Difference between revisions of "User:1ccsDontMatter/test2"
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Line 57: | Line 57: | ||
|p1 = [[File:Homingshot-s.png]] | |p1 = [[File:Homingshot-s.png]] | ||
|v1 = {{LetterGrade | C}} | |v1 = {{LetterGrade | C}} | ||
+ | |||
|p2 = [[File:Frontalshot-s.png]] | |p2 = [[File:Frontalshot-s.png]] | ||
|v2 = {{LetterGrade | A}} | |v2 = {{LetterGrade | A}} | ||
+ | |||
|p3 = Speed | |p3 = Speed | ||
|v3 = {{LetterGrade | D}} | |v3 = {{LetterGrade | D}} | ||
+ | |||
|p4 = Accel. | |p4 = Accel. | ||
|v4 = {{LetterGrade | A}} | |v4 = {{LetterGrade | A}} | ||
+ | |||
|p5 = Booster | |p5 = Booster | ||
− | |v5 = {{LetterGrade | | + | |v5 = {{LetterGrade | C}} |
+ | |||
|p6 = Bomb | |p6 = Bomb | ||
|v6 = {{LetterGrade | C}} | |v6 = {{LetterGrade | C}} | ||
+ | |||
|p7 = Weight | |p7 = Weight | ||
− | |v7 = {{LetterGrade | | + | |v7 = {{LetterGrade | D}} |
+ | |||
|p8 = Back brake | |p8 = Back brake | ||
|v8 = {{LetterGrade | F}} | |v8 = {{LetterGrade | F}} | ||
+ | |||
|p9 = Wall brake | |p9 = Wall brake | ||
− | |v9 = {{LetterGrade | | + | |v9 = {{LetterGrade | D}} |
+ | |||
|p10 = Control | |p10 = Control | ||
|v10 = {{LetterGrade | F}} | |v10 = {{LetterGrade | F}} | ||
+ | |||
|p11 = - | |p11 = - | ||
+ | |||
|caption = Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"'' | |caption = Ship: GUN-DALF -- ''"Local magician capable strong magical spells in contrary to appearance"'' | ||
|content = '''Class: Witch''' | |content = '''Class: Witch''' | ||
Line 91: | Line 102: | ||
* Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage. | * Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage. | ||
* Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | * Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away. | ||
+ | * Chitta's back brakes are hilarious bad, taking 5+ seconds of pressure at the bottom of the screen to fully slow down, compared to Bornham who can fully brake in less than 1 second. | ||
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | * Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control. | ||
}} | }} | ||
Line 99: | Line 111: | ||
|fontcolor = #fefefe | |fontcolor = #fefefe | ||
|charname = Miyamoto | |charname = Miyamoto | ||
− | |shipimage = [[Image: | + | |shipimage = [[Image:Bornham-160px.png|90px]] |
|p1 = [[File:Homingshot-s.png]] | |p1 = [[File:Homingshot-s.png]] | ||
|v1 = {{LetterGrade | D}} | |v1 = {{LetterGrade | D}} | ||
+ | |||
|p2 = [[File:Frontalshot-s.png]] | |p2 = [[File:Frontalshot-s.png]] | ||
|v2 = {{LetterGrade | A}} | |v2 = {{LetterGrade | A}} | ||
+ | |||
|p3 = Speed | |p3 = Speed | ||
− | |v3 = {{LetterGrade | | + | |v3 = {{LetterGrade | F}} |
+ | |||
|p4 = Accel. | |p4 = Accel. | ||
− | |v4 = {{LetterGrade | | + | |v4 = {{LetterGrade | D}} |
+ | |||
|p5 = Booster | |p5 = Booster | ||
|v5 = {{LetterGrade | S}} | |v5 = {{LetterGrade | S}} | ||
+ | |||
|p6 = Bomb | |p6 = Bomb | ||
|v6 = {{LetterGrade | B}} | |v6 = {{LetterGrade | B}} | ||
+ | |||
|p7 = Weight | |p7 = Weight | ||
− | |v7 = {{LetterGrade | | + | |v7 = {{LetterGrade | D}} |
+ | |||
|p8 = Back brake | |p8 = Back brake | ||
|v8 = {{LetterGrade | S}} | |v8 = {{LetterGrade | S}} | ||
+ | |||
|p9 = Wall brake | |p9 = Wall brake | ||
|v9 = {{LetterGrade | A}} | |v9 = {{LetterGrade | A}} | ||
+ | |||
|p10 = Control | |p10 = Control | ||
− | |v10 = {{LetterGrade | | + | |v10 = {{LetterGrade | C}} |
+ | |||
|p11 = - | |p11 = - | ||
− | |caption = Ship: | + | |caption = Ship: GOLGODIAN -- ''"Sorcerer of black magic emphasizes need for money to refine sorcery techniques."'' |
− | |content = '''Class: | + | |content = '''Class: Necromancer''' |
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level | * '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level | ||
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward | ||
Line 129: | Line 151: | ||
<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
