • Homing Shot: Releases small daggers with homing properties
  • Bomb: Throws a big destructive sphere ahead of Gain

Strengths:

  • Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.
  • Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.
  • Homing can hit behind Gain and to the sides with decent damage.
  • Forward can pierce walls.
  • His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.

Weaknesses:

  • The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Forward is extremely narrow, and not very powerful, especially against horizontally thin enemies.
  • He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.
  • Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level.
  • He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.
Chitta Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Chitta-160px.png C A D A C C D F D F -
Ship: GUN-DALF -- "Local magician capable strong magical spells in contrary to appearance"
Class: Witch
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots large electrical waves forward
  • Homing Shot: Shoots flames that fly towards enemies
  • Bomb: Two large genies merge and deal heavy damage to nearby enemies

Strengths:

  • Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
  • Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.
  • Very high acceleration.

Weaknesses:

  • Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
  • Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.
  • Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.
  • Chitta's back brakes are hilarious bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornham who can fully brake in less than 1 second.
  • Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.
Miyamoto Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Bornham-160px.png D A F D S B D S A C -
Ship: GOLGODIAN -- "Sorcerer of black magic emphasizes need for money to refine sorcery techniques."
Class: Necromancer
  • Regular Shot: Forward shot, gets increasingly wider per level
  • Frontal Shot: Shoots balls with skull faces forward
  • Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
  • Bomber: Drops a big bomb ahead of the player with a skull face inside it

Strengths:

  • Forward weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornham's sides, often where one wants them to be.
  • The quickest booster charge in the game.
  • Bornham is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses.

Weaknesses:

  • The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However...
  • ... Bornham's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls.
  • Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control.
  • Paradoxically, despite the fastest booster activation time and a double-power booster, Bornham's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle & Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4).
Miyamoto Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Miyamoto-160px.png S B A B B S C C A A -
Ship: none -- "Samurai Doragon from the north searches for potion for mentor's daughter"
Class: Samurai
  • Regular Shot: Straight shot
  • Frontal Shot: Shoots balls to the side (top left and top right)
  • Homing Shot: Shoots spinning blades with strong homing properties
  • Bomb: Covers everything on top of the player with waves that clear all approaching bullets

Strengths:

  • The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill.
  • Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.
  • Forward shot has a massive spread but still deals great damage. It's useful for scoring in certain sections.
  • One of the few characters with two viable weapons.
  • Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time.
  • Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily.

Weaknesses:

  • Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.
  • Weight / bump power is slightly sub par, yet high speed easily makes up for it.
  • High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.
Nirvana Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Nirvana-160px.png A F S S A F F D S D -
Ship: none -- "Leader of huge fairies driven out of homeland is in search of a new mystical forest."
Class: Huge Fairy
  • Regular Shot: Straight shot
  • Frontal Shot: Shoots large rings around her that go across the screen and after that go upwards
  • Homing Shot: Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls
  • Bomb: Fairies fly from the bottom of the screen to the top, blowing up everything in their way

Strengths:

  • has one of the best homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from.
  • Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game.
  • Second best booster in the game.

Weaknesses:

  • Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. However, unlike Chitta who is in a similar situation, Nirvana's great movement speed will normally allow her to recover more easily.
  • The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills.
  • Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have.
  • The Forward weapon basically doesn't exist.
  • Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions.
  • Only has good brakes if there is a wall or bumpable enemy nearby.
Kickle & Laycle Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Kickleandlaycle-160px.png C B B C D D B B B B -
Ship: SORCER STRIKER -- "Leader of huge fairies driven out of homeland is in search of a new mystical forest."
Class: none
  • Regular Shot: Forward shot, gets increasingly much wider per level
  • Frontal Shot: Shoots a constant stream of bullets forward
  • Homing Shot: Launches large missiles that target enemies
  • Bomber: Releases an airstrike that targets enemies

Strengths:

  • Good weight and speed makes them excel at bumping / spin attacks.
  • Difficult to knock around and quick to recover.
  • Forward weapon does passable damage, although it does not pierce.
  • Normal shots are a very wide fan.
  • Poor racing stats are tolerable during score runs where accelerating and booster charging are of minimal importance.

Weaknesses:

  • Awful bomb that deals little damage. It's particularly bad at hitting other racers as well.
  • Slightly more difficult to win races / reach the 2nd loop due to poor racing stats and bad bomb that's ineffective at slowing other racers.
  • It's extremely tricky to do good damage with the homing shot.
  • Doesn't have any particularly great strengths.
Honest John Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Honestjohn-160px.png D B D D D A A A C C -
Ship: none -- "Leader of huge fairies driven out of homeland is in search of a new mystical forest."
Class: AUTOMATIC ARMOR
  • Regular Shot: Straight shot
  • Frontal Shot: Shoots nuts across the top of the screen
  • Homing Shot: Shoots slow beams with strong homing properties
  • Bomber: Hits his hammer multiple times and releases high damage waves within the area

Strengths:

  • Forward Weapon deals more damage than it would seem to. One of the strongest "wide area" sub weapons.
  • The best bump attacker in the game, since Bul-Gin (who has better weight) is unable to activate the spin glitch.
  • Good bomb damage, great bomb spread, and the lengthiest bomb animation.
  • Sub-par speed can sometimes be a blessing (easier manual spin attacks, more precise movements), especially with Honest John's extreme weight behind it.
  • Mostly excels in score runs due to his strong bump attacks and good bomb.

Weaknesses:

  • Homing isn't useful, even in the first loop.
  • Very bad acceleration and boosting means tighter racing is required to reach the second loop.
  • Forward weapon needs the right angles to deal more than minimal damage.
  • Normal shot is extremely thin.