Difference between revisions of "User:1ccsDontMatter/test2"
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* Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill. | * Homing shot pierces anything and does massive damage. Its damage can be further increased by moving away from the target mid shot, increasing the length of the trail of shurikens and causing extra ticks of damage. Furthermore, the shurikens are highly controllable and deal damage steadily, so shuriken volleys can be counted and damage discontinued when boss health is low enough for a spin kill. | ||
* Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections. | * Forward shot has a massive spread but still deals great damage. It's very useful for scoring in certain sections. | ||
+ | * One of the few characters with two viable weapons. | ||
* Incredible stats all around with no weakness. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best. | * Incredible stats all around with no weakness. He can easily control the screen scroll and be wherever he needs to be at any time. Even his spin rams are among the best. | ||
'''Weaknesses:''' | '''Weaknesses:''' | ||
* Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die in 1 bomb. | * Bombs can sometimes deal too much damage, killing things that you ideally would have wanted to spin kill, such as Skull Howard's arms which die in 1 bomb. | ||
}} | }} |