Difference between revisions of "(OutZone)/Strategy"

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#REDIRECT [[OutZone/Strategy]]
''See [[(Template Page)/Strategy (Scoring)]] for routing and techniques that are primarily focused on '''achieving high scores.'''''
 
</div>
 
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy (Survival)]] for optimized safe routes, speed-kill strategies, and helpful information that prioritizes '''clearing the game''' over scoring high.''
 
</div>
 
 
 
 
 
These ''two sections above'' only need to be included if the game in question has vastly different routes between '''playing for score''' and '''playing for survival'''. If there is not a major difference in routing, then scoring and survival strategies will just be included in the stage/checkpoint that it refers to.
 
 
 
== Weapon Tier List ==
 
This section is used to list out all strengths and weaknesses with the weapons in the game, and to sort of evaluate their general strength and usefulness.
 
 
 
----
 
'''(X) Tier: <span style="color:green">Fixed 3 Way Shot</span>'''
 
----
 
* <span style="color:#1C7BFD">'''( ~ )'''</span> Shoots a 3 way shot directly in front of your player.
 
* <span style="color:#009449">'''( + )'''</span> High damage with autofire, good range at full power, good for recovery. Great for all boss battles.
 
* <span style="color:#F53D65">'''( - )'''</span> Cannot aim at enemies behind you or hiding behind certain wall angles. Poor refire if not using autofire.
 
 
 
----
 
'''(X) Tier: <span style="color:pink">Free Range Weapon</span>'''
 
----
 
* <span style="color:#1C7BFD">'''( ~ )'''</span> Shoots small pink lasers in the direction of your player.
 
* <span style="color:#009449">'''( + )'''</span> Can be aimed in 8 directions, generally high damage once it is fully powered up.
 
* <span style="color:#F53D65">'''( - )'''</span> Not the most useful when surrounded by enemies and for boss battles.
 
 
 
----
 
'''(X) Tier: <span style="color:purple">Super Ball</span>'''
 
----
 
* <span style="color:#1C7BFD">'''( ~ )'''</span> A ball that constantly spins around your player appears and will cause contact damage to any enemies it hits. The ball can be released directly in front of you by a button press and will shortly return to spinning around you.
 
* <span style="color:#009449">'''( + )'''</span> Extremely high damage, useful for damaging enemies from a distance and for sections with a lot of walls.
 
* <span style="color:#F53D65">'''( - )'''</span> The brief pause when releasing a ball in front of you can leave you open to enemy fire, limited range.
 
 
 
----
 
'''(X) Tier: <span style="color:orange">Super Burner</span>'''
 
----
 
* <span style="color:#1C7BFD">'''( ~ )'''</span> Shoots out a flamethrower that will extend in front of the player, and can change its trajectory based on the player's change in direction.
 
* <span style="color:#009449">'''( + )'''</span> It can be aimed in 8 directions.
 
* <span style="color:#F53D65">'''( - )'''</span> Hardest weapon to control, can be easily overwhelmed when surrounded by enemies.
 
 
 
----
 
== Basic Strategy ==
 
* The game gives you a lot of bombs ( you can stock up to 10). Make sure to use them if you feel like you're becoming trapped, and on difficult larger enemies and bosses. Using bombs is also useful for quickly gaining some distance if you notice that your energy meter is running low.
 
* Make sure to destroy all pink boxes and pick up energy items. Grabbing the Blue SP (Speed Up) and Green SP (Energy Extend) items will also make a big difference in surviving from stage 3 onwards ( even if they are random item drops).
 
* In the maze like sections of stage 3 & 6 use the walls & free range weapon to your advantage to pick off the soldiers hiding by the walls & popping out of the generators. If you get trapped or fail to destroy them before they start firing on your position bomb. These will be explained in more detail in the stage breakdowns below
 
* Try not to die before stage 5. If you can make it that far, you'll be able to gain most of your bombs back & additional points even with freely bombing.
 
* On the final boss, point-blanking the boss while having 4-5 bombs is usually enough to take him down.
 
----
 
== Advanced Strategy ==
 
* If you're interested in scoring, then it is imperative to activate the zero wing bonus as early as possible. Since it needs 8 c items to be activated, you can achieve this before it appears in stage 2 by any combination of c items in stages 1 & 2=8. If you want to keep your fixed way shot while maintaining the bonus, you can pick up a special weapon and then a C item, since it reverts you back to the normal weapon you had before picking up the special weapon.
 
* Similar to other toaplan games of this era, subsequent loops will have enemies fire faster bullets & have less reload time based on survival rank. Bosses will also have slightly higher HP. In this game, the difficulty maxes out in loop 3.
 
----
 
== Enemy Overview ==
 
Most enemies will aim relative to your position. Some larger enemies and bosses will net x pts per shot + points ( upon enemy destruction).
 
=== Enemies ===
 
{| class="wikitable"
 
|-
 
! Enemy
 
! colspan="2" | Value (points)
 
! Contains Item
 
! colspan="2" | HP
 
! Notes
 
|-
 
| style="text-align:center" | [[File:Outzoneregsoldier.PNG]]
 
| colspan="2" | '''390'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzoneredsolider.PNG]]
 
| colspan="2" | '''390'''
 
| Yes
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzoneturrettower.PNG]]
 
| colspan="2" | '''500'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzonetransporter.PNG]]
 
| colspan="2" | '''1700'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
|-
 
| style="text-align:center" | [[File:Outzonetrashturret.PNG]]
 
| colspan="2" | '''500'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzonemissilebot.PNG]]
 
| colspan="2" | '''2500'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzonemonoeye.PNG]]
 
| colspan="2" | '''290'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzonewreckagebot.PNG]]
 
| colspan="2" | '''430'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzonepurplebot.PNG]]
 
| colspan="2" | '''410'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
| style="text-align:center" | [[File:Outzoneflaminonion.PNG]]
 
| colspan="2" | '''1330'''
 
| No
 
|colspan="2" |  '''1'''
 
|
 
|-
 
|-
 
|}
 
 
 