− | * | + | * Forward weapon is quite powerful, wide, and pierces enemies, although unfortunately does not pierce walls. The fat wave shots appear at Bornham's sides, often where one wants them to be. |
− | + | * The quickest booster charge in the game. | |
− | * | + | * Bornham is the king of braking. He has the best back brake in the game and the 3rd best wall brake. This gives him a bit of much needed control to make up for his other weaknesses. |
− | |||
− | * | ||
− | |||
'''Weaknesses:''' | '''Weaknesses:''' | ||
− | * | + | * The lowest speed of any ship. Occasionally, this can be a positive, as it's quite easy to do manual spin attacks with a slow ship. However... |
− | * | + | * ... Bornham's extremely low weight makes his spin attacks less effective. He's also one of the most likely ships to get knocked around into either bullets or walls. |
− | * | + | * Despite having amazing braking power, movement speed and weight are more useful and more important factors in ship control. |
+ | * Paradoxically, despite the fastest booster activation time and a double-power booster, Bornham's abysmal acceleration means that even the booster's double acceleration value (4) is still slower than the non-boosted acceleration of other ships. Even Kickle & Laycle's non-boosted acceleration (5) is faster than Borhnam's boost (4). | ||
}} | }} | ||
+ | |||
{{KGPCharInfo | {{KGPCharInfo | ||
|headcolor = #427373 | |headcolor = #427373 | ||
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|p1 = [[File:Homingshot-s.png]] | |p1 = [[File:Homingshot-s.png]] | ||
|v1 = {{LetterGrade | S}} | |v1 = {{LetterGrade | S}} | ||
+ | |||
|p2 = [[File:Frontalshot-s.png]] | |p2 = [[File:Frontalshot-s.png]] | ||
|v2 = {{LetterGrade | B}} | |v2 = {{LetterGrade | B}} | ||
+ | |||
|p3 = Speed | |p3 = Speed | ||
|v3 = {{LetterGrade | A}} | |v3 = {{LetterGrade | A}} | ||
+ | |||
|p4 = Accel. | |p4 = Accel. | ||
− | |v4 = {{LetterGrade | | + | |v4 = {{LetterGrade | B}} |
+ | |||
|p5 = Booster | |p5 = Booster | ||
|v5 = {{LetterGrade | B}} | |v5 = {{LetterGrade | B}} | ||
+ | |||
|p6 = Bomb | |p6 = Bomb | ||
|v6 = {{LetterGrade | S}} | |v6 = {{LetterGrade | S}} | ||
+ | |||
|p7 = Weight | |p7 = Weight | ||
− | |v7 = {{LetterGrade | | + | |v7 = {{LetterGrade | C}} |
+ | |||
|p8 = Back brake | |p8 = Back brake | ||
− | |v8 = {{LetterGrade | | + | |v8 = {{LetterGrade | C}} |
+ | |||
|p9 = Wall brake | |p9 = Wall brake | ||
|v9 = {{LetterGrade | A}} | |v9 = {{LetterGrade | A}} | ||
+ | |||
|p10 = Control | |p10 = Control | ||
− | |v10 = {{LetterGrade | | + | |v10 = {{LetterGrade | A}} |
+ | |||
|p11 = - | |p11 = - | ||
+ | |||
|caption = Ship: none -- ''"Samurai Doragon from the north searches for potion for mentor's daughter"'' | |caption = Ship: none -- ''"Samurai Doragon from the north searches for potion for mentor's daughter"'' | ||
|content = '''Class: Samurai''' | |content = '''Class: Samurai''' | ||
Line 173: | Line 205: | ||
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls to the side (top left and top right) | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls to the side (top left and top right) | ||
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots spinning blades with strong homing properties | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots spinning blades with strong homing properties | ||
− | * '''<span style="color:#BA55D3"> | + | * '''<span style="color:#BA55D3">Bomb:</span>''' Covers everything on top of the player with waves that clear all approaching bullets |
<hr/> | <hr/> | ||
<small>'''Strengths:''' | <small>'''Strengths:''' | ||
+ | * The most important metric, damage, is something Miyamoto has in spades between either of his weapons and bomb. Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage can be discontinued when boss health is low enough for a spin kill. | ||
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere. | * Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere. | ||
− | + | * Forward shot has a massive spread but still deals great damage. It's useful for scoring in certain sections. | |
− | * Forward shot has a massive spread but still deals great damage. It's | ||
* One of the few characters with two viable weapons. | * One of the few characters with two viable weapons. | ||
− | * | + | * Great stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time. |
+ | * Wall braking / collision slowdown was probably intended as a negative stat, but in practice it behaves more like a positive one, allowing the player to control scroll speed more easily. | ||
'''Weaknesses:''' | '''Weaknesses:''' | ||
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb. | * Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb. | ||
+ | * Weight / bump power is slightly sub par, yet high speed easily makes up for it. | ||
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible. | * High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible. | ||
+ | }} | ||
+ | |||
+ | {{KGPCharInfo | ||
+ | |headcolor = #C62231 | ||
+ | |backcolor = #FFF4FE | ||
+ | |bordercolor = #444444 | ||
+ | |fontcolor = #fefefe | ||
+ | |charname = Nirvana | ||
+ | |shipimage = [[Image:Nirvana-160px.png|90px]] | ||
+ | |p1 = [[File:Homingshot-s.png]] | ||
+ | |v1 = {{LetterGrade | A}} | ||
+ | |||
+ | |p2 = [[File:Frontalshot-s.png]] | ||
+ | |v2 = {{LetterGrade | F}} | ||
+ | |||
+ | |p3 = Speed | ||
+ | |v3 = {{LetterGrade | S}} | ||
+ | |||
+ | |p4 = Accel. | ||
+ | |v4 = {{LetterGrade | S}} | ||
+ | |||
+ | |p5 = Booster | ||
+ | |v5 = {{LetterGrade | A}} | ||
+ | |||
+ | |p6 = Bomb | ||
+ | |v6 = {{LetterGrade | F}} | ||
+ | |||
+ | |p7 = Weight | ||
+ | |v7 = {{LetterGrade | F}} | ||
+ | |||
+ | |p8 = Back brake | ||
+ | |v8 = {{LetterGrade | D}} | ||
+ | |||
+ | |p9 = Wall brake | ||
+ | |v9 = {{LetterGrade | S}} | ||
+ | |||
+ | |p10 = Control | ||
+ | |v10 = {{LetterGrade | D}} | ||
+ | |||
+ | |p11 = - | ||
+ | |||
+ | |caption = Ship: none -- ''"Leader of huge fairies driven out of homeland is in search of a new mystical forest."'' | ||
+ | |content = '''Class: Huge Fairy''' | ||
+ | * '''<span style="color:#DC143C">Regular Shot:</span>''' Straight shot | ||
+ | * '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots large rings around her that go across the screen and after that go upwards | ||
+ | * '''<span style="color:#FF8C00">Homing Shot:</span>''' Spawns smaller fairies that search for enemies and then hit them, which can reach enemies behind walls | ||
+ | * '''<span style="color:#BA55D3">Bomb:</span>''' Fairies fly from the bottom of the screen to the top, blowing up everything in their way | ||
+ | <hr/> | ||
+ | <small>'''Strengths:''' | ||
+ | * Nirvana has one of the few viable homing weapons. Especially good for survival and beginner play where one may not know which direction dangers will appear from. | ||
+ | * Nirvana technically has some of the best stats in the game with the fastest movement speed, fastest acceleration, and fastest wall brake in the game. | ||
+ | * Second best booster in the game. | ||
+ | '''Weaknesses:''' | ||
+ | * Actually playing Nirvana can be something of a nightmare as her strengths can easily double as weaknesses. The best speed, worst weight, and strongest wall brake often make a Nirvana run feel like a pinball machine with sudden unexpected position and speed disruptions. | ||
+ | * The homing weapon can be extremely hard to use. Fairies may refuse to lock on to the target you want, and their seemingly random trajectory may cause them to do greatly reduced damage. For score runs, it's also terrible at doing controlled damage, leading to accidental kills. | ||
+ | * Nirvana's bomb is abysmal. It usually does 1/3rd of the damage of Gain's bomb, has low duration, and has worse coverage than it appears to have. | ||
+ | * The Forward weapon basically doesn't exist. | ||
+ | * Her extreme speed can make slight dodges difficult. It's impossible to do spins in many positions. | ||
}} | }} |