Difference between revisions of "User:1ccsDontMatter/notes"

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==forest of dead==
 
 
===boss===
 
 
l1 score: 55k
 
 
==crossfire==
 
 
l2 canonns: rank rolls over due to speed and enemies fire slower
 
 
==strato sphere==
 
 
knight enemies: dont stay at the bottom of the screen or you get crushed and spit into bullet streams
 
 
==kobold tower==
 
 
===boss===
 
 
l2: easier to time out than to kill due to enemies after being strong
 
 
 
= Data =  
 
= Data =  
 
Data taken from stage 1 and air circus (rates are different on different stages)
 
Data taken from stage 1 and air circus (rates are different on different stages)
== Accel zone ==
+
== Base acceleration ==
 
* Borrnam - 2, 4 booster
 
* Borrnam - 2, 4 booster
 
* Miyamoto - 6, 6 booster
 
* Miyamoto - 6, 6 booster
Line 31: Line 11:
 
* Bulgin - 1, 4 booster
 
* Bulgin - 1, 4 booster
 
== Boost activation ==
 
== Boost activation ==
* Borrnam -  
+
* Borrnam - 0x3c
* Miyamoto -  
+
* Miyamoto - 0x50
* HJ -  
+
* HJ - 0x6E
* Nirvana - 46
+
* Nirvana - 0x46
* KL -  
+
* KL - 0x78
* Gain -  
+
* Gain - 0x5A
* Chitta -  
+
* Chitta - 0x64
* Bulgin - 97
+
* Bulgin - 0x97
 
== Back brake ==
 
== Back brake ==
 
* Borrnam - -8 per frame
 
* Borrnam - -8 per frame
Line 57: Line 37:
 
* Chitta - 3
 
* Chitta - 3
 
* Bulgin - -1
 
* Bulgin - -1
 +
== Movement speed ==
 +
* Borrnam - 0xE
 +
* Miyamoto - 0x14
 +
* HJ - 0x11
 +
* Nirvana - 0x15
 +
* KL - 0x13
 +
* Gain - 0x12
 +
* Chitta - 0x10
 +
* Bulgin - 0xF
 +
== Frailty (negative weight) ==
 +
* Borrnam - 0xA
 +
* Miyamoto - 0x9
 +
* HJ - 0x06
 +
* Nirvana - 0x0C
 +
* KL - 0x7
 +
* Gain - 0x8
 +
* Chitta - 0xB
 +
* Bulgin - 0x5
  
 
= Memory addresses =
 
= Memory addresses =
Line 62: Line 60:
 
==RAM==
 
==RAM==
 
1012ee - 16 - charge count to activate booster (player holding down shot button)
 
1012ee - 16 - charge count to activate booster (player holding down shot button)
 +
1012f0 - 16 - amount needed to activate booster
  
 
101324 - 8 - p1 ship movement speed
 
101324 - 8 - p1 ship movement speed

Revision as of 01:45, 6 July 2020

Data

Data taken from stage 1 and air circus (rates are different on different stages)

Base acceleration

  • Borrnam - 2, 4 booster
  • Miyamoto - 6, 6 booster
  • HJ - 3, 5 booster
  • Nirvana - 8, 8 booster
  • KL - 5, 6 booster
  • Gain - 4, 6 booster
  • Chitta - 7, 8 booster
  • Bulgin - 1, 4 booster

Boost activation

  • Borrnam - 0x3c
  • Miyamoto - 0x50
  • HJ - 0x6E
  • Nirvana - 0x46
  • KL - 0x78
  • Gain - 0x5A
  • Chitta - 0x64
  • Bulgin - 0x97

Back brake

  • Borrnam - -8 per frame
  • Miyamoto - -4
  • HJ - -7
  • Nirvana - -2
  • KL - -6
  • Gain - -5
  • Chitta - -1
  • Bulgin - -3

Wall brake

  • Borrnam - -6 per frame
  • Miyamoto - -7
  • HJ - -4
  • Nirvana - -8
  • KL - -5
  • Gain - -2
  • Chitta - 3
  • Bulgin - -1

Movement speed

  • Borrnam - 0xE
  • Miyamoto - 0x14
  • HJ - 0x11
  • Nirvana - 0x15
  • KL - 0x13
  • Gain - 0x12
  • Chitta - 0x10
  • Bulgin - 0xF

Frailty (negative weight)

  • Borrnam - 0xA
  • Miyamoto - 0x9
  • HJ - 0x06
  • Nirvana - 0x0C
  • KL - 0x7
  • Gain - 0x8
  • Chitta - 0xB
  • Bulgin - 0x5

Memory addresses

RAM

1012ee - 16 - charge count to activate booster (player holding down shot button) 1012f0 - 16 - amount needed to activate booster

101324 - 8 - p1 ship movement speed 101325 - 8 - p1 ship frailty

102c4a - obj- base of data object

102c5c - 16 - current position of background layer / level position

102c8e - 16 - current maximum speed limit of scrolling

102c88 - 32 - current logical position in level (goal line progress)

102c92 - 16 - current minimum possible speed of screen scroll

102dcd - 16 - current rate of change (used for passing to scroll speed modifier function)

ROM

71890 - 16 - Nirvana booster time (0x46)

71892 - 16 - Nirvana booster speed (8)

Program

007af6 - somewhere in player init function - sets booster time for p1 (1012ee)

009694 - sets argument for function (booster boost amount)

018830 -

018890 - writes to current player scroll speed during booster use