=== Bosses ===
 
{| class="wikitable"
 
|-
 
! Enemy
 
! Name
 
! colspan="2" | Value (points)
 
! Contains Item
 
! colspan="2" | HP
 
! Notes
 
|-
 
| style="text-align:center" | [[File:Outzoneboss1.PNG]]
 
| 1-Boss
 
| colspan="2" | '''5000''' x4
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss2.PNG]]
 
| 2-Boss
 
| colspan="2" | '''20,000''', '''1,000''' x2
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss3.PNG]]
 
| 3-Boss
 
| colspan="2" | '''30,000'''
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss4.PNG]]
 
| 4-Boss
 
| colspan="2" | '''40,000'''
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss5.PNG]]
 
| 5-Boss
 
| colspan="2" | '''35,000'''
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss6.PNG]]
 
| 6-Boss
 
| colspan="2" | '''40,000'''
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|style="text-align:center" | [[File:Outzoneboss7.PNG]]
 
| 7-Boss
 
| colspan="2" | '''50,000'''
 
| No
 
|colspan="2" |  '''???'''
 
|
 
|-
 
|-
 
|}
 
 
 
----
 
 
 
== Individual Stage Breakdown ==
 
 
 
Stage 1:
 
<gallery>
 
OutZone-Stage1.png|Outzone-Stage1
 
</gallery>
 
 
 
First stage of the game. Your main goal in this stage is to build up the power of your main shot and accumulate some extra bombs.
 
You will start off with a free range 8-way main shot, but feel free to experiment with the fixed 3-way shot ( & vice versa) by picking up C items along the way. The two power-up items should appear before the midpoint of the stage.
 
Periodically throughout the stage, some larger truck/tank-like enemies will move downards on the screen and stop in front of the player. The player can destroy these immediately by shooting closely to the enemy.
 
You can also hide behind walls to block incoming enemy bullets.
 
* Advanced Strategy*
 
Red solider enemies appear after x amount of enemies ( someone should double check if there is a exact number or if its random), and will drop either a power-up or bomb on this stage. One way to get more of these red soliders to spawn is by waiting for the truck/tank to finish unloading all of its soliders after it stops partway down the screen. This can give you an extra 2-3 bombs compared to killing all enemies immediately.
 
 
 
Near the end of the stage, you will encounter two turrets and a destructible gate which will bring you to the 1st boss ( aptly named 1-Boss on the ground)
 
 
 
Boss: 1-Boss
 
 
 
This boss is made up of 4 pink blobs that fire semi-aimed large orange bullets at you. Dealing with all 4 of these at once can be a bit difficult for most new players, so it is essential for them to point blank one of the blobs ( usually the top left) to quickly destroy one of them. If you are find yourself getting trapped between bullets, make sure to bomb. 1 bomb will heavily damage most of the blobs, and 2 bombs will destroy around 1-2 blobs and leave you with more room to dodge.
 
Once there is 1 blob left, the firing speed of the remaining blob's bullets increases dramatically. Take out the last blob by firing directly at him when he is closer to the top of the screen, and hang out on the left side of the screen when he moves closer to the bottom of the screen. Destroying him will complete Stage 1. Your total bomb bonus will be tallied, and your energy will be restored to full.
 
 
 
Stage 2:
 
<gallery>
 
OutZone-Stage2.png|Outzone-Stage2
 
</gallery>
 
 
 
This stage introduces a few new hazards in the way of bottomless pits, new enemies, and also will introduce you to one of multiple Special Weapons ( listed on the General page under weapons).
 
 
 
*Advanced Strategy
 
- Hishouzame planes
 
The player can uncover a helpful Easter Egg in the early part of this stage. In the section with some trees,
 
 
 
Stage 3:
 
<gallery>
 
OutZone-Stage3.png|Outzone-Stage3
 
</gallery>
 
 
 
This stage has the first big roadblock for most players, the wall-maze section, and 3-Boss
 
Stage 4:
 
 
 
<gallery>
 
OutZone-Stage4.png|Outzone-Stage4
 
</gallery>
 
 
 
Not an easy stage, there are a lot of sections that can easily trap players without careful planning and/or bombing.
 
 
 
Tatsujin Ship (Stage 4)
 
At the beginning of stage 4 (right after the boss that uses lasers to cut the floor apart), you will face this door: Make sure you have exactly 7 bombs in stock when you walk through that gate and the Tatsujin ship will appear to help you.
 
 
 
Stage 5:
 
 
 
<gallery>
 
OutZone-Stage5.png|Outzone-Stage5
 
</gallery>
 
 
 
This stage seems daunting at first, but ends up being easier than the previous stage, as well as the easiest recovery stage, thanks to its generous middle section of powerups dropped by soldiers.
 
Stage 6:
 
 
 
 
 
<gallery>
 
OutZone-Stage6.png|Outzone-Stage6
 
</gallery>
 
 
 
A very long stage
 
Stage 7:
 
 
 
<gallery>
 
OutZone-Stage7.png|Outzone-Stage7
 
</gallery>
 
 
 
A very long stage.
 
 
 
== References & Contributors ==
 
<small>
 
# Primary info provided by [[User:ggmaximo|ggmaximo]]
 
[1]https://vgmaps.com/Atlas/Arcade/index.htm#O
 
</small>
 

Latest revision as of 21:48, 18 February 2022

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