Difference between revisions of "Soukyugurentai"

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(info on scoring fix for st-v version)
 
(9 intermediate revisions by 5 users not shown)
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stub page
 
stub page
  
 +
{{VideoIndex}}
  
* Bomb bonus
+
'''Versions:'''
 +
 
 +
The Arcade version of Soukyugurentai released on ST-V is the original version of the game.
 +
 
 +
Several other versions exist :
 +
 
 +
'''- the Saturn ports (original and Otokuyo) <br>'''
 +
'''- Terra Diver (the US region of the arcade board.) <br>'''
 +
 
 +
Each of these has a lower default difficulty than the arcade release. However if you raise the difficulty of the Saturn versions or Terra Diver by one level in Options, you can put it at the same level as Japanese arcade default difficulty. The Otokuyo version is a low price release of the game, it features the first stage of Battle Garegga playable as a demo, the ost from Mahou Daisakusen, Shippu Mahou Daisakusen, Battle Garegga, and several other features. The Saturn versions of the game have different bullet sprites, more slowdown on heavy sections, and less explosion sound effects (particularly noticeable on "Shinsen" and the turret wall before "Bakusan").
 +
 
 +
'''- PS1 port arcade mode<br>'''
 +
 
 +
After raising the default difficulty by 1 (the equivalent of arcade difficulty for Saturn ports) the PS1 version will have significantly higher rank and difficulty than the other versions.
 +
 
 +
'''- PS1 arrange<br>'''
 +
 
 +
It has lower rank than the console ports in the Special Mode but higher rank on arcade mode (needs confirmation), Obu, a stronger 4th ship, an extra stage at the end, voice acting, and has an ‘every’ extend system instead of just 2 extends. This makes it essentially a type of 'EX' home version.
 +
 
 +
 
 +
 
 +
'''Bomb bonus:'''
 
Bonuses are awarded for every bomb pickup once the player has reached 7 bombs (reaching 7 does nothing). Due to a bug, the actual stock also stops at 7 (it should correctly stop displaying at 9 and allow infinite stock, just like Mahou Daisakusen). Failing to pick up a bomb item clears the bonus index to 0, requiring a full restart of the bonus. Using a bomb or dying does not reset the bonus.
 
Bonuses are awarded for every bomb pickup once the player has reached 7 bombs (reaching 7 does nothing). Due to a bug, the actual stock also stops at 7 (it should correctly stop displaying at 9 and allow infinite stock, just like Mahou Daisakusen). Failing to pick up a bomb item clears the bonus index to 0, requiring a full restart of the bonus. Using a bomb or dying does not reset the bonus.
  
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Messages by trap15 on July 2nd, 2022, STG Rev 2020 Discord server
 
Messages by trap15 on July 2nd, 2022, STG Rev 2020 Discord server
 
== Fix info for bomb bonus bug as detailed above (ST-V version) ==
 
 
A) change 6015B7A shll2 to shll (in the file fpr19188.13, change offset 12B7A from 45 08 to 45 00)
 
 
B) change 6015b86 mov 0x06,r4 to mov 0x0a,r4 (in the file fpr19188.13, change offset 12B86 from E4 06 to E4 0A)
 
 
note that this only fixes scoring from the table. bonuses still begin at 7, stock still stops at 7.
 
  
 
== Bosses ==
 
== Bosses ==
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! Stage !! Name
 
! Stage !! Name
 
|-
 
|-
| 1 || Stealth Bomber "Gambiter"
+
| 1 || Stealth Bomber "Kokubetsu"
 +
|-
 +
| 2 || Orbital Laser Satellite "Shinsen"
 
|-
 
|-
| 2 || Orbital Laser Satellite "Peril Dawn"
+
| 3 || Anti-air Modular Tank "Donryu"
 
|-
 
|-
| 3 || Anti-air Modular Tank "Descenter"
+
| 4 || Tactical Null-G Combat Craft "Akitaka"
 
|-
 
|-
| 4 || Tactical Null-G Combat Craft "Victimizer"
+
| 5 || Low-altitude Tank Carrier "Kaihou"
 
|-
 
|-
| 5 || Low-altitude Tank Carrier "Gail Omen"
+
| 6-1 || Prototype Planet-killer "Bakuzan"
 
|-
 
|-
| 6 || Prototype Planet-killer "King Midas"
+
| 6-2 || Reborn Stealth Bomber "Kokubetsu Kai"
 
|-
 
|-
| 6-2 || Prototype Planet-killer "Gambiter MKII"
+
| 7 (PS1 only) || Light-band Irradiation Artillery Simulated Battleship "Chromium"
 
|}
 
|}

Latest revision as of 06:31, 29 March 2024

stub page

For replay videos, visit the Video Index.

Versions:

The Arcade version of Soukyugurentai released on ST-V is the original version of the game.

Several other versions exist :

- the Saturn ports (original and Otokuyo)
- Terra Diver (the US region of the arcade board.)

Each of these has a lower default difficulty than the arcade release. However if you raise the difficulty of the Saturn versions or Terra Diver by one level in Options, you can put it at the same level as Japanese arcade default difficulty. The Otokuyo version is a low price release of the game, it features the first stage of Battle Garegga playable as a demo, the ost from Mahou Daisakusen, Shippu Mahou Daisakusen, Battle Garegga, and several other features. The Saturn versions of the game have different bullet sprites, more slowdown on heavy sections, and less explosion sound effects (particularly noticeable on "Shinsen" and the turret wall before "Bakusan").

- PS1 port arcade mode

After raising the default difficulty by 1 (the equivalent of arcade difficulty for Saturn ports) the PS1 version will have significantly higher rank and difficulty than the other versions.

- PS1 arrange

It has lower rank than the console ports in the Special Mode but higher rank on arcade mode (needs confirmation), Obu, a stronger 4th ship, an extra stage at the end, voice acting, and has an ‘every’ extend system instead of just 2 extends. This makes it essentially a type of 'EX' home version.


Bomb bonus:

Bonuses are awarded for every bomb pickup once the player has reached 7 bombs (reaching 7 does nothing). Due to a bug, the actual stock also stops at 7 (it should correctly stop displaying at 9 and allow infinite stock, just like Mahou Daisakusen). Failing to pick up a bomb item clears the bonus index to 0, requiring a full restart of the bonus. Using a bomb or dying does not reset the bonus.

The bonuses are 1000, 2000, 4000, 8000, 16000, 32000, 655371. Due to a bug, the bonus index is incremented twice by accident, so you only see 1000, 4000, 16000, 655371.

Due to yet another bug, the bonus index is incorrectly capped at 6 (classical off-by-one due to confusing max bounds and array element count), exposing the beginning of a different data table as the final bonus amount (leading to the last bonus being worth 655371)

Messages by trap15 on July 2nd, 2022, STG Rev 2020 Discord server

Bosses

Stage Name
1 Stealth Bomber "Kokubetsu"
2 Orbital Laser Satellite "Shinsen"
3 Anti-air Modular Tank "Donryu"
4 Tactical Null-G Combat Craft "Akitaka"
5 Low-altitude Tank Carrier "Kaihou"
6-1 Prototype Planet-killer "Bakuzan"
6-2 Reborn Stealth Bomber "Kokubetsu Kai"
7 (PS1 only) Light-band Irradiation Artillery Simulated Battleship "Chromium"