Difference between revisions of "Jamestown/Enemies"
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AlvaLynsis (talk | contribs) (ch2) |
AlvaLynsis (talk | contribs) (→Chapter II: Journey through the Dark Sector: sky section) |
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*point values: 100pts | *point values: 100pts | ||
*item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge) | *item drops (regular type): 3 medium cogs (300pts, 30% Vaunt charge) | ||
− | *item drops (green type): 3 medium cogs, 1 large cog ( | + | *item drops (green type): 3 medium cogs, 1 large cog (1300pts, 50% Vaunt charge) |
+ | |- | ||
+ | |} | ||
+ | |||
+ | <h3> <span style="display:none;">Big Striker</span></h3> | ||
+ | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
+ | |- | ||
+ | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Big Striker</big> | ||
+ | |- | ||
+ | | rowspan="3" style="width : 10%"| | ||
+ | [[File:JamestownBigStriker.png|150px]] | ||
+ | |'''Behavior:''' Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | ||
+ | |- | ||
+ | |'''Special:''' no special condition | ||
+ | |- | ||
+ | |'''Stats:''' | ||
+ | *health: 60HP | ||
+ | *point values: 500pts | ||
+ | *item drops (regular type): 8 medium cogs, 1 large cog (1800pts, 100% Vaunt charge) | ||
+ | *item drops (green type): 6 medium cogs, 1 large cog (1600pts, 80% Vaunt charge) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <h3> <span style="display:none;">Dog Fighter</span></h3> | ||
+ | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
+ | |- | ||
+ | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Dog Fighter</big> | ||
+ | |- | ||
+ | | rowspan="3" style="width : 10%"| | ||
+ | [[File:JamestownDogFighter.png|150px]] | ||
+ | |'''Behavior:''' Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two will spawn before the rain begins. Otherwise, only one will spawn. | ||
+ | |- | ||
+ | |'''Special:''' The enemy is destroyed as it attempts to escape again. | ||
+ | |- | ||
+ | |'''Stats:''' | ||
+ | *health: 900HP | ||
+ | *point values: 10000pts (no special), 15000pts (special) | ||
+ | *regular item drops: 3 small cogs, 1 large cog (1030pts, 27.5% Vaunt charge) | ||
+ | *special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt charge) | ||
|- | |- | ||
|} | |} |
Revision as of 16:04, 2 October 2022
Contents
Chapter I: War upon the East Frontier
Frontier Tank | |
---|---|
Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
Special: no Special condition | |
Stats:
|
Frontier Hopper | |
---|---|
Behavior: Small enemies that drill out of the ground and jump along fixed routes. | |
Special: The enemy is destroyed mid-air. | |
Stats:
|
Frontier Saucer | |
---|---|
Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed. | |
Special: no special condition | |
Stats:
|
Frontier Rhino | |
---|---|
Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}. | |
Special: The enemy is destroyed after its three turrets have been destroyed. | |
Stats:
|
Tentacle Alien (escort) | |
---|---|
Behavior: Smaller tentacle aliens usually following a greater tentacle alien in groups. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (treat) | |
---|---|
Behavior: Medium sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Tentacle Alien (dangerous) | |
---|---|
Behavior: Large sized tentacle alien. | |
Special: no special condition | |
Stats:
|
Chapter II: Journey through the Dark Sector
Small Striker | |
---|---|
Behavior: Small plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Big Striker | |
---|---|
Behavior: Medium plane. Its green variation only appears if Dog Fighters are destroyed quick enough. | |
Special: no special condition | |
Stats:
|
Dog Fighter | |
---|---|
Behavior: Large plane. Up to three of these can appear on the stage. If the first dog fighter gets destroyed fast enough, two will spawn before the rain begins. Otherwise, only one will spawn. | |
Special: The enemy is destroyed as it attempts to escape again. | |
Stats:
|