Difference between revisions of "User:1ccsDontMatter/test2"

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|v3 = {{LetterGrade | D}}
 
|v3 = {{LetterGrade | D}}
 
|p4 = Accel.
 
|p4 = Accel.
|v4 = {{LetterGrade | S}}
+
|v4 = {{LetterGrade | A}}
 
|p5 = Booster
 
|p5 = Booster
 
|v5 = {{LetterGrade | D}}
 
|v5 = {{LetterGrade | D}}
Line 85: Line 85:
 
<small>'''Strengths:'''
 
<small>'''Strengths:'''
 
* Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
 
* Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
* Fastest acceleration in the game.
+
* Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.
 +
* Very high acceleration.
 
'''Weaknesses:'''
 
'''Weaknesses:'''
 
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
 
* Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
Line 92: Line 93:
 
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.
 
* Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.
 
}}
 
}}
 
+
{{KGPCharInfo
 +
|headcolor = #7b00ce
 +
|backcolor = #f3effe
 +
|bordercolor = #444444
 +
|fontcolor = #fefefe
 +
|charname = Miyamoto
 +
|shipimage = [[Image:Bornnam-160px.png|90px]]
 +
|p1 = [[File:Homingshot-s.png]]
 +
|v1 = {{LetterGrade | D}}
 +
|p2 = [[File:Frontalshot-s.png]]
 +
|v2 = {{LetterGrade | A}}
 +
|p3 = Speed
 +
|v3 = {{LetterGrade | C}}
 +
|p4 = Accel.
 +
|v4 = {{LetterGrade | A}}
 +
|p5 = Booster
 +
|v5 = {{LetterGrade | S}}
 +
|p6 = Bomb
 +
|v6 = {{LetterGrade | B}}
 +
|p7 = Weight
 +
|v7 = {{LetterGrade | A}}
 +
|p8 = Back brake
 +
|v8 = {{LetterGrade | S}}
 +
|p9 = Wall brake
 +
|v9 = {{LetterGrade | A}}
 +
|p10 = Control
 +
|v10 = {{LetterGrade | S}}
 +
|p11 = -
 +
|caption =  Ship: none -- ''"Samurai Doragon from the north searches for potion for mentor's daughter"''
 +
|content = '''Class: Samurai'''
 +
* '''<span style="color:#DC143C">Regular Shot:</span>''' Forward shot, gets increasingly wider per level
 +
* '''<span style="color:#87CEFA">Frontal Shot:</span>''' Shoots balls with skull faces forward
 +
* '''<span style="color:#FF8C00">Homing Shot:</span>''' Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
 +
* '''<span style="color:#BA55D3">Bomber:</span>''' Drops a big bomb ahead of the player with a skull face inside it
 +
<hr/>
 +
<small>'''Strengths:'''
 +
* Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.
 +
* Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill.
 +
* Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections.
 +
* One of the few characters with two viable weapons.
 +
* His bomb is very powerful for racing as it can easily and quickly knock enemy racers out.
 +
* Good stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best.
 +
'''Weaknesses:'''
 +
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.
 +
* High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.
 +
* High wall / collision braking could be considered a weakness, but it rarely ever is as boosters can cancel speed loss when desired.
 +
}}
 
{{KGPCharInfo
 
{{KGPCharInfo
 
|headcolor = #427373
 
|headcolor = #427373
Line 103: Line 150:
 
|v1 = {{LetterGrade | S}}
 
|v1 = {{LetterGrade | S}}
 
|p2 = [[File:Frontalshot-s.png]]
 
|p2 = [[File:Frontalshot-s.png]]
|v2 = {{LetterGrade | A}}
+
|v2 = {{LetterGrade | B}}
 
|p3 = Speed
 
|p3 = Speed
 
|v3 = {{LetterGrade | A}}
 
|v3 = {{LetterGrade | A}}

Revision as of 01:03, 6 July 2020

Gain Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Gain-160px.png D C B B C A B D B B -
Ship: VALLHALLYZER -- "Wandering soldier of unrivaled expertise, in search of the ultimate weapon"
Class: Fighter
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots two swords upwards, but only two can be on screen at the same time
  • Homing Shot: Releases small daggers with homing properties
  • Bomb: Throws a big destructive sphere ahead of Gain

Strengths:

  • Gain excels slightly in general racing ability and maneuverability owing to his slightly above average racing stats across the board.
  • Gain's bomb is quite long lasting and powerful, although it does not pierce when aimed. It has the unique property of sticking to whatever it hits, which can be a help or a hindrance depending on the situation.
  • Homing can hit behind Gain and to the sides with decent damage.
  • Forward can pierce walls.
  • His weak weapons do not hinder him terribly during score runs where control stats are more important and bumping is heavily relied upon.

Weaknesses:

  • The most important attribute, weapon damage, is precisely where Gain suffers. Both of his weapons are quite poor overall. Homing absolutely does not cut it against second loop enemies, and Forward is extremely narrow, and not very powerful, especially against horizontally thin enemies.
  • He is quite weak in survival play because of his weapons. He must survive the longest against very dangerous bosses and enemy rushes.
  • Very weak back braking makes it just a little harder for him to control enemy spawns and the flow of the level.
  • He doesn't excel noticeably in any area, and there are other characters who simply outclass him in every way.
Chitta Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Chitta-160px.png C A D A D C F F C F -
Ship: GUN-DALF -- "Local magician capable strong magical spells in contrary to appearance"
Class: Witch
  • Regular Shot: Narrow wide shot
  • Frontal Shot: Shoots large electrical waves forward
  • Homing Shot: Shoots flames that fly towards enemies
  • Bomb: Two large genies merge and deal heavy damage to nearby enemies

Strengths:

  • Forward shot is one of the stronger weapons in the game, is wider than it looks, and has infinite range and instant shot speed. Great for speedkilling anything from extreme range, its only downside is that it cannot pierce walls.
  • Homing shot has the easiest time tracking a target when Chitta is far away and located directly beneath the intended target.
  • Very high acceleration.

Weaknesses:

  • Homing shot does not pierce whatsoever, and its wide angles make it useless in tight levels. Like most homing weapons, it doesn't really cut it against loop 2 enemies either.
  • Chitta's bomb has a very specific range it must be aimed at or it will do minimal or no damage.
  • Chitta's control and racing stats are possibly the worst of all the characters. Low weight means she is knocked around constantly by everything, often into bullets, and her score runs are also severely hampered by being unable to do good ram attacks. Low movement means it's extremely hard to recover from being bumped, and it's generally difficult to get to where you need to be. Terrible brakes that take several seconds to kick in feel extremely lopsided against her extreme acceleration. Overall a bit of a nightmare to do anything with other than snipe with lasers from far away.
  • Her most unique asset, extreme acceleration, generally isn't useful, and seems to only make things harder to control.
Miyamoto Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
90px D A C A S B A S A S -
Ship: none -- "Samurai Doragon from the north searches for potion for mentor's daughter"
Class: Samurai
  • Regular Shot: Forward shot, gets increasingly wider per level
  • Frontal Shot: Shoots balls with skull faces forward
  • Homing Shot: Shoots waves forward that can take a straight turn left/right if there are any enemies in that direction
  • Bomber: Drops a big bomb ahead of the player with a skull face inside it

Strengths:

  • Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.
  • Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill.
  • Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections.
  • One of the few characters with two viable weapons.
  • His bomb is very powerful for racing as it can easily and quickly knock enemy racers out.
  • Good stats all around with no real weaknesses. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best.

Weaknesses:

  • Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.
  • High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.
  • High wall / collision braking could be considered a weakness, but it rarely ever is as boosters can cancel speed loss when desired.
Miyamoto Homingshot-s.png Frontalshot-s.png Speed Accel. Booster Bomb Weight Back brake Wall brake Control -
Miyamoto-160px.png S B A A B S A S A S -
Ship: none -- "Samurai Doragon from the north searches for potion for mentor's daughter"
Class: Samurai
  • Regular Shot: Straight shot
  • Frontal Shot: Shoots balls to the side (top left and top right)
  • Homing Shot: Shoots spinning blades with strong homing properties
  • Bomber: Covers everything on top of the player with waves that clear all approaching bullets

Strengths:

  • Miyamoto's bomb is extremely lengthy and deals massive damage. It can instantly destroy dangerous boss parts like Gigandes's ice turrets. It's also the perfect bomb for scoring, being able to instantly destroy respawning enemies in Strato Sphere.
  • Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill.
  • Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections.
  • One of the few characters with two viable weapons.
  • Incredible stats all around with no weakness. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best.

Weaknesses:

  • Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die with 1 bomb.
  • High speed can make slight movements more difficult. Doing a spin from the center of the screen is impossible